updating modes and structures
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Career Concepts/20250722221649-career_moc.org
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Career Concepts/20250722221649-career_moc.org
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Career Concepts/20250723200800-postgres.org
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Career Concepts/20250723200800-postgres.org
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Career Concepts/20250727122406-database_moc.org
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Career Concepts/20250727122406-database_moc.org
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Career Concepts/20250804201706-big_o_complexity.org
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Career Concepts/20250804201706-big_o_complexity.org
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Career Concepts/20251223215636-design_patterns_notes.org
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Career Concepts/20251223215636-design_patterns_notes.org
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Career Concepts/20251229180039-airflow.org
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Career Concepts/20251229180039-airflow.org
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Career Concepts/20251229180156-airflow_tasks.org
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Career Concepts/20251229180156-airflow_tasks.org
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Career Concepts/20251229180249-airflow_dags.org
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Career Concepts/20251229180249-airflow_dags.org
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Career Concepts/20260101010049-concepts.org
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Career Concepts/20260101010049-concepts.org
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@@ -25,6 +25,8 @@ Part of being a software engineer is having a good grasp of mathematical concept
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- [[id:5b714c6c-7eaf-4f3f-b4f6-2166ff3a9963][CI/CD Summary]]
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- [[id:67ad330b-cc11-4e8e-b054-12b9da45ea60][Software Development Methodologies]]
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Some core programming concepts that are essential for software development. The things I need to add here are:
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* APIs
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Career Concepts/20260101011126-xor.org
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Career Concepts/20260101011126-xor.org
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Career Concepts/20260101012549-solid_principles.org
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Career Concepts/20260101012549-solid_principles.org
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Career Concepts/20260101012731-solid_principles_examples.org
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Career Concepts/20260101012731-solid_principles_examples.org
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@@ -1,5 +1,6 @@
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:PROPERTIES:
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:ID: F3875F0F-5C9E-4BB1-A79C-6000B9558115
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:END:
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#+title: solid_principles_examples
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#+title: Solid Principles Examples
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#+filetags: :notes:technical:career:
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Career Concepts/20260115152626-apim.org
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Career Concepts/20260115152626-apim.org
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Career Concepts/20260121173318-api_architecture.org
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Career Concepts/20260121173318-api_architecture.org
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@@ -2,7 +2,7 @@
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:ID: 49b195c8-e116-40ca-86e8-62c65dbb5a4f
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:END:
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#+title: API Architecture
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#+filetags: :notes:concepts:api:
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#+filetags: :technical:notes:api:
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#+category: Career Concepts
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*Z notes on API architecture - companion to [[id:56fabaf6-e8aa-45d0-a1c1-89f247f0a93f][APIM notes]]*
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Career Concepts/20260305102210-cicd_example.org
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Career Concepts/20260305102210-cicd_example.org
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@@ -2,6 +2,7 @@
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:ID: 2767b5ac-f2c9-4b1e-ab87-82c43cdec4c1
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:END:
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#+title: CI/CD Example
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#+filetags: :notes:career:technical:
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#+category: Career Concepts
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During the first wave in 2026, we planned to get the netcore version of site visits out to customers. There were a bunch of tasks relating to this, so I asked AI to conceptually explain them.
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Career Concepts/20260305111610-cicd_summary.org
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Career Concepts/20260305111610-cicd_summary.org
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@@ -2,6 +2,7 @@
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:ID: 5b714c6c-7eaf-4f3f-b4f6-2166ff3a9963
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:END:
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#+title: CI/CD Summary
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#+filetags: :notes:technical:career:
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#+category: Career Concepts
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* Summary
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Career Concepts/20260305130457-database_perms_roles_accounts.org
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Career Concepts/20260305130457-database_perms_roles_accounts.org
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:ID: b4858f6a-b05c-47f2-972e-905e0bb2c352
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:END:
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#+title: Database Permissions, Roles, and Accounts
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#+filetags: :notes:career:technical:database:
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#+category: Career Concepts
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* Introduction
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Career Concepts/20260305132058-restful_api.org
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Career Concepts/20260305132058-restful_api.org
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:ID: 6a5bf6dd-d0ec-43e4-8e07-9956f4715f10
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:END:
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#+title: RESTful APIs
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#+filetags: :notes:api:career:technical:
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#+category: Career Concepts
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* What is a RESTful API?
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Career Concepts/20260327110908-api_intro_notes.org
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Career Concepts/20260327110908-api_intro_notes.org
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:PROPERTIES:
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:ID: e7f082e4-1b9f-4ebe-96d6-94d92e80a07e
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:END:
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#+title: API Intro Notes
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#+filetags: :notes:api:career:technical:
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**Notes from [[https://app.pluralsight.com/ilx/video-courses/apis-explained/course-overview][PluralSight]]**
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* APIs Are Everywhere
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- APIs power everyday digital experiences behind the scenes.
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- They connect apps, data, and services seamlessly.
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- Examples:
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- Checking weather
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- Banking apps
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- Booking travel
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- Sharing music
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- APIs act as *connectors* between systems.
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** Key Idea
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APIs = invisible infrastructure enabling modern apps.
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* Real-World API Examples
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- Google Maps -> location, routing
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- Stripe -> payments
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- OpenWeather -> weather data
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- Spotify -> music data & activity
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** Insight
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- APIs are often *products themselves*.
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- They act as *building blocks* for faster development.
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|
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* What Is an API?
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** Definition
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API (Application Programming Interface):
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- A way for systems to communicate
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- Sends requests and receives responses
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- Hides internal complexity
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|
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** Restaurant Analogy
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- You -> Client
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- Menu -> API documentation
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- Waiter -> API
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- Kitchen -> System/service
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- Meal -> Response
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|
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** Core Components
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- Request -> what is asked
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- Response -> returned result
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- Endpoint -> where request is sent
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- Payload -> data sent with request
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- Format -> structure (e.g., JSON, XML)
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|
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* Why APIs Matter
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- Speed -> build faster using existing services
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- Reuse -> avoid rebuilding functionality
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- Focus -> teams specialize and connect via APIs
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* Example: Travel App
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- Flight API -> routes/prices
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- Hotel API -> availability
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- Weather API -> forecasts
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- Payment API -> transactions
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** Insight
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Multiple APIs -> one seamless user experience.
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* APIs in Modern Architecture
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- Composability -> systems built from smaller parts
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- Ecosystems -> partnerships & integrations
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- AI -> APIs provide data + deliver outputs
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* What APIs Are NOT
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- Not just for engineers
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- Not a database (they access data, don't store it)
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- Not a UI (they work behind the scenes)
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- Not always public (many are internal)
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** Analogy
|
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- App = stage
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- API = backstage operations
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* How APIs Work
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** Process
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1. Request sent to endpoint
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2. System processes request
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3. Response returned
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** Data Handling
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- Data is structured and standardized
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- Travels in small packets
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- Uses agreed formats
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** Impact
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- Automation of tasks
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- Cross-device consistency
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- Scalability
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* APIs Inside a Business
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- Internal APIs connect teams and systems
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- Enable modular architecture
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** Benefits
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- Faster development
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- Single source of truth
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- Scalability
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- Team independence
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|
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** Example
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Travel app:
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- Flights, Hotels, Cars, Payments -> separate services
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- APIs unify them into one experience
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* API as a Product
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** Concept
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- Companies expose APIs for external use
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- Creates ecosystems and new revenue streams
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** Example: Google Maps
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- Released API (2005)
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- Enabled:
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- Ride-sharing (Uber)
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- Travel platforms
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- Real estate apps
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- Games (Pok<6F>mon Go)
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** Key Lessons
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- Solve internal problem first
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||||
- Package as a product
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- Enable external innovation
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- Build ecosystems
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||||
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** Other Examples
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||||
- Stripe -> payments
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- Twilio -> communication APIs
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||||
- AWS -> cloud infrastructure
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||||
- Dropbox -> file storage APIs
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||||
|
||||
* API Pitfalls
|
||||
** Challenges
|
||||
- Complexity increases with scale
|
||||
- Dependency on external services
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||||
- Internal dependencies between teams
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||||
|
||||
** Risks
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||||
- Downtime from third-party APIs
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||||
- Breaking changes
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||||
- Cost spikes (pay-as-you-go)
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||||
|
||||
** Mitigation
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||||
- Rate limiting
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||||
- Bot protection
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||||
- Usage monitoring & alerts
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||||
|
||||
* Why APIs Matter for the Future
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||||
** Flexibility
|
||||
- Easy integration of new tools
|
||||
- Easier vendor switching
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||||
- Adaptable systems
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||||
|
||||
** AI Dependence
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||||
- APIs provide:
|
||||
- Input data
|
||||
- Output delivery
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||||
- Enable real-time, useful AI systems
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||||
|
||||
** Strategic Importance
|
||||
- APIs influence:
|
||||
- Business growth
|
||||
- Product design
|
||||
- Partnerships
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||||
|
||||
* Key Takeaways
|
||||
- APIs connect systems through requests and responses
|
||||
- They enable speed, scalability, and innovation
|
||||
- They are critical for modern software and business strategy
|
||||
- Thinking in APIs -> better decisions and flexibility
|
||||
7
Career Concepts/20260327114708-asp_net_core_6_apis_notes.org
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Career Concepts/20260327114708-asp_net_core_6_apis_notes.org
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||||
:PROPERTIES:
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||||
:ID: b2fd7038-42a8-4cbe-882b-92fbe2c12a11
|
||||
:END:
|
||||
#+title: ASP.NET Core Web API Fundamental Notes
|
||||
#+filetags: :notes:api:career:technical:
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||||
|
||||
**Notes from [[https://app.pluralsight.com/ilx/video-courses/asp-dot-net-core-6-web-api-fundamentals/resources][Pluralsight]]**
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||||
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Career Concepts/20260328215014-software_dev_methodologies.org
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Career Concepts/20260328215014-software_dev_methodologies.org
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||||
:PROPERTIES:
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||||
:ID: 67ad330b-cc11-4e8e-b054-12b9da45ea60
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||||
:END:
|
||||
#+title: Software Development Methodologies
|
||||
#+filetags: :notes:career:technical:
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||||
|
||||
|
||||
* Software Development Methodologies
|
||||
|
||||
A software development methodology defines the /process, structure, and principles/
|
||||
used to plan, manage, and execute software projects.
|
||||
|
||||
** Why It Matters
|
||||
- Ensures predictability and consistency across teams
|
||||
- Reduces risk of project failure
|
||||
- Aligns stakeholders and developers on expectations
|
||||
- Provides tools for handling change and uncertainty
|
||||
|
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-----
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||||
|
||||
* 1. Waterfall
|
||||
|
||||
** Overview
|
||||
A *linear, sequential* model where each phase must be completed before the next begins.
|
||||
|
||||
** Phases
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||||
1. Requirements
|
||||
2. System Design
|
||||
3. Implementation
|
||||
4. Testing
|
||||
5. Deployment
|
||||
6. Maintenance
|
||||
|
||||
** Example
|
||||
#+BEGIN_EXAMPLE
|
||||
A government agency contracts a firm to build a tax portal.
|
||||
Requirements are frozen at sign-off; code is written six months
|
||||
later; testing follows; the portal launches two years in.
|
||||
#+END_EXAMPLE
|
||||
|
||||
** Pros & Cons
|
||||
| Pros | Cons |
|
||||
|-----------------------------+-----------------------------------|
|
||||
| Clear structure and phases | Very rigid; change is costly |
|
||||
| Easy to manage milestones | Late discovery of defects |
|
||||
| Good for fixed requirements | Customer sees nothing until the end|
|
||||
|
||||
** Best For
|
||||
- Projects with well-defined, stable requirements
|
||||
- Regulatory/compliance-heavy environments (aerospace, medical devices)
|
||||
|
||||
-----
|
||||
|
||||
* 2. Agile
|
||||
|
||||
** Overview
|
||||
An *iterative, incremental* philosophy that values:
|
||||
#+BEGIN_QUOTE
|
||||
Individuals and interactions over processes and tools.
|
||||
Working software over comprehensive documentation.
|
||||
Customer collaboration over contract negotiation.
|
||||
Responding to change over following a plan.
|
||||
— The Agile Manifesto (2001)
|
||||
#+END_QUOTE
|
||||
|
||||
** Core Concepts
|
||||
- *Iterations (sprints)*: Short delivery cycles (1–4 weeks)
|
||||
- *Incremental delivery*: Working software shipped frequently
|
||||
- *Feedback loops*: Customers review and redirect regularly
|
||||
- *Cross-functional teams*: Dev, QA, design collaborate continuously
|
||||
|
||||
** Example
|
||||
#+BEGIN_EXAMPLE
|
||||
A startup builds a mobile app in 2-week sprints.
|
||||
Sprint 1 → user login
|
||||
Sprint 2 → profile page
|
||||
Sprint 3 → search feature
|
||||
After each sprint, real users test and give feedback,
|
||||
shaping what gets built next.
|
||||
#+END_EXAMPLE
|
||||
|
||||
** Agile Values vs Waterfall
|
||||
| Dimension | Waterfall | Agile |
|
||||
|-----------------+---------------+-------------------|
|
||||
| Planning | Upfront, fixed| Continuous, adaptive|
|
||||
| Delivery | End of project| Every sprint |
|
||||
| Change | Discouraged | Embraced |
|
||||
| Customer role | Sign-off only | Active partner |
|
||||
| Risk exposure | High (late) | Low (early) |
|
||||
|
||||
** Best For
|
||||
- Products with evolving requirements
|
||||
- Startups, SaaS, consumer apps
|
||||
|
||||
-----
|
||||
|
||||
* 3. Scrum
|
||||
|
||||
** Overview
|
||||
Scrum is the most popular *Agile framework*. It imposes a specific
|
||||
structure of roles, events, and artefacts on top of Agile principles.
|
||||
|
||||
** Roles
|
||||
| Role | Responsibility |
|
||||
|------------------+-----------------------------------------------------|
|
||||
| *Product Owner* | Owns the backlog; prioritises what to build |
|
||||
| *Scrum Master* | Removes blockers; facilitates ceremonies |
|
||||
| *Dev Team* | Self-organising; delivers the increment |
|
||||
|
||||
** Artefacts
|
||||
- *Product Backlog* — ordered list of all desired features/fixes
|
||||
- *Sprint Backlog* — subset of items pulled into the current sprint
|
||||
- *Increment* — shippable product at end of each sprint
|
||||
|
||||
** Ceremonies (Events)
|
||||
#+BEGIN_EXAMPLE
|
||||
[Sprint Planning] → [Daily Standup × N] → [Sprint Review] → [Retrospective]
|
||||
↑_____________________________ repeat (1–4 weeks) ___________________|
|
||||
#+END_EXAMPLE
|
||||
|
||||
| Event | Duration | Purpose |
|
||||
|--------------------+--------------+---------------------------------------|
|
||||
| Sprint Planning | ≤ 8 hrs | Decide what goes into the sprint |
|
||||
| Daily Standup | 15 min | Sync on progress, surface blockers |
|
||||
| Sprint Review | ≤ 4 hrs | Demo increment to stakeholders |
|
||||
| Retrospective | ≤ 3 hrs | Reflect and improve the process |
|
||||
|
||||
** Example: Daily Standup Format
|
||||
#+BEGIN_EXAMPLE
|
||||
Each team member answers three questions:
|
||||
1. What did I complete yesterday?
|
||||
2. What will I work on today?
|
||||
3. Is anything blocking me?
|
||||
#+END_EXAMPLE
|
||||
|
||||
** Best For
|
||||
- Teams of 3–9 people
|
||||
- Products with frequent reprioritisation
|
||||
|
||||
-----
|
||||
|
||||
* 4. Kanban
|
||||
|
||||
** Overview
|
||||
A *flow-based* method focused on visualising work and limiting
|
||||
work-in-progress (WIP) to maximise throughput. No fixed sprints.
|
||||
|
||||
** Core Principles
|
||||
1. Visualise the workflow (the Kanban board)
|
||||
2. Limit WIP per column
|
||||
3. Manage and improve flow
|
||||
4. Make policies explicit
|
||||
|
||||
** Example Board
|
||||
#+BEGIN_EXAMPLE
|
||||
| Backlog | In Progress (WIP:2) | Review (WIP:1) | Done |
|
||||
|---------|---------------------|----------------|------|
|
||||
| Task D | Task B | Task A | Task X|
|
||||
| Task E | Task C | | Task Y|
|
||||
#+END_EXAMPLE
|
||||
|
||||
WIP limits prevent bottlenecks — new work cannot start until a slot opens.
|
||||
|
||||
** Scrum vs Kanban
|
||||
| Dimension | Scrum | Kanban |
|
||||
|---------------+---------------------+---------------------|
|
||||
| Cadence | Fixed sprints | Continuous flow |
|
||||
| Roles | PO, SM, Dev Team | No prescribed roles |
|
||||
| Change | After sprint | Anytime |
|
||||
| Metrics | Velocity | Cycle time, throughput|
|
||||
| Best for | Feature development | Operations, support |
|
||||
|
||||
-----
|
||||
|
||||
* 5. Extreme Programming (XP)
|
||||
|
||||
** Overview
|
||||
An Agile methodology with an extreme focus on *engineering practices*
|
||||
and code quality.
|
||||
|
||||
** Key Practices
|
||||
- *Test-Driven Development (TDD)*: Write the test before the code
|
||||
- *Pair Programming*: Two developers work at one machine
|
||||
- *Continuous Integration (CI)*: Merge and test code multiple times a day
|
||||
- *Refactoring*: Continuously improve code structure
|
||||
- *Small Releases*: Deploy frequently, in small increments
|
||||
- *Collective Code Ownership*: Anyone can change any code at any time
|
||||
|
||||
** Example: TDD Cycle
|
||||
#+BEGIN_EXAMPLE
|
||||
Red → Write a failing test
|
||||
Green → Write the minimum code to pass it
|
||||
Refactor → Clean up without breaking the test
|
||||
Repeat.
|
||||
#+END_EXAMPLE
|
||||
|
||||
** Best For
|
||||
- Teams prioritising code quality and technical excellence
|
||||
- Projects with rapidly changing requirements
|
||||
|
||||
-----
|
||||
|
||||
* 6. SAFe (Scaled Agile Framework)
|
||||
|
||||
** Overview
|
||||
SAFe scales Agile practices across *large enterprises* with multiple
|
||||
teams working on the same product.
|
||||
|
||||
** Key Concepts
|
||||
- *Agile Release Train (ART)*: A long-lived team of 50–125 people
|
||||
- *Program Increment (PI)*: A 8–12 week planning cycle (like a "super sprint")
|
||||
- *PI Planning*: All teams plan together face-to-face every PI
|
||||
|
||||
** Levels
|
||||
#+BEGIN_EXAMPLE
|
||||
Essential SAFe: Team + Program levels
|
||||
Large Solution: + Solution Train (multiple ARTs)
|
||||
Portfolio SAFe: + Portfolio strategy & funding
|
||||
#+END_EXAMPLE
|
||||
|
||||
** Best For
|
||||
- Enterprises with 100+ engineers
|
||||
- Organisations migrating from Waterfall to Agile at scale
|
||||
|
||||
-----
|
||||
|
||||
* 7. DevOps (Methodology + Culture)
|
||||
|
||||
** Overview
|
||||
DevOps bridges *development and operations* to enable faster, more
|
||||
reliable software delivery through automation and collaboration.
|
||||
|
||||
** Core Pillars
|
||||
| Pillar | Description |
|
||||
|------------------------+---------------------------------------------------|
|
||||
| *CI/CD* | Automate build, test, and deploy pipelines |
|
||||
| *Infrastructure as Code* | Manage servers via code (Terraform, Ansible) |
|
||||
| *Monitoring* | Observe systems in production continuously |
|
||||
| *Blameless Culture* | Learn from failures without finger-pointing |
|
||||
|
||||
** Example: CI/CD Pipeline
|
||||
#+BEGIN_EXAMPLE
|
||||
Code Push → Build → Unit Tests → Integration Tests → Deploy to Staging
|
||||
→ Manual Approval → Deploy to Production → Monitor
|
||||
#+END_EXAMPLE
|
||||
|
||||
** Best For
|
||||
- Any team wanting faster, safer releases
|
||||
- Organisations running cloud-native infrastructure
|
||||
|
||||
-----
|
||||
|
||||
* Comparison Summary
|
||||
|
||||
| Methodology | Structure | Delivery Cadence | Flexibility | Team Size | Best Fit |
|
||||
|-------------+------------+------------------+-------------+------------+------------------------|
|
||||
| Waterfall | Sequential | End of project | Low | Any | Fixed scope, compliance|
|
||||
| Agile | Iterative | Every sprint | High | Small–Med | Evolving requirements |
|
||||
| Scrum | Iterative | Every 1–4 weeks | High | 3–9 | Feature development |
|
||||
| Kanban | Flow-based | Continuous | Very High | Any | Ops, support, flow work|
|
||||
| XP | Iterative | Weekly | High | Small | Quality-critical code |
|
||||
| SAFe | Iterative | Every 8–12 weeks | Medium | 50–125+ | Enterprise Agile |
|
||||
| DevOps | Continuous | On every commit | High | Any | Fast, reliable delivery|
|
||||
|
||||
-----
|
||||
|
||||
* Choosing the Right Methodology
|
||||
|
||||
Ask these questions:
|
||||
1. *How stable are the requirements?*
|
||||
- Stable → Waterfall / SAFe
|
||||
- Changing → Agile / Scrum / Kanban
|
||||
|
||||
2. *How large is the team?*
|
||||
- 3–9 → Scrum
|
||||
- 50+ → SAFe
|
||||
- Any size ops team → Kanban
|
||||
|
||||
3. *How important is engineering quality?*
|
||||
- Very high → XP (TDD, pair programming)
|
||||
|
||||
4. *How often do you need to ship?*
|
||||
- Daily → DevOps + CI/CD
|
||||
- Weekly → Scrum / XP
|
||||
- Continuously → Kanban
|
||||
|
||||
5. *What is the regulatory environment?*
|
||||
- High compliance → Waterfall or hybrid
|
||||
|
||||
#+BEGIN_EXAMPLE
|
||||
Most modern teams use a HYBRID approach:
|
||||
Scrum (planning cadence)
|
||||
+ Kanban board (visual workflow)
|
||||
+ XP practices (TDD, CI)
|
||||
+ DevOps (automated pipelines)
|
||||
#+END_EXAMPLE
|
||||
|
||||
-----
|
||||
|
||||
* Key Terminology Glossary
|
||||
|
||||
| Term | Definition |
|
||||
|-------------------+--------------------------------------------------------------|
|
||||
| Sprint | A fixed time-box (1–4 wks) in Scrum for delivering work |
|
||||
| Backlog | Prioritised list of work items |
|
||||
| Velocity | Amount of work a team completes per sprint |
|
||||
| WIP Limit | Maximum items allowed in a workflow stage simultaneously |
|
||||
| CI/CD | Continuous Integration / Continuous Delivery (or Deployment) |
|
||||
| TDD | Test-Driven Development |
|
||||
| Retrospective | Meeting to inspect and improve team process |
|
||||
| Definition of Done| Agreed criteria for when a task is truly "complete" |
|
||||
| Epic | Large body of work broken into smaller user stories |
|
||||
| User Story | Feature described from end-user perspective |
|
||||
Reference in New Issue
Block a user