removing author and cleaning js / css
This commit is contained in:
@@ -1,866 +1,7 @@
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(function () {
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const $ = (sel, root = document) => root.querySelector(sel);
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const $$ = (sel, root = document) => Array.from(root.querySelectorAll(sel));
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const shuffle = (items) => items.map((value) => ({ value, sort: Math.random() })).sort((a, b) => a.sort - b.sort).map((item) => item.value);
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const quips = [
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"A margin note blinks, then pretends it did not.",
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"Somewhere, a bookmark changes its mind.",
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"The archive is pleased by unnecessary curiosity.",
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"A tiny bell rings in a room you have not built yet.",
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"The page remembers that you came here."
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];
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document.addEventListener("DOMContentLoaded", () => {
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const root = $(".play-root[data-play-page]");
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if (!root) return;
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const page = root.dataset.playPage;
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const inits = { hub, memory, constellation, poem, bookshelf, recipe, timeline, ink, terminal, study, sigil, rpg };
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if (inits[page]) inits[page](root);
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});
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function hub(root) {
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const links = $$(".play-grid a", root);
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const nodes = $$(".play-orbit__node", root);
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const title = $("#play-hub-title", root);
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const kind = $("#play-hub-kind", root);
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const desc = $("#play-hub-desc", root);
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const cta = $("#play-hub-link", root);
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const whisper = document.createElement("p");
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let active = 0;
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whisper.className = "play-whisper";
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whisper.setAttribute("aria-live", "polite");
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$(".play-console__screen", root).appendChild(whisper);
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nodes.forEach((node, index) => {
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const angle = (index / nodes.length) * Math.PI * 2 - Math.PI / 2;
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node.style.left = `${50 + Math.cos(angle) * 43}%`;
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node.style.top = `${50 + Math.sin(angle) * 43}%`;
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node.addEventListener("click", () => setActive(index));
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});
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function setActive(index) {
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active = (index + links.length) % links.length;
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const link = links[active];
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links.forEach((item, i) => item.classList.toggle("is-active", i === active));
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nodes.forEach((item, i) => item.classList.toggle("is-active", i === active));
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title.textContent = link.querySelector("strong").textContent;
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kind.textContent = link.dataset.kind;
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desc.textContent = link.dataset.desc;
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cta.href = link.href;
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whisper.textContent = quips[active % quips.length];
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}
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links.forEach((link, index) => {
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link.addEventListener("mouseenter", () => setActive(index));
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link.addEventListener("focus", () => setActive(index));
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});
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$("[data-play-prev]", root).addEventListener("click", () => setActive(active - 1));
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$("[data-play-next]", root).addEventListener("click", () => setActive(active + 1));
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$("[data-play-random]", root).addEventListener("click", () => setActive(Math.floor(Math.random() * links.length)));
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$(".play-orbit", root).addEventListener("dblclick", () => {
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whisper.textContent = "You knocked twice. The cabinet knocked once back.";
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root.classList.toggle("is-odd");
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});
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root.addEventListener("keydown", (event) => {
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if (event.key === "ArrowLeft") setActive(active - 1);
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if (event.key === "ArrowRight") setActive(active + 1);
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});
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setActive(0);
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}
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function memory(root) {
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const symbols = ["Ink", "Lamp", "Tea", "Book", "Map", "Key"];
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const board = $("[data-memory-board]", root);
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const turnsEl = $("[data-memory-turns]", root);
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const matchesEl = $("[data-memory-matches]", root);
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const messageEl = $("[data-memory-message]", root);
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let open = [];
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let turns = 0;
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let matches = 0;
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let deck = [];
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function render() {
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board.innerHTML = "";
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open = [];
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turns = 0;
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matches = 0;
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deck = shuffle([...symbols, ...symbols]);
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turnsEl.textContent = "0";
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matchesEl.textContent = "0";
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messageEl.textContent = "Cards are shuffled.";
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deck.forEach((symbol, index) => {
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const card = document.createElement("button");
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card.type = "button";
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card.className = "memory-card";
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card.dataset.symbol = symbol;
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card.textContent = "?";
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card.style.setProperty("--tilt", `${(index % 5) - 2}deg`);
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card.setAttribute("aria-label", "Hidden card");
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card.addEventListener("click", () => flip(card));
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board.appendChild(card);
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});
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}
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function flip(card) {
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if (card.classList.contains("is-open") || card.classList.contains("is-matched") || open.length === 2) return;
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card.classList.add("is-open");
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card.textContent = card.dataset.symbol;
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card.setAttribute("aria-label", card.dataset.symbol);
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open.push(card);
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if (open.length !== 2) return;
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turns += 1;
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turnsEl.textContent = String(turns);
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const [a, b] = open;
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if (a.dataset.symbol === b.dataset.symbol) {
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a.classList.add("is-matched");
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b.classList.add("is-matched");
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open = [];
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matches += 1;
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matchesEl.textContent = String(matches);
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messageEl.textContent = matches === symbols.length ? `Cabinet solved in ${turns} turns.` : "A drawer clicks open.";
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} else {
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messageEl.textContent = "No match. The cabinet quietly re-files them.";
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setTimeout(() => {
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a.classList.remove("is-open");
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b.classList.remove("is-open");
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a.textContent = "?";
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b.textContent = "?";
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a.setAttribute("aria-label", "Hidden card");
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b.setAttribute("aria-label", "Hidden card");
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open = [];
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}, 650);
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}
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}
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$("[data-memory-reset]", root).addEventListener("click", render);
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$("[data-memory-peek]", root).addEventListener("click", () => {
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const hidden = $$(".memory-card:not(.is-open):not(.is-matched)", root);
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hidden.forEach((card) => {
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card.textContent = card.dataset.symbol;
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card.classList.add("is-peeking");
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});
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messageEl.textContent = "A very brief lapse in scholarly discipline.";
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setTimeout(() => {
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hidden.forEach((card) => {
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if (!card.classList.contains("is-open") && !card.classList.contains("is-matched")) card.textContent = "?";
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card.classList.remove("is-peeking");
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});
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}, 900);
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});
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render();
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}
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function constellation(root) {
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const canvas = $("[data-star-canvas]", root);
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const ctx = canvas.getContext("2d");
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const linesEl = $("[data-star-lines]", root);
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const nameEl = document.createElement("strong");
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const stars = Array.from({ length: 18 }, () => ({ x: 50 + Math.random() * 800, y: 45 + Math.random() * 430 }));
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const lines = [];
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let selected = null;
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nameEl.className = "play-live-note";
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linesEl.closest(".play-scorebar").appendChild(nameEl);
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function draw() {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = "#18130f";
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.strokeStyle = "rgba(219, 184, 104, 0.65)";
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ctx.lineWidth = 2;
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lines.forEach(([a, b]) => {
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ctx.beginPath();
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ctx.moveTo(stars[a].x, stars[a].y);
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ctx.lineTo(stars[b].x, stars[b].y);
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ctx.stroke();
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});
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stars.forEach((star, index) => {
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ctx.beginPath();
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ctx.fillStyle = index === selected ? "#f6d889" : "#fff8e8";
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ctx.arc(star.x, star.y, index === selected ? 7 : 4, 0, Math.PI * 2);
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ctx.fill();
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});
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linesEl.textContent = String(lines.length);
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if (lines.length >= 3) nameEl.textContent = `Named: ${pick(["The Patient Spoon", "The South Window", "The Tired Comet", "The Fifth Errand"])}`;
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}
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canvas.addEventListener("click", (event) => {
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const rect = canvas.getBoundingClientRect();
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const x = ((event.clientX - rect.left) / rect.width) * canvas.width;
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const y = ((event.clientY - rect.top) / rect.height) * canvas.height;
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const hit = stars.findIndex((star) => Math.hypot(star.x - x, star.y - y) < 22);
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if (hit < 0) return;
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if (selected === null) selected = hit;
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else if (selected !== hit) {
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lines.push([selected, hit]);
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selected = hit;
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}
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draw();
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});
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$("[data-star-reset]", root).addEventListener("click", () => {
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lines.length = 0;
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selected = null;
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nameEl.textContent = "";
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draw();
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});
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draw();
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}
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function poem(root) {
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const output = $("[data-poem-output]", root);
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const a = ["In the margin", "By the kettle", "Under the desk lamp", "Between two errands", "After the house quiets"];
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const b = ["a careful thought", "an old joke", "a stubborn question", "a useful mistake", "a bright scrap"];
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const c = ["learns to wait.", "asks for a second reading.", "finds its proper shelf.", "becomes tomorrow's note.", "keeps the page warm."];
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let count = 0;
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function make() {
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count += 1;
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output.innerHTML = `${pick(a)}<br>${pick(b)}<br>${pick(c)}`;
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output.dataset.stamp = count % 5 === 0 ? "approved by the margin" : "";
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}
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$("[data-poem-generate]", root).addEventListener("click", make);
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make();
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}
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function bookshelf(root) {
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const titles = ["Algebra at Breakfast", "Cabinet of Weather", "Domestic Orbits", "Evening Margins", "Household Engines", "Zettels and Tea"];
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const shelf = $("[data-bookshelf]", root);
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const status = $("[data-bookshelf-status]", root);
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let sortedOnce = false;
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setupSortable(shelf, render, check);
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$("[data-bookshelf-shuffle]", root).addEventListener("click", () => render(shuffle(titles)));
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render(shuffle(titles));
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function render(items) {
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shelf.innerHTML = "";
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items.forEach((title) => {
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const book = document.createElement("div");
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book.className = "book-spine";
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book.draggable = true;
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book.dataset.value = title;
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book.textContent = title;
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shelf.appendChild(book);
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});
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check();
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}
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function check() {
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const current = $$(".book-spine", shelf).map((book) => book.dataset.value);
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const sorted = current.join("|") === titles.join("|");
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status.textContent = sorted ? "Shelf sorted. A secret pamphlet slides out." : "Unsorted";
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if (sorted && !sortedOnce) {
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sortedOnce = true;
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const pamphlet = document.createElement("div");
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pamphlet.className = "booklet";
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pamphlet.textContent = "Pamphlet: On the Correct Order of Small Things";
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shelf.appendChild(pamphlet);
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}
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}
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}
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function recipe(root) {
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const wheel = $("[data-recipe-spin]", root);
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const result = $("[data-recipe-result]", root);
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const groups = [
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["Rice", "Flatbread", "Roast potatoes", "Noodles"],
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["Lemon chicken", "Spiced lentils", "Tomato eggs", "Pepper stew"],
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["Cucumber salad", "Mint yoghurt", "Pickled onions", "Charred greens"],
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["Serve with stories", "Eat outside", "Use the blue plates", "Make extra tea"]
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];
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let spin = 0;
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let feast = 0;
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wheel.addEventListener("click", () => {
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spin += 540 + Math.floor(Math.random() * 540);
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feast += 1;
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wheel.style.transform = `rotate(${spin}deg)`;
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result.innerHTML = groups.map((group) => `<li>${pick(group)}</li>`).join("") + (feast % 4 === 0 ? "<li>Bonus: someone gets the last crispy bit.</li>" : "");
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});
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wheel.click();
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}
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function timeline(root) {
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const items = [
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{ year: "2022", text: "The personal web habit begins." },
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{ year: "2025", text: "Org publishing becomes the main site engine." },
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{ year: "2025", text: "Weekly reviews and career notes grow into a library." },
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{ year: "2026", text: "Dashboards, services, and authoring tools join the site." },
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{ year: "2026", text: "The play wing opens." }
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];
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const list = $("[data-timeline-list]", root);
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const status = $("[data-timeline-status]", root);
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const paradox = document.createElement("button");
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paradox.type = "button";
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paradox.textContent = "Paradox";
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$("[data-timeline-shuffle]", root).insertAdjacentElement("afterend", paradox);
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setupSortable(list, render, check);
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$("[data-timeline-shuffle]", root).addEventListener("click", () => render(shuffle(items)));
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paradox.addEventListener("click", () => render([...items].reverse()));
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render(shuffle(items));
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function render(source) {
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list.innerHTML = "";
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source.forEach((item, index) => {
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const card = document.createElement("div");
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card.className = "timeline-card";
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card.draggable = true;
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card.dataset.value = String(items.indexOf(item));
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card.innerHTML = `<span>${item.year}</span><strong>${item.text}</strong>`;
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list.appendChild(card);
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});
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check();
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}
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function check() {
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const current = $$(".timeline-card", list).map((card) => Number(card.dataset.value));
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status.textContent = current.every((value, index) => value === index) ? "Timeline restored" : "Arrange the cards";
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}
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}
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function ink(root) {
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const canvas = $("[data-ink-canvas]", root);
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const ctx = canvas.getContext("2d");
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const drops = [];
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let moon = false;
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function addDrop(x, y, heavy) {
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drops.push({ x, y, r: heavy ? 18 : 8, life: heavy ? 1.8 : 1, hue: 28 + Math.random() * 35 });
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}
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function pointer(event, heavy) {
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const rect = canvas.getBoundingClientRect();
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addDrop(((event.clientX - rect.left) / rect.width) * canvas.width, ((event.clientY - rect.top) / rect.height) * canvas.height, heavy);
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}
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canvas.addEventListener("pointermove", (event) => pointer(event, false));
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canvas.addEventListener("click", (event) => pointer(event, true));
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canvas.addEventListener("dblclick", () => {
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moon = !moon;
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});
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function frame() {
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ctx.fillStyle = "rgba(24, 19, 15, 0.16)";
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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if (moon) {
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ctx.beginPath();
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ctx.fillStyle = "rgba(246, 216, 137, 0.72)";
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ctx.arc(760, 88, 34, 0, Math.PI * 2);
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ctx.fill();
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}
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drops.forEach((drop) => {
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drop.r += 0.7;
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drop.life -= 0.012;
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ctx.beginPath();
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ctx.strokeStyle = `hsla(${drop.hue}, 65%, 68%, ${Math.max(drop.life, 0)})`;
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ctx.lineWidth = 2;
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ctx.arc(drop.x, drop.y, drop.r, 0, Math.PI * 2);
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ctx.stroke();
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});
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for (let i = drops.length - 1; i >= 0; i -= 1) if (drops[i].life <= 0) drops.splice(i, 1);
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requestAnimationFrame(frame);
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}
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frame();
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}
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function terminal(root) {
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const log = $("[data-terminal-log]", root);
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const form = $("[data-terminal-form]", root);
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const input = $("[data-terminal-input]", root);
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let kindness = 0;
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const responses = {
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help: "Commands: help, look, map, open drawer, read note, brew tea, hum, knock, save, inventory, clear",
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look: "A narrow archive room. A lamp hums. A drawer is labelled MAYBE IMPORTANT.",
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map: "You are between the reading desk, the family shelf, and the door back to Play.",
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"open drawer": "Inside: a brass key, a receipt, and a note folded twice.",
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"read note": "The note says: keep the site useful, but leave a few doors ajar.",
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"brew tea": "The room smells briefly of cardamom. Nothing else changes, which is enough.",
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hum: "You hum four careful notes. Something behind the wall hums five back.",
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knock: "Knock. Knock. ... A polite pause. Knock.",
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save: "You save your place in the archive. The archive saves its place in you.",
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inventory: "You are carrying: a brass key, a warm cup, and one unreasonable hope."
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};
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function write(text) {
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log.textContent += `${text}\n`;
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log.scrollTop = log.scrollHeight;
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}
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form.addEventListener("submit", (event) => {
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event.preventDefault();
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const cmd = input.value.trim().toLowerCase();
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if (!cmd) return;
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input.value = "";
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if (cmd === "clear") {
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log.textContent = "";
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return;
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}
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write(`> ${cmd}`);
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if (cmd === "pet book") {
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kindness += 1;
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write(kindness > 2 ? "The book follows you for exactly three pages." : "The book accepts this with suspicious dignity.");
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} else {
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write(responses[cmd] || "The archive declines to understand that command.");
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}
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});
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write("Archive terminal ready. Type help. The cursor is listening.");
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input.focus();
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}
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function study(root) {
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const time = $("[data-study-time]", root);
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const scene = $("[data-study-scene]", root);
|
||||
let total = 300;
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||||
let left = total;
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||||
let timer = null;
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const note = document.createElement("div");
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note.className = "play-live-note";
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note.textContent = "The lamp is cold.";
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time.insertAdjacentElement("afterend", note);
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function draw() {
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||||
const done = 1 - left / total;
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scene.style.setProperty("--lamp", String(0.18 + done * 0.72));
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scene.style.setProperty("--glow", `${done * 70}px`);
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||||
const m = String(Math.floor(left / 60)).padStart(2, "0");
|
||||
const s = String(left % 60).padStart(2, "0");
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time.textContent = `${m}:${s}`;
|
||||
if (left === 0) note.textContent = "Focus complete. The desk looks proud.";
|
||||
else if (done > 0.66) note.textContent = "The page has warmed through.";
|
||||
else if (done > 0.33) note.textContent = "The lamp has settled into its work.";
|
||||
}
|
||||
function start() {
|
||||
if (timer) return;
|
||||
timer = setInterval(() => {
|
||||
left = Math.max(0, left - 1);
|
||||
draw();
|
||||
if (left === 0) pause();
|
||||
}, 1000);
|
||||
}
|
||||
function pause() {
|
||||
clearInterval(timer);
|
||||
timer = null;
|
||||
}
|
||||
$("[data-study-start]", root).addEventListener("click", start);
|
||||
$("[data-study-pause]", root).addEventListener("click", pause);
|
||||
$("[data-study-reset]", root).addEventListener("click", () => {
|
||||
pause();
|
||||
left = total;
|
||||
draw();
|
||||
});
|
||||
draw();
|
||||
}
|
||||
|
||||
function sigil(root) {
|
||||
const canvas = $("[data-sigil-canvas]", root);
|
||||
const ctx = canvas.getContext("2d");
|
||||
const initials = $("[data-sigil-initials]", root);
|
||||
const motto = $("[data-sigil-motto]", root);
|
||||
let wax = "#9c6b2f";
|
||||
const waxButton = document.createElement("button");
|
||||
waxButton.type = "button";
|
||||
waxButton.textContent = "New wax";
|
||||
$("[data-sigil-form]", root).appendChild(waxButton);
|
||||
function draw() {
|
||||
const text = (initials.value || "ZXH").toUpperCase();
|
||||
const phrase = motto.value || "Learn, make, remember";
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.fillStyle = "#fbf7ec";
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
ctx.translate(260, 260);
|
||||
ctx.strokeStyle = wax;
|
||||
ctx.lineWidth = 10;
|
||||
ctx.beginPath();
|
||||
ctx.arc(0, 0, 190, 0, Math.PI * 2);
|
||||
ctx.stroke();
|
||||
ctx.lineWidth = 2;
|
||||
for (let i = 0; i < 12; i += 1) {
|
||||
ctx.rotate(Math.PI / 6);
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(0, -150);
|
||||
ctx.lineTo(0, -185);
|
||||
ctx.stroke();
|
||||
}
|
||||
ctx.rotate(-Math.PI * 2);
|
||||
ctx.fillStyle = "#2a2118";
|
||||
ctx.textAlign = "center";
|
||||
ctx.textBaseline = "middle";
|
||||
ctx.font = "900 94px Georgia, serif";
|
||||
ctx.fillText(text.slice(0, 4), 0, -10);
|
||||
ctx.font = "700 22px Georgia, serif";
|
||||
ctx.fillText(phrase.slice(0, 34), 0, 88);
|
||||
ctx.setTransform(1, 0, 0, 1, 0, 0);
|
||||
}
|
||||
waxButton.addEventListener("click", () => {
|
||||
wax = pick(["#9c6b2f", "#8a3f3f", "#486b57", "#3e5f8a", "#5f4b8b"]);
|
||||
draw();
|
||||
});
|
||||
$("[data-sigil-form]", root).addEventListener("submit", (event) => {
|
||||
event.preventDefault();
|
||||
draw();
|
||||
});
|
||||
initials.addEventListener("input", draw);
|
||||
motto.addEventListener("input", draw);
|
||||
draw();
|
||||
}
|
||||
|
||||
function rpg(root) {
|
||||
if (window.AshBelowLakeRpg) return window.AshBelowLakeRpg(root);
|
||||
const canvas = $("[data-rpg-canvas]", root);
|
||||
const ctx = canvas.getContext("2d");
|
||||
const els = {
|
||||
speaker: $("[data-rpg-speaker]", root),
|
||||
line: $("[data-rpg-line]", root),
|
||||
room: $("[data-rpg-room]", root),
|
||||
route: $("[data-rpg-route]", root),
|
||||
hearts: $("[data-rpg-hearts]", root),
|
||||
quests: $("[data-rpg-quests]", root),
|
||||
inventory: $("[data-rpg-inventory]", root),
|
||||
status: $("[data-rpg-status]", root)
|
||||
};
|
||||
const tile = 32;
|
||||
const saveSlot = "hollow-archive";
|
||||
const fallbackKey = "play:rpg:hollow-archive";
|
||||
const items = {
|
||||
lamp: { label: "Desk Lamp", room: "entrance", x: 10, y: 8, color: "#f2c94c" },
|
||||
page: { label: "Loose Page", room: "stacks", x: 18, y: 5, color: "#f7efe0" },
|
||||
key: { label: "Basement Key", room: "garden", x: 4, y: 11, color: "#d59b45" }
|
||||
};
|
||||
const npcs = {
|
||||
archivist: { name: "Archivist", room: "entrance", x: 6, y: 6, color: "#b98bff" },
|
||||
shade: { name: "Shy Shade", room: "stacks", x: 17, y: 9, color: "#6ed0d4" },
|
||||
gate: { name: "Iron Door", room: "garden", x: 19, y: 10, color: "#8a8f98" }
|
||||
};
|
||||
const rooms = {
|
||||
entrance: {
|
||||
name: "Entrance",
|
||||
floor: "#353029",
|
||||
exits: [{ x: 22, y: 7, to: "stacks", px: 1, py: 7 }],
|
||||
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 16], [23, 0, 1, 6], [23, 9, 1, 7], [8, 3, 1, 8], [14, 7, 5, 1]])
|
||||
},
|
||||
stacks: {
|
||||
name: "Stacks",
|
||||
floor: "#242d35",
|
||||
exits: [{ x: 0, y: 7, to: "entrance", px: 22, py: 7 }, { x: 23, y: 12, to: "garden", px: 1, py: 12 }],
|
||||
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 6], [0, 9, 1, 7], [23, 0, 1, 11], [23, 14, 1, 2], [4, 3, 2, 10], [10, 2, 2, 11], [16, 3, 2, 5]])
|
||||
},
|
||||
garden: {
|
||||
name: "Moon Garden",
|
||||
floor: "#21362e",
|
||||
exits: [{ x: 0, y: 12, to: "stacks", px: 22, py: 12 }],
|
||||
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 11], [0, 14, 1, 2], [23, 0, 1, 16], [7, 4, 10, 1], [7, 10, 1, 4], [13, 10, 1, 4]])
|
||||
}
|
||||
};
|
||||
let state = freshState();
|
||||
let running = false;
|
||||
|
||||
function freshState() {
|
||||
return {
|
||||
room: "entrance",
|
||||
player: { x: 3, y: 7, facing: "down" },
|
||||
inventory: [],
|
||||
flags: {},
|
||||
route: "Undecided",
|
||||
hearts: 3,
|
||||
ending: null,
|
||||
message: { speaker: "Archivist", line: "The archive waits. Find the lamp, help the shade, then decide what to do with the locked door." }
|
||||
};
|
||||
}
|
||||
|
||||
function rects(sources) {
|
||||
const set = new Set();
|
||||
sources.forEach(([x, y, w, h]) => {
|
||||
for (let yy = y; yy < y + h; yy += 1) for (let xx = x; xx < x + w; xx += 1) set.add(`${xx},${yy}`);
|
||||
});
|
||||
return set;
|
||||
}
|
||||
|
||||
function draw() {
|
||||
const room = rooms[state.room];
|
||||
ctx.fillStyle = "#14110e";
|
||||
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
||||
for (let y = 0; y < 16; y += 1) {
|
||||
for (let x = 0; x < 24; x += 1) {
|
||||
ctx.fillStyle = room.walls.has(`${x},${y}`) ? "#181716" : room.floor;
|
||||
ctx.fillRect(x * tile, y * tile, tile, tile);
|
||||
ctx.strokeStyle = "rgba(255,255,255,0.035)";
|
||||
ctx.strokeRect(x * tile, y * tile, tile, tile);
|
||||
}
|
||||
}
|
||||
room.exits.forEach((exit) => drawGlyph(exit.x, exit.y, "#c48a41", "door"));
|
||||
Object.entries(items).forEach(([id, item]) => {
|
||||
if (item.room === state.room && !state.inventory.includes(id)) drawGlyph(item.x, item.y, item.color, "item");
|
||||
});
|
||||
Object.values(npcs).forEach((npc) => {
|
||||
if (npc.room === state.room) drawGlyph(npc.x, npc.y, npc.color, npc.name === "Iron Door" ? "doorNpc" : "npc");
|
||||
});
|
||||
drawPlayer();
|
||||
renderHud();
|
||||
requestAnimationFrame(draw);
|
||||
}
|
||||
|
||||
function drawGlyph(x, y, color, kind) {
|
||||
const px = x * tile;
|
||||
const py = y * tile;
|
||||
ctx.fillStyle = color;
|
||||
if (kind === "item") {
|
||||
ctx.fillRect(px + 10, py + 10, 12, 12);
|
||||
ctx.fillStyle = "rgba(255,255,255,0.45)";
|
||||
ctx.fillRect(px + 13, py + 7, 6, 6);
|
||||
} else if (kind === "door" || kind === "doorNpc") {
|
||||
ctx.fillRect(px + 7, py + 4, 18, 25);
|
||||
ctx.fillStyle = "#211812";
|
||||
ctx.fillRect(px + 20, py + 16, 3, 3);
|
||||
} else {
|
||||
ctx.beginPath();
|
||||
ctx.arc(px + 16, py + 12, 9, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
ctx.fillRect(px + 8, py + 20, 16, 8);
|
||||
}
|
||||
}
|
||||
|
||||
function drawPlayer() {
|
||||
const px = state.player.x * tile;
|
||||
const py = state.player.y * tile;
|
||||
ctx.fillStyle = "#f35f5f";
|
||||
ctx.beginPath();
|
||||
ctx.moveTo(px + 16, py + 7);
|
||||
ctx.bezierCurveTo(px + 2, py + 2, px + 1, py + 22, px + 16, py + 28);
|
||||
ctx.bezierCurveTo(px + 31, py + 22, px + 30, py + 2, px + 16, py + 7);
|
||||
ctx.fill();
|
||||
ctx.fillStyle = "#fff8e8";
|
||||
ctx.fillRect(px + 11, py + 13, 4, 4);
|
||||
ctx.fillRect(px + 18, py + 13, 4, 4);
|
||||
}
|
||||
|
||||
function renderHud() {
|
||||
els.speaker.textContent = state.message.speaker;
|
||||
els.line.textContent = state.ending ? endingLine() : state.message.line;
|
||||
els.room.textContent = rooms[state.room].name;
|
||||
els.route.textContent = state.route;
|
||||
els.hearts.textContent = String(state.hearts);
|
||||
els.inventory.innerHTML = state.inventory.length
|
||||
? state.inventory.map((id) => `<li>${items[id].label}</li>`).join("")
|
||||
: "<li>Empty</li>";
|
||||
const questRows = [
|
||||
["Find a light", state.inventory.includes("lamp")],
|
||||
["Return the loose page to the shade", state.flags.shadeHelped],
|
||||
["Open, force, or leave the iron door", Boolean(state.ending)]
|
||||
];
|
||||
els.quests.innerHTML = questRows.map(([text, done]) => `<li class="${done ? "is-done" : ""}">${done ? "Done: " : ""}${text}</li>`).join("");
|
||||
}
|
||||
|
||||
function move(dx, dy, facing) {
|
||||
if (!running || state.ending) return;
|
||||
state.player.facing = facing;
|
||||
const nx = state.player.x + dx;
|
||||
const ny = state.player.y + dy;
|
||||
const room = rooms[state.room];
|
||||
const exit = room.exits.find((candidate) => candidate.x === nx && candidate.y === ny);
|
||||
if (exit) {
|
||||
state.room = exit.to;
|
||||
state.player.x = exit.px;
|
||||
state.player.y = exit.py;
|
||||
say("Narrator", `You enter ${rooms[state.room].name}.`);
|
||||
autosave();
|
||||
return;
|
||||
}
|
||||
if (nx < 0 || ny < 0 || nx > 23 || ny > 15 || room.walls.has(`${nx},${ny}`) || npcAt(nx, ny)) return;
|
||||
state.player.x = nx;
|
||||
state.player.y = ny;
|
||||
const item = itemAt(nx, ny);
|
||||
if (item) take(item);
|
||||
}
|
||||
|
||||
function act() {
|
||||
if (!running) return start();
|
||||
if (state.ending) return;
|
||||
const front = inFront();
|
||||
const npc = npcAt(front.x, front.y);
|
||||
if (npc) talk(npc);
|
||||
else {
|
||||
const here = itemAt(state.player.x, state.player.y);
|
||||
if (here) take(here);
|
||||
else say("Narrator", "Dust moves in the light. Nothing asks to be changed here.");
|
||||
}
|
||||
autosave();
|
||||
}
|
||||
|
||||
function inFront() {
|
||||
const delta = { up: [0, -1], down: [0, 1], left: [-1, 0], right: [1, 0] }[state.player.facing] || [0, 1];
|
||||
return { x: state.player.x + delta[0], y: state.player.y + delta[1] };
|
||||
}
|
||||
|
||||
function itemAt(x, y) {
|
||||
return Object.keys(items).find((id) => {
|
||||
const item = items[id];
|
||||
return item.room === state.room && item.x === x && item.y === y && !state.inventory.includes(id);
|
||||
});
|
||||
}
|
||||
|
||||
function npcAt(x, y) {
|
||||
return Object.keys(npcs).find((id) => {
|
||||
const npc = npcs[id];
|
||||
return npc.room === state.room && npc.x === x && npc.y === y;
|
||||
});
|
||||
}
|
||||
|
||||
function take(id) {
|
||||
state.inventory.push(id);
|
||||
if (id === "lamp") state.route = "Gentle";
|
||||
if (id === "key" && !state.flags.shadeHelped) state.route = "Power";
|
||||
say("Found", `${items[id].label} joined your inventory.`);
|
||||
}
|
||||
|
||||
function talk(id) {
|
||||
if (id === "archivist") {
|
||||
if (!state.inventory.includes("lamp")) say("Archivist", "Take the lamp from the lower desk. The stacks dislike being crossed in the dark.");
|
||||
else if (!state.flags.shadeHelped) say("Archivist", "A loose page has gone missing. The quiet reader in the stacks knows where it belongs.");
|
||||
else say("Archivist", "You have been kind to a forgotten page. The garden door will remember that.");
|
||||
}
|
||||
if (id === "shade") {
|
||||
if (!state.inventory.includes("page")) say("Shy Shade", "I lost the page with my name on it. It fell somewhere nearby.");
|
||||
else {
|
||||
state.flags.shadeHelped = true;
|
||||
state.inventory = state.inventory.filter((item) => item !== "page");
|
||||
state.route = "Mercy";
|
||||
say("Shy Shade", "You returned my page instead of keeping it. Take the honest route through the garden.");
|
||||
}
|
||||
}
|
||||
if (id === "gate") {
|
||||
if (state.flags.shadeHelped) end("mercy");
|
||||
else if (state.inventory.includes("key")) end("power");
|
||||
else end("quiet");
|
||||
}
|
||||
}
|
||||
|
||||
function end(kind) {
|
||||
state.ending = kind;
|
||||
state.route = kind === "mercy" ? "Mercy" : kind === "power" ? "Power" : "Quiet";
|
||||
say("Ending", endingLine());
|
||||
save();
|
||||
}
|
||||
|
||||
function endingLine() {
|
||||
if (state.ending === "mercy") return "Mercy ending: the iron door opens without a sound, and every returned page remembers your name.";
|
||||
if (state.ending === "power") return "Power ending: the key turns, but the archive grows colder around the missing page.";
|
||||
if (state.ending === "quiet") return "Quiet ending: you leave the locked door alone. Some mysteries stay intact.";
|
||||
return state.message.line;
|
||||
}
|
||||
|
||||
function say(speaker, line) {
|
||||
state.message = { speaker, line };
|
||||
}
|
||||
|
||||
function start() {
|
||||
running = true;
|
||||
say("Archivist", "Walk the archive. Speak gently, or take what you need. The route will notice.");
|
||||
els.status.textContent = "Started. Progress autosaves after room changes and actions.";
|
||||
}
|
||||
|
||||
async function save() {
|
||||
localStorage.setItem(fallbackKey, JSON.stringify(state));
|
||||
try {
|
||||
const response = await fetch(`/api/play/rpg/save/${saveSlot}`, {
|
||||
method: "PUT",
|
||||
headers: { "Content-Type": "application/json" },
|
||||
body: JSON.stringify({ payload: state })
|
||||
});
|
||||
if (!response.ok) throw new Error(`Save failed: ${response.status}`);
|
||||
els.status.textContent = "Saved to backend.";
|
||||
} catch (_error) {
|
||||
els.status.textContent = "Saved locally. Backend save API was not reachable.";
|
||||
}
|
||||
}
|
||||
|
||||
async function load() {
|
||||
try {
|
||||
const response = await fetch(`/api/play/rpg/save/${saveSlot}`);
|
||||
if (response.ok) {
|
||||
const data = await response.json();
|
||||
state = normalizeState(data.payload);
|
||||
running = true;
|
||||
els.status.textContent = "Loaded from backend.";
|
||||
return;
|
||||
}
|
||||
} catch (_error) {
|
||||
/* Fall through to local save. */
|
||||
}
|
||||
const local = localStorage.getItem(fallbackKey);
|
||||
if (local) {
|
||||
state = normalizeState(JSON.parse(local));
|
||||
running = true;
|
||||
els.status.textContent = "Loaded local save.";
|
||||
} else {
|
||||
els.status.textContent = "No save found.";
|
||||
}
|
||||
}
|
||||
|
||||
function normalizeState(candidate) {
|
||||
return Object.assign(freshState(), candidate || {}, {
|
||||
player: Object.assign(freshState().player, (candidate && candidate.player) || {}),
|
||||
inventory: Array.isArray(candidate && candidate.inventory) ? candidate.inventory.filter((id) => items[id]) : [],
|
||||
flags: Object.assign({}, (candidate && candidate.flags) || {}),
|
||||
message: Object.assign(freshState().message, (candidate && candidate.message) || {})
|
||||
});
|
||||
}
|
||||
|
||||
function autosave() {
|
||||
save();
|
||||
}
|
||||
|
||||
$("[data-rpg-start]", root).addEventListener("click", start);
|
||||
$("[data-rpg-save]", root).addEventListener("click", save);
|
||||
$("[data-rpg-load]", root).addEventListener("click", load);
|
||||
$("[data-rpg-reset]", root).addEventListener("click", async () => {
|
||||
state = freshState();
|
||||
running = false;
|
||||
localStorage.removeItem(fallbackKey);
|
||||
try {
|
||||
await fetch(`/api/play/rpg/save/${saveSlot}`, { method: "DELETE" });
|
||||
els.status.textContent = "Reset and cleared backend save.";
|
||||
} catch (_error) {
|
||||
els.status.textContent = "Reset locally. Backend save API was not reachable.";
|
||||
}
|
||||
});
|
||||
$("[data-rpg-act]", root).addEventListener("click", act);
|
||||
$$("[data-rpg-move]", root).forEach((button) => {
|
||||
const moves = { up: [0, -1, "up"], down: [0, 1, "down"], left: [-1, 0, "left"], right: [1, 0, "right"] };
|
||||
button.addEventListener("click", () => move(...moves[button.dataset.rpgMove]));
|
||||
});
|
||||
window.addEventListener("keydown", (event) => {
|
||||
if (!root.isConnected) return;
|
||||
const tag = event.target.tagName;
|
||||
if (tag === "INPUT" || tag === "TEXTAREA") return;
|
||||
const keys = {
|
||||
ArrowUp: [0, -1, "up"], w: [0, -1, "up"],
|
||||
ArrowDown: [0, 1, "down"], s: [0, 1, "down"],
|
||||
ArrowLeft: [-1, 0, "left"], a: [-1, 0, "left"],
|
||||
ArrowRight: [1, 0, "right"], d: [1, 0, "right"]
|
||||
};
|
||||
if (keys[event.key]) {
|
||||
event.preventDefault();
|
||||
move(...keys[event.key]);
|
||||
}
|
||||
if (event.key === " " || event.key === "Enter") {
|
||||
event.preventDefault();
|
||||
act();
|
||||
}
|
||||
});
|
||||
draw();
|
||||
load();
|
||||
}
|
||||
|
||||
function setupSortable(container, _render, after) {
|
||||
let dragged = null;
|
||||
container.addEventListener("dragstart", (event) => {
|
||||
dragged = event.target.closest("[draggable='true']");
|
||||
if (dragged) event.dataTransfer.effectAllowed = "move";
|
||||
});
|
||||
container.addEventListener("dragover", (event) => {
|
||||
event.preventDefault();
|
||||
const target = event.target.closest("[draggable='true']");
|
||||
if (!dragged || !target || target === dragged) return;
|
||||
const rect = target.getBoundingClientRect();
|
||||
const before = event.clientY < rect.top + rect.height / 2 || event.clientX < rect.left + rect.width / 2;
|
||||
container.insertBefore(dragged, before ? target : target.nextSibling);
|
||||
after();
|
||||
});
|
||||
container.addEventListener("dragend", () => {
|
||||
dragged = null;
|
||||
after();
|
||||
});
|
||||
}
|
||||
|
||||
function pick(items) {
|
||||
return items[Math.floor(Math.random() * items.length)];
|
||||
}
|
||||
})();
|
||||
"use strict";
|
||||
var script = document.createElement("script");
|
||||
script.src = "/assets/scripts/pages/play.js";
|
||||
script.defer = true;
|
||||
document.head.appendChild(script);
|
||||
}());
|
||||
|
||||
Reference in New Issue
Block a user