Rebuild Princess Lima maps around the new visual atlas
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This commit is contained in:
gitea-actions
2026-07-30 12:48:17 +01:00
parent a0c78929b3
commit 15b626ee0d
21 changed files with 305 additions and 194 deletions

29
tests/princess-lima-polish.test.cjs Normal file → Executable file
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@@ -3,15 +3,18 @@ const assert = require("node:assert/strict");
const fs = require("node:fs");
const path = require("node:path");
const data = require("../assets/scripts/pages/princess-lima-data.js");
const state = require("../assets/scripts/pages/princess-lima-state.js");
const systems = require("../assets/scripts/pages/princess-lima-systems.js");
const intro = require("../assets/scripts/pages/princess-lima-intro.js");
const root = path.resolve(__dirname, "..");
const rpgSource = fs.readFileSync(path.join(root, "play/rpg.org"), "utf8");
const sceneSource = fs.readFileSync(path.join(root, "assets/scripts/pages/princess-lima-scenes.js"), "utf8");
test("all nine regions have authored art data and valid collision-safe transitions", () => {
test("all nine regions use the exact atlas artwork and valid collision-safe transitions", () => {
const mapsSource = fs.readFileSync(path.join(root, "assets/scripts/pages/princess-lima-maps.js"), "utf8");
data.MAP_IDS.forEach((region) => {
assert.match(mapsSource, new RegExp(`${region}:\\s*\\{`));
assert.match(mapsSource, new RegExp(`${region}:\\s*\\d`));
Object.values(data.MAPS[region].spawns).forEach((spawn) => {
assert.ok(spawn.x > 0 && spawn.x < data.WIDTH);
assert.ok(spawn.y > 0 && spawn.y < data.HEIGHT);
@@ -21,6 +24,28 @@ test("all nine regions have authored art data and valid collision-safe transitio
assert.ok(data.MAPS[exit.target].spawns[exit.spawn]);
});
});
assert.equal(data.WIDTH, data.HEIGHT);
assert.match(mapsSource, /\.setAlpha\(1\)/);
assert.doesNotMatch(mapsSource, /tilemap|tileSprite|add\.circle|add\.ellipse|drawDecor|drawObstacle/);
assert.doesNotMatch(sceneSource, /lima-world-tiles|world-tiles\.png/);
});
test("all authored actors and interaction points sit outside visible terrain collision", () => {
const auditState = state.fresh("Collision audit", "azure");
auditState.unlockedRoutes = ["bridge_repaired"];
data.MAP_IDS.forEach((region) => {
const map = data.MAPS[region];
const points = [
...Object.entries(map.spawns).map(([name, point]) => [`spawn:${name}`, point.x, point.y]),
...(map.npcs || []).map(([name, x, y]) => [`npc:${name}`, x, y]),
...(map.enemies || []).map((enemy, index) => [`enemy:${enemy.type}:${index}`, enemy.x, enemy.y]),
...(map.pickups || []).map(([name, x, y], index) => [`pickup:${name}:${index}`, x, y]),
...(map.puzzle ? map.puzzle.objects.map(([name, x, y]) => [`puzzle:${name}`, x, y]) : [])
];
points.forEach(([name, x, y]) => {
assert.equal(systems.isSafePosition(auditState, region, x, y), true, `${region} ${name} must be collision-safe`);
});
});
});
test("keyboard-only page contains one left HUD and no touch controls", () => {