Refine Archive World navigation and gate progression
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@@ -80,6 +80,8 @@
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else if (questState.status === "active") {
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action = quest.kind === "combat"
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? `<p class="rpg-panel__note">Combat progress: ${questState.count} / ${quest.target}</p><button type="button" data-action="return">Return to the fight</button>`
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: id === "playroom"
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? `<button type="button" data-action="travel" data-area="playroom">Enter the lantern maze</button>`
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: quest.kind === "boss"
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? `<button type="button" data-action="travel" data-area="workshop">Enter the repair yard</button>`
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: `<button type="button" data-action="challenge" data-id="${place.questId}">Continue challenge</button>`;
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