Refactor org platform navigation and content flows
All checks were successful
Build Org Website / build (push) Successful in 38s

This commit is contained in:
gitea-actions
2026-07-29 21:42:31 +01:00
parent 7afc554f5d
commit 5b59f5745c
42 changed files with 2564 additions and 588 deletions

View File

@@ -1,420 +1,401 @@
(function () {
"use strict";
const Data = window.ArchiveWorldData;
const State = window.ArchiveWorldState;
const LANDMARKS = Object.freeze({
gate: landmark("Town Gate", "Arrivals", 640, 830,
"The old gate remembers every arrival. Begin at the dashboard or follow the newest paths.",
[["Home", "/"], ["Recently updated", "/recently-updated.html"], ["Contact", "/home/contact.html"]]),
library: landmark("Grand Library", "Knowledge", 260, 285,
"Long-lived explanations, categories, and learning notes fill the blue-roofed library.",
[["Posts", "/posts/posts-list.html"], ["Categories", "/home/categories.html"], ["Posts introduction", "/posts/posts-intro.html"]]),
study: landmark("Guild Study", "Work", 640, 250,
"Engineering notes, professional lessons, and active competencies cover every desk.",
[["Career", "/posts/career/career-list.html"], ["Competency status", "/home/status.html"], ["Probation objectives", "/posts/career/probation-objectives.html"]]),
inn: landmark("Kitchen Inn", "Daily life", 1005, 270,
"Weekly reviews and ordinary days stay warm beside the inn's oven.",
[["Blogs", "/blogs/blogs-list.html"], ["Weekly reviews", "/tags/review.html"], ["Blogs introduction", "/blogs/blogs-intro.html"]]),
workshop: landmark("Workshop", "Living systems", 1030, 535,
"Trackers, services, plans, and practical machinery keep the town moving.",
[["Services", "/home/services.html"], ["Wird tracker", "/home/wird-tracker.html"], ["Countdowns", "/home/countdown.html"], ["Backlog", "/home/backlog.html"]]),
playroom: landmark("Playroom", "Experiments", 1005, 765,
"Games, generators, and stranger little mechanisms glow behind the bright windows.",
[["Play hub", "/play/play.html"], ["The Rain Index", "/play/the-rain-index.html"], ["House of Pages", "/play/house.html"]]),
museum: landmark("Lima Museum", "Keepsakes", 275, 765,
"Personal fragments, older writing, and small memories rest beneath the glass roof.",
[["Lima archive", "/lima/index.html"], ["Older writing", "/blogs/2025/2025-list.html"], ["Memory Cabinet", "/play/memory.html"]]),
garden: landmark("Notes Garden", "Connections", 220, 515,
"Loose notes, paths between topics, and recently tended pages grow beyond the trellis.",
[["Notes wall", "/home/notes.html"], ["Categories", "/home/categories.html"], ["Recently updated", "/recently-updated.html"], ["Sitemap", "/sitemap.html"]])
});
const PALETTE_TINTS = Object.freeze({
brass: 0xf1c46f,
moss: 0x91c788,
berry: 0xd894ad
});
const Systems = window.ArchiveWorldSystems;
const UI = window.ArchiveWorldUI;
const Scenes = window.ArchiveWorldScenes;
const Audio = window.ArchiveWorldAudio;
const controller = {
root: null,
state: null,
game: null,
scene: null,
ui: null,
audio: null,
lock: false,
move: { up: false, down: false, left: false, right: false },
reducedMotion: window.matchMedia("(prefers-reduced-motion: reduce)").matches,
saveTimer: 0
prompt: "",
lastSaveAt: 0,
systemReducedMotion: window.matchMedia("(prefers-reduced-motion: reduce)").matches,
getState: () => controller.state,
locked: () => controller.lock,
reducedMotion: () => controller.state && controller.state.settings.reducedMotion !== null
? controller.state.settings.reducedMotion : controller.systemReducedMotion
};
function landmark(title, eyebrow, x, y, description, links) {
return Object.freeze({ title, eyebrow, x, y, description, links: Object.freeze(links) });
}
document.addEventListener("DOMContentLoaded", init);
function init() {
const root = document.querySelector('.archive-world[data-play-page="archive-world"]');
if (!root || !State) return;
if (!root || !Data || !State || !Systems || !UI || !Scenes || !Audio) return;
controller.root = root;
controller.audio = Audio.create(() => controller.state);
bindSetup();
bindControls();
bindSettings();
controller.ui = UI.create(root, {
getState: () => controller.state,
onLock: (locked) => { controller.lock = locked; },
onStartQuest: startQuest,
onCompleteQuest: completeQuest,
onTravel: travel,
onUseItem: useItem,
onChoice: completeChoice,
onRespawn: respawn,
onFullscreen: toggleFullscreen,
onReset: resetAll
});
const stored = State.parse(localStorage.getItem(State.STORAGE_KEY));
controller.state = stored;
bindInterface(root);
if (!window.Phaser) {
setStatus(root, "The world engine could not load. Every destination remains available in the plain directory.");
return;
}
if (stored) {
startGame(root);
const loaded = loadState();
if (loaded.state) {
controller.state = loaded.state;
renderHud();
startGame();
if (loaded.message) status(loaded.message);
} else {
openSetup(root);
openSetup(loaded.message);
}
}
function bindInterface(root) {
const setup = root.querySelector("[data-world-setup]");
const setupForm = root.querySelector("[data-world-setup-form]");
const preview = root.querySelector("[data-world-preview]");
const journal = root.querySelector("[data-world-journal]");
function loadState() {
try {
const rawV2 = localStorage.getItem(State.STORAGE_KEY);
if (rawV2) {
const parsed = State.parse(rawV2);
return parsed
? { state: ensureSafePosition(parsed), message: null }
: { state: null, message: "The saved Archive World data was malformed, so a clean traveler setup is ready." };
}
const rawV1 = localStorage.getItem(State.LEGACY_KEY);
if (rawV1) {
const migrated = State.parse(rawV1);
if (migrated) {
persistState(migrated);
return { state: ensureSafePosition(migrated), message: "Your original Archive World traveler was safely migrated to the new adventure." };
}
return { state: null, message: "The older save could not be restored, so a clean traveler setup is ready." };
}
} catch (_error) {
return { state: null, message: "Local saving is unavailable. You can still play during this visit." };
}
return { state: null, message: null };
}
setup.addEventListener("cancel", (event) => event.preventDefault());
setupForm.addEventListener("submit", (event) => {
function ensureSafePosition(state) {
if (state.health <= 0) state = Systems.respawn(state);
const safe = Systems.nearestSafeSpawn(state.position.area, state.position.x, state.position.y);
return State.withPosition(state, safe.area, safe.x, safe.y, state.position.facing, safe.spawn);
}
function bindSetup() {
const dialog = controller.root.querySelector("[data-world-setup]");
const form = controller.root.querySelector("[data-world-setup-form]");
dialog.addEventListener("cancel", (event) => event.preventDefault());
form.addEventListener("submit", (event) => {
event.preventDefault();
const data = new FormData(setupForm);
const name = State.validateName(data.get("name"));
const palette = State.validatePalette(data.get("palette"));
const error = root.querySelector("[data-world-setup-error]");
const formData = new FormData(form);
const name = State.validateName(formData.get("name"));
const palette = State.validatePalette(formData.get("palette"));
const error = controller.root.querySelector("[data-world-setup-error]");
if (!name || !palette) {
error.textContent = "Choose a palette and enter a name between 1 and 20 characters.";
return;
}
controller.state = State.fresh(name, palette);
persist();
setup.close();
startGame(root);
});
root.querySelector("[data-world-preview-close]").addEventListener("click", () => preview.close());
preview.addEventListener("close", () => {
controller.lock = false;
root.querySelector("#archive-world-game").focus();
});
root.querySelector("[data-world-journal-open]").addEventListener("click", () => {
renderJournal(root);
controller.lock = true;
journal.showModal();
});
root.querySelector("[data-world-journal-close]").addEventListener("click", () => journal.close());
journal.addEventListener("close", () => {
controller.lock = false;
root.querySelector("[data-world-journal-open]").focus();
});
root.querySelector("[data-world-sound]").addEventListener("click", () => toggleSound(root));
root.querySelector("[data-world-reset]").addEventListener("click", () => {
if (!window.confirm("Reset your traveler, discoveries, and saved position?")) return;
localStorage.removeItem(State.STORAGE_KEY);
window.location.reload();
});
root.querySelectorAll("[data-world-move]").forEach((button) => {
const direction = button.dataset.worldMove;
const down = (event) => {
event.preventDefault();
controller.move[direction] = true;
};
const up = (event) => {
event.preventDefault();
controller.move[direction] = false;
};
button.addEventListener("pointerdown", down);
button.addEventListener("pointerup", up);
button.addEventListener("pointercancel", up);
button.addEventListener("pointerleave", up);
});
root.querySelector("[data-world-interact]").addEventListener("click", () => {
if (controller.scene) controller.scene.interact();
});
window.addEventListener("pagehide", savePosition);
document.addEventListener("visibilitychange", () => {
if (document.hidden) savePosition();
persistState(controller.state);
dialog.close();
renderHud();
startGame();
});
}
function openSetup(root) {
const dialog = root.querySelector("[data-world-setup]");
function openSetup(message) {
const dialog = controller.root.querySelector("[data-world-setup]");
if (message) {
controller.root.querySelector("[data-world-setup-error]").textContent = message;
status(message);
}
window.setTimeout(() => {
dialog.showModal();
dialog.querySelector("input[name=name]").focus();
}, 0);
}
function startGame(root) {
renderHud(root);
const game = new Phaser.Game({
type: Phaser.AUTO,
function bindControls() {
controller.root.querySelectorAll("[data-world-move]").forEach((button) => {
const direction = button.dataset.worldMove;
const down = (event) => {
event.preventDefault();
controller.move[direction] = true;
controller.root.dataset.touching = "true";
};
const up = (event) => {
event.preventDefault();
controller.move[direction] = false;
controller.root.dataset.touching = "false";
};
button.addEventListener("pointerdown", down);
["pointerup", "pointercancel", "pointerleave"].forEach((name) => button.addEventListener(name, up));
});
controller.root.querySelector("[data-world-interact]").addEventListener("click", () => {
if (controller.scene) controller.scene.interact();
});
controller.root.querySelector("[data-world-attack]").addEventListener("click", () => {
if (controller.scene) controller.scene.attack(controller.scene.time.now);
});
controller.root.querySelector("[data-world-item]").addEventListener("click", useSelectedItem);
controller.root.querySelector("[data-world-menu]").addEventListener("click", openMenu);
controller.root.querySelector("[data-world-quests]").addEventListener("click", () => controller.ui.openMenu(controller.state, "quests"));
controller.root.querySelector("[data-world-inventory]").addEventListener("click", () => controller.ui.openMenu(controller.state, "inventory"));
controller.root.querySelector("[data-world-journal-open]").addEventListener("click", () => controller.ui.openMenu(controller.state, "journal"));
controller.root.querySelector("[data-world-sound]").addEventListener("click", toggleSound);
controller.root.querySelector("[data-world-fullscreen]").addEventListener("click", toggleFullscreen);
controller.root.querySelector("[data-world-reset]").addEventListener("click", () => controller.ui.openMenu(controller.state, "settings"));
document.addEventListener("fullscreenchange", updateFullscreen);
document.addEventListener("visibilitychange", () => {
if (document.hidden && controller.scene) controller.scene.persistPosition(false);
});
window.addEventListener("pagehide", () => {
if (controller.scene) controller.scene.persistPosition(false);
});
if (!document.fullscreenEnabled) controller.root.querySelectorAll("[data-world-fullscreen]").forEach((button) => { button.hidden = true; });
}
function bindSettings() {
controller.root.addEventListener("change", (event) => {
if (!controller.state) return;
if (event.target.matches("[data-setting='assist']")) {
controller.state.settings.assist = event.target.checked;
setState(controller.state, event.target.checked ? "Assist mode enabled." : "Assist mode disabled.");
} else if (event.target.matches("[data-volume]")) {
controller.state.settings[event.target.dataset.volume] = Number(event.target.value);
setState(controller.state, null, true);
controller.audio.apply();
}
});
}
function startGame() {
if (!window.Phaser) {
status("The world engine could not load. Every destination remains available in the plain directory.");
return;
}
const sceneClasses = Scenes.createSceneClasses(controller);
controller.game = new Phaser.Game({
type: Phaser.CANVAS,
parent: "archive-world-game",
width: 960,
height: 640,
backgroundColor: "#17251e",
backgroundColor: "#101b18",
pixelArt: true,
roundPixels: true,
physics: {
default: "arcade",
arcade: { debug: false }
},
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH
},
scene: ArchiveTownScene,
input: {
keyboard: true,
mouse: true,
touch: true
}
physics: { default: "arcade", arcade: { debug: false } },
scale: { mode: Phaser.Scale.FIT, autoCenter: Phaser.Scale.CENTER_BOTH },
scene: sceneClasses,
input: { keyboard: true, mouse: true, touch: true },
render: { antialias: false, pixelArt: true, roundPixels: true }
});
root.dataset.gameReady = "true";
root.querySelector("#archive-world-game").focus();
window.archiveWorldGame = game;
controller.root.dataset.gameReady = "true";
controller.root.querySelector("#archive-world-game").focus();
window.archiveWorldGame = controller.game;
}
class ArchiveTownScene extends Phaser.Scene {
constructor() {
super("ArchiveTown");
this.nearest = null;
this.lastStepAt = 0;
this.wasMoving = false;
function startQuest(id) {
setState(Systems.startQuest(controller.state, id), `${Data.QUESTS[id].title} added to the quest log.`);
controller.audio.play("quest");
}
function completeQuest(id) {
let next = Systems.completeQuest(controller.state, id);
if (id === "museum" && next.sigils.length >= 4) {
next.story.midpointSeen = true;
next = Systems.updateStory(next);
status("Midpoint revelation: the Redactor was built to preserve the archive, but learned to mistake emptiness for safety.");
}
setState(next, `${Data.QUESTS[id].title} complete. The ${Data.LANDMARKS[Data.QUESTS[id].landmark].title} Sigil is restored.`);
controller.audio.play("quest");
}
preload() {
this.load.image("archive-town", "/assets/images/play/archive-world/archive-town.webp");
this.load.image("traveler", "/assets/images/play/archive-world/traveler.png");
this.load.audio("ambient", "/assets/audio/archive-world/ambient.ogg");
this.load.audio("step", "/assets/audio/archive-world/step.wav");
this.load.audio("discover", "/assets/audio/archive-world/discover.wav");
this.load.audio("portal", "/assets/audio/archive-world/portal.wav");
function completeChoice(choice) {
let next = Systems.startQuest(controller.state, "lost_letter");
next.npcFlags.nellChoice = choice;
next = Systems.completeQuest(next, "lost_letter");
setState(next, "Nell remembers that choosing what to preserve is part of the story.");
controller.audio.play("dialogue");
}
function openLandmark(id) {
const wasNew = !controller.state.discovered.includes(id);
setState(Systems.discover(controller.state, id), wasNew ? `${Data.LANDMARKS[id].title} added to the discovery journal.` : null);
if (wasNew) controller.audio.play("quest", { volume: 0.7 });
controller.ui.openLandmark(id, controller.state);
}
function openNpc(id) {
controller.audio.play("dialogue", { volume: 0.45 });
controller.ui.openNpc(id, controller.state);
}
function openChallenge(id) {
if (controller.state.quests[id].status === "locked") controller.state = Systems.startQuest(controller.state, id);
controller.ui.openChallenge(id, controller.state);
}
function openMenu() {
if (!controller.state || controller.ui.isOpen()) return;
controller.ui.openMenu(controller.state, "quests");
}
function travel(area) {
if (!Data.AREAS[area]) return;
const spawn = Data.AREAS[area].spawn;
controller.state = State.withPosition(controller.state, area, spawn.x, spawn.y, "north", "entrance");
controller.state = State.withCheckpoint(controller.state, area, "entrance", spawn.x, spawn.y);
persistState(controller.state);
if (controller.scene) controller.scene.scene.restart({ area });
}
function useSelectedItem() {
useItem(controller.state.selectedItem);
}
function useItem(id) {
const result = Systems.consumeItem(controller.state, id);
if (!result.used) {
status(controller.state.health >= controller.state.maxHealth ? "Health is already full." : "That item cannot be used now.");
return;
}
setState(result.state, `${Data.ITEMS[id].name} restored ${result.amount} health.`);
controller.audio.play("item");
}
create() {
controller.scene = this;
this.add.image(0, 0, "archive-town").setOrigin(0).setDepth(0);
this.physics.world.setBounds(0, 0, 1280, 960);
function cycleItem() {
const consumables = controller.state.inventory.filter((entry) => Data.ITEMS[entry.id].type === "consumable");
if (!consumables.length) return status("No usable items are in the inventory.");
const index = consumables.findIndex((entry) => entry.id === controller.state.selectedItem);
controller.state.selectedItem = consumables[(index + 1) % consumables.length].id;
setState(controller.state, `${Data.ITEMS[controller.state.selectedItem].name} selected.`);
}
this.markers = {};
Object.entries(LANDMARKS).forEach(([id, item]) => {
const marker = this.add.circle(item.x, item.y, 22, 0xf4d98a, 0.16)
.setStrokeStyle(3, 0xf8e6a7, 0.9)
.setDepth(2);
marker.setData("landmarkId", id);
this.markers[id] = marker;
if (!controller.reducedMotion) {
this.tweens.add({
targets: marker,
scale: 1.18,
alpha: 0.58,
duration: 900,
yoyo: true,
repeat: -1,
delay: Object.keys(LANDMARKS).indexOf(id) * 90
});
}
});
function respawn() {
const next = Systems.respawn(controller.state);
controller.state = next;
persistState(next);
travel(next.position.area);
status("The Living Bookmark returns you to a safe place. Story and items were preserved.");
}
this.player = this.physics.add.sprite(
controller.state.position.x,
controller.state.position.y,
"traveler"
).setDepth(4).setTint(PALETTE_TINTS[controller.state.palette]);
this.player.setCollideWorldBounds(true);
this.player.body.setSize(28, 34).setOffset(8, 58);
function toggleSound() {
if (!controller.state) return;
controller.state.settings.soundEnabled = !controller.state.settings.soundEnabled;
if (controller.state.settings.soundEnabled) controller.audio.unlock();
controller.audio.apply();
setState(controller.state, controller.state.settings.soundEnabled ? "Archive World audio enabled." : "Audio muted.");
}
this.cameras.main.setBounds(0, 0, 1280, 960);
this.cameras.main.startFollow(this.player, true, controller.reducedMotion ? 1 : 0.12, controller.reducedMotion ? 1 : 0.12);
this.cursors = this.input.keyboard.createCursorKeys();
this.keys = this.input.keyboard.addKeys({
up: Phaser.Input.Keyboard.KeyCodes.W,
down: Phaser.Input.Keyboard.KeyCodes.S,
left: Phaser.Input.Keyboard.KeyCodes.A,
right: Phaser.Input.Keyboard.KeyCodes.D,
interact: Phaser.Input.Keyboard.KeyCodes.E,
enter: Phaser.Input.Keyboard.KeyCodes.ENTER
});
this.ambient = this.sound.add("ambient", { loop: true, volume: 0.24 });
this.stepSound = this.sound.add("step", { volume: 0.22 });
this.discoverSound = this.sound.add("discover", { volume: 0.35 });
this.portalSound = this.sound.add("portal", { volume: 0.3 });
if (controller.state.soundEnabled) this.enableSound();
setStatus(document.querySelector(".archive-world"), `Welcome, ${controller.state.name}. Walk near a glowing landmark and press E, Space, or Enter.`);
this.updateNearest();
}
update(time) {
if (!this.player) return;
let dx = 0;
let dy = 0;
if (!controller.lock) {
if (this.cursors.left.isDown || this.keys.left.isDown || controller.move.left) dx -= 1;
if (this.cursors.right.isDown || this.keys.right.isDown || controller.move.right) dx += 1;
if (this.cursors.up.isDown || this.keys.up.isDown || controller.move.up) dy -= 1;
if (this.cursors.down.isDown || this.keys.down.isDown || controller.move.down) dy += 1;
}
const moving = dx !== 0 || dy !== 0;
if (moving) {
const vector = new Phaser.Math.Vector2(dx, dy).normalize().scale(175);
this.player.setVelocity(vector.x, vector.y);
if (dx) this.player.setFlipX(dx < 0);
if (!controller.reducedMotion) {
this.player.rotation = Math.sin(time / 80) * 0.025;
this.player.setScale(1, 0.98 + Math.abs(Math.sin(time / 95)) * 0.04);
}
if (controller.state.soundEnabled && time - this.lastStepAt > 340) {
this.stepSound.play();
this.lastStepAt = time;
}
if (time - controller.saveTimer > 700) {
controller.saveTimer = time;
savePosition();
}
} else {
this.player.setVelocity(0, 0);
this.player.rotation = 0;
this.player.setScale(1);
}
this.wasMoving = moving;
this.updateNearest();
if (!controller.lock && (
Phaser.Input.Keyboard.JustDown(this.keys.interact) ||
Phaser.Input.Keyboard.JustDown(this.keys.enter) ||
Phaser.Input.Keyboard.JustDown(this.cursors.space)
)) this.interact();
}
updateNearest() {
let nearest = null;
let distance = Infinity;
Object.entries(LANDMARKS).forEach(([id, item]) => {
const nextDistance = Phaser.Math.Distance.Between(this.player.x, this.player.y, item.x, item.y);
if (nextDistance < distance) {
nearest = id;
distance = nextDistance;
}
this.markers[id].setStrokeStyle(nextDistance < 95 ? 5 : 3, nextDistance < 95 ? 0xffffff : 0xf8e6a7, 0.95);
});
const next = distance < 95 ? nearest : null;
if (next !== this.nearest) {
this.nearest = next;
const root = document.querySelector(".archive-world");
setStatus(root, next
? `${LANDMARKS[next].title} is nearby. Press E, Space, Enter, or Explore.`
: "Follow the stone paths toward a glowing landmark.");
}
}
interact() {
if (controller.lock) return;
if (!this.nearest) {
setStatus(document.querySelector(".archive-world"), "Move closer to one of the glowing landmark circles.");
return;
}
openPreview(document.querySelector(".archive-world"), this.nearest);
}
enableSound() {
if (this.sound.locked && this.sound.unlock) this.sound.unlock();
this.sound.mute = false;
if (!this.ambient.isPlaying) this.ambient.play();
}
disableSound() {
this.sound.mute = true;
if (this.ambient.isPlaying) this.ambient.pause();
async function toggleFullscreen() {
if (!document.fullscreenEnabled) return;
try {
if (document.fullscreenElement) await document.exitFullscreen();
else await controller.root.querySelector("[data-world-shell]").requestFullscreen();
} catch (_error) {
status("Fullscreen is unavailable in this browser.");
}
}
function openPreview(root, id) {
const item = LANDMARKS[id];
if (!item) return;
const wasDiscovered = controller.state.discovered.includes(id);
controller.state = State.discover(controller.state, id);
persist();
function updateFullscreen() {
const active = Boolean(document.fullscreenElement);
controller.root.querySelectorAll("[data-world-fullscreen]").forEach((button) => {
button.textContent = active ? "Exit fullscreen" : "Fullscreen";
button.setAttribute("aria-pressed", String(active));
});
if (controller.game) controller.game.scale.refresh();
if (!active) controller.root.querySelector("#archive-world-game").focus();
}
function resetAll() {
try {
localStorage.removeItem(State.STORAGE_KEY);
localStorage.removeItem(State.LEGACY_KEY);
} catch (_error) {
// Reload still provides a fresh in-memory state.
}
window.location.reload();
}
function setState(next, message, quiet) {
controller.state = State.normalize(next) || controller.state;
if (!quiet) renderHud();
persistState(controller.state);
if (message) status(message);
}
function persistState(state) {
try {
localStorage.setItem(State.STORAGE_KEY, JSON.stringify(State.normalize(state)));
} catch (_error) {
status("Progress could not be saved on this device.");
}
}
function renderHud() {
if (!controller.state) return;
const state = controller.state;
text("[data-world-player]", state.name);
text("[data-world-level]", `Lv ${state.level}`);
text("[data-world-health-text]", `${Math.ceil(state.health)} / ${state.maxHealth}`);
controller.root.querySelector("[data-world-health-bar]").style.width = `${(state.health / state.maxHealth) * 100}%`;
text("[data-world-objective]", Systems.currentObjective(state));
text("[data-world-discovery-count]", `${state.discovered.length} / 8`);
text("[data-world-sigil-count]", `${state.sigils.length} / 8`);
text("[data-world-sound]", state.settings.soundEnabled ? "Sound: on" : "Sound: muted");
const selected = Data.ITEMS[state.selectedItem];
text("[data-world-selected-item]", selected ? `${selected.name} ×${Systems.itemQuantity(state, state.selectedItem)}` : "None");
controller.root.querySelector("[data-world-badge]").hidden = !state.complete;
controller.root.classList.toggle("is-restored", state.story.ending);
}
function setPrompt(message) {
if (message === controller.prompt) return;
controller.prompt = message;
text("[data-world-prompt]", message || "Follow the paths, signs, and warm window light.");
}
function status(message) {
text("[data-world-status]", message);
}
function showBoss(name, health, maximum) {
const boss = controller.root.querySelector("[data-world-boss]");
boss.hidden = false;
text("[data-world-boss-name]", name);
boss.querySelector("[data-world-boss-bar]").style.width = `${Math.max(0, health / maximum) * 100}%`;
}
function hideBoss() {
controller.root.querySelector("[data-world-boss]").hidden = true;
}
function openDefeat() {
controller.lock = true;
root.querySelector("[data-world-preview-eyebrow]").textContent = item.eyebrow;
root.querySelector("[data-world-preview-title]").textContent = item.title;
root.querySelector("[data-world-preview-description]").textContent = item.description;
const links = root.querySelector("[data-world-preview-links]");
links.replaceChildren();
item.links.forEach(([label, href]) => {
const anchor = document.createElement("a");
anchor.href = href;
anchor.textContent = label;
anchor.addEventListener("click", () => {
if (controller.scene && controller.state.soundEnabled) controller.scene.portalSound.play();
savePosition();
});
links.appendChild(anchor);
});
renderHud(root);
if (!wasDiscovered && controller.scene && controller.state.soundEnabled) controller.scene.discoverSound.play();
root.querySelector("[data-world-preview]").showModal();
setStatus(root, wasDiscovered
? `${item.title} is already recorded in your journal.`
: `${item.title} was added to your discovery journal.`);
controller.ui.openDefeat();
}
function toggleSound(root) {
if (!controller.state || !controller.scene) return;
controller.state.soundEnabled = !controller.state.soundEnabled;
if (controller.state.soundEnabled) controller.scene.enableSound();
else controller.scene.disableSound();
persist();
renderHud(root);
setStatus(root, controller.state.soundEnabled ? "Ambient sound is on." : "Sound is muted.");
function openEnding() {
controller.ui.openEnding(controller.state);
}
function savePosition() {
if (!controller.state || !controller.scene || !controller.scene.player) return;
controller.state = State.withPosition(controller.state, controller.scene.player.x, controller.scene.player.y);
persist();
function text(selector, value) {
const node = controller.root.querySelector(selector);
if (node) node.textContent = value;
}
function persist() {
if (controller.state) localStorage.setItem(State.STORAGE_KEY, JSON.stringify(controller.state));
}
function renderHud(root) {
if (!controller.state) return;
root.querySelector("[data-world-player]").textContent = controller.state.name;
root.querySelector("[data-world-discovery-count]").textContent = `${controller.state.discovered.length} / ${State.LANDMARK_IDS.length}`;
root.querySelector("[data-world-sound]").textContent = controller.state.soundEnabled ? "Sound: on" : "Sound: muted";
const badge = root.querySelector("[data-world-badge]");
badge.hidden = !controller.state.complete;
renderJournal(root);
}
function renderJournal(root) {
if (!controller.state) return;
const list = root.querySelector("[data-world-journal-list]");
list.replaceChildren();
State.LANDMARK_IDS.forEach((id) => {
const row = document.createElement("li");
const found = controller.state.discovered.includes(id);
row.className = found ? "is-discovered" : "";
row.textContent = `${found ? "Discovered" : "Unexplored"}${LANDMARKS[id].title}`;
list.appendChild(row);
});
}
function setStatus(root, message) {
const status = root && root.querySelector("[data-world-status]");
if (status) status.textContent = message;
}
Object.assign(controller, {
setState, renderHud, status, setPrompt, showBoss, hideBoss, openDefeat, openEnding,
openLandmark, openNpc, openChallenge, openMenu, travel, useSelectedItem, cycleItem
});
}());