rpg initial commit
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2026-05-09 22:38:51 +01:00
parent 6f29244850
commit a2bc77805c
19 changed files with 1883 additions and 18 deletions

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assets/scripts/play.js Normal file
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(function () {
const $ = (sel, root = document) => root.querySelector(sel);
const $$ = (sel, root = document) => Array.from(root.querySelectorAll(sel));
const shuffle = (items) => items.map((value) => ({ value, sort: Math.random() })).sort((a, b) => a.sort - b.sort).map((item) => item.value);
const quips = [
"A margin note blinks, then pretends it did not.",
"Somewhere, a bookmark changes its mind.",
"The archive is pleased by unnecessary curiosity.",
"A tiny bell rings in a room you have not built yet.",
"The page remembers that you came here."
];
document.addEventListener("DOMContentLoaded", () => {
const root = $(".play-root[data-play-page]");
if (!root) return;
const page = root.dataset.playPage;
const inits = { hub, memory, constellation, poem, bookshelf, recipe, timeline, ink, terminal, study, sigil, rpg };
if (inits[page]) inits[page](root);
});
function hub(root) {
const links = $$(".play-grid a", root);
const nodes = $$(".play-orbit__node", root);
const title = $("#play-hub-title", root);
const kind = $("#play-hub-kind", root);
const desc = $("#play-hub-desc", root);
const cta = $("#play-hub-link", root);
const whisper = document.createElement("p");
let active = 0;
whisper.className = "play-whisper";
whisper.setAttribute("aria-live", "polite");
$(".play-console__screen", root).appendChild(whisper);
nodes.forEach((node, index) => {
const angle = (index / nodes.length) * Math.PI * 2 - Math.PI / 2;
node.style.left = `${50 + Math.cos(angle) * 43}%`;
node.style.top = `${50 + Math.sin(angle) * 43}%`;
node.addEventListener("click", () => setActive(index));
});
function setActive(index) {
active = (index + links.length) % links.length;
const link = links[active];
links.forEach((item, i) => item.classList.toggle("is-active", i === active));
nodes.forEach((item, i) => item.classList.toggle("is-active", i === active));
title.textContent = link.querySelector("strong").textContent;
kind.textContent = link.dataset.kind;
desc.textContent = link.dataset.desc;
cta.href = link.href;
whisper.textContent = quips[active % quips.length];
}
links.forEach((link, index) => {
link.addEventListener("mouseenter", () => setActive(index));
link.addEventListener("focus", () => setActive(index));
});
$("[data-play-prev]", root).addEventListener("click", () => setActive(active - 1));
$("[data-play-next]", root).addEventListener("click", () => setActive(active + 1));
$("[data-play-random]", root).addEventListener("click", () => setActive(Math.floor(Math.random() * links.length)));
$(".play-orbit", root).addEventListener("dblclick", () => {
whisper.textContent = "You knocked twice. The cabinet knocked once back.";
root.classList.toggle("is-odd");
});
root.addEventListener("keydown", (event) => {
if (event.key === "ArrowLeft") setActive(active - 1);
if (event.key === "ArrowRight") setActive(active + 1);
});
setActive(0);
}
function memory(root) {
const symbols = ["Ink", "Lamp", "Tea", "Book", "Map", "Key"];
const board = $("[data-memory-board]", root);
const turnsEl = $("[data-memory-turns]", root);
const matchesEl = $("[data-memory-matches]", root);
const messageEl = $("[data-memory-message]", root);
let open = [];
let turns = 0;
let matches = 0;
let deck = [];
function render() {
board.innerHTML = "";
open = [];
turns = 0;
matches = 0;
deck = shuffle([...symbols, ...symbols]);
turnsEl.textContent = "0";
matchesEl.textContent = "0";
messageEl.textContent = "Cards are shuffled.";
deck.forEach((symbol, index) => {
const card = document.createElement("button");
card.type = "button";
card.className = "memory-card";
card.dataset.symbol = symbol;
card.textContent = "?";
card.style.setProperty("--tilt", `${(index % 5) - 2}deg`);
card.setAttribute("aria-label", "Hidden card");
card.addEventListener("click", () => flip(card));
board.appendChild(card);
});
}
function flip(card) {
if (card.classList.contains("is-open") || card.classList.contains("is-matched") || open.length === 2) return;
card.classList.add("is-open");
card.textContent = card.dataset.symbol;
card.setAttribute("aria-label", card.dataset.symbol);
open.push(card);
if (open.length !== 2) return;
turns += 1;
turnsEl.textContent = String(turns);
const [a, b] = open;
if (a.dataset.symbol === b.dataset.symbol) {
a.classList.add("is-matched");
b.classList.add("is-matched");
open = [];
matches += 1;
matchesEl.textContent = String(matches);
messageEl.textContent = matches === symbols.length ? `Cabinet solved in ${turns} turns.` : "A drawer clicks open.";
} else {
messageEl.textContent = "No match. The cabinet quietly re-files them.";
setTimeout(() => {
a.classList.remove("is-open");
b.classList.remove("is-open");
a.textContent = "?";
b.textContent = "?";
a.setAttribute("aria-label", "Hidden card");
b.setAttribute("aria-label", "Hidden card");
open = [];
}, 650);
}
}
$("[data-memory-reset]", root).addEventListener("click", render);
$("[data-memory-peek]", root).addEventListener("click", () => {
const hidden = $$(".memory-card:not(.is-open):not(.is-matched)", root);
hidden.forEach((card) => {
card.textContent = card.dataset.symbol;
card.classList.add("is-peeking");
});
messageEl.textContent = "A very brief lapse in scholarly discipline.";
setTimeout(() => {
hidden.forEach((card) => {
if (!card.classList.contains("is-open") && !card.classList.contains("is-matched")) card.textContent = "?";
card.classList.remove("is-peeking");
});
}, 900);
});
render();
}
function constellation(root) {
const canvas = $("[data-star-canvas]", root);
const ctx = canvas.getContext("2d");
const linesEl = $("[data-star-lines]", root);
const nameEl = document.createElement("strong");
const stars = Array.from({ length: 18 }, () => ({ x: 50 + Math.random() * 800, y: 45 + Math.random() * 430 }));
const lines = [];
let selected = null;
nameEl.className = "play-live-note";
linesEl.closest(".play-scorebar").appendChild(nameEl);
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#18130f";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = "rgba(219, 184, 104, 0.65)";
ctx.lineWidth = 2;
lines.forEach(([a, b]) => {
ctx.beginPath();
ctx.moveTo(stars[a].x, stars[a].y);
ctx.lineTo(stars[b].x, stars[b].y);
ctx.stroke();
});
stars.forEach((star, index) => {
ctx.beginPath();
ctx.fillStyle = index === selected ? "#f6d889" : "#fff8e8";
ctx.arc(star.x, star.y, index === selected ? 7 : 4, 0, Math.PI * 2);
ctx.fill();
});
linesEl.textContent = String(lines.length);
if (lines.length >= 3) nameEl.textContent = `Named: ${pick(["The Patient Spoon", "The South Window", "The Tired Comet", "The Fifth Errand"])}`;
}
canvas.addEventListener("click", (event) => {
const rect = canvas.getBoundingClientRect();
const x = ((event.clientX - rect.left) / rect.width) * canvas.width;
const y = ((event.clientY - rect.top) / rect.height) * canvas.height;
const hit = stars.findIndex((star) => Math.hypot(star.x - x, star.y - y) < 22);
if (hit < 0) return;
if (selected === null) selected = hit;
else if (selected !== hit) {
lines.push([selected, hit]);
selected = hit;
}
draw();
});
$("[data-star-reset]", root).addEventListener("click", () => {
lines.length = 0;
selected = null;
nameEl.textContent = "";
draw();
});
draw();
}
function poem(root) {
const output = $("[data-poem-output]", root);
const a = ["In the margin", "By the kettle", "Under the desk lamp", "Between two errands", "After the house quiets"];
const b = ["a careful thought", "an old joke", "a stubborn question", "a useful mistake", "a bright scrap"];
const c = ["learns to wait.", "asks for a second reading.", "finds its proper shelf.", "becomes tomorrow's note.", "keeps the page warm."];
let count = 0;
function make() {
count += 1;
output.innerHTML = `${pick(a)}<br>${pick(b)}<br>${pick(c)}`;
output.dataset.stamp = count % 5 === 0 ? "approved by the margin" : "";
}
$("[data-poem-generate]", root).addEventListener("click", make);
make();
}
function bookshelf(root) {
const titles = ["Algebra at Breakfast", "Cabinet of Weather", "Domestic Orbits", "Evening Margins", "Household Engines", "Zettels and Tea"];
const shelf = $("[data-bookshelf]", root);
const status = $("[data-bookshelf-status]", root);
let sortedOnce = false;
setupSortable(shelf, render, check);
$("[data-bookshelf-shuffle]", root).addEventListener("click", () => render(shuffle(titles)));
render(shuffle(titles));
function render(items) {
shelf.innerHTML = "";
items.forEach((title) => {
const book = document.createElement("div");
book.className = "book-spine";
book.draggable = true;
book.dataset.value = title;
book.textContent = title;
shelf.appendChild(book);
});
check();
}
function check() {
const current = $$(".book-spine", shelf).map((book) => book.dataset.value);
const sorted = current.join("|") === titles.join("|");
status.textContent = sorted ? "Shelf sorted. A secret pamphlet slides out." : "Unsorted";
if (sorted && !sortedOnce) {
sortedOnce = true;
const pamphlet = document.createElement("div");
pamphlet.className = "booklet";
pamphlet.textContent = "Pamphlet: On the Correct Order of Small Things";
shelf.appendChild(pamphlet);
}
}
}
function recipe(root) {
const wheel = $("[data-recipe-spin]", root);
const result = $("[data-recipe-result]", root);
const groups = [
["Rice", "Flatbread", "Roast potatoes", "Noodles"],
["Lemon chicken", "Spiced lentils", "Tomato eggs", "Pepper stew"],
["Cucumber salad", "Mint yoghurt", "Pickled onions", "Charred greens"],
["Serve with stories", "Eat outside", "Use the blue plates", "Make extra tea"]
];
let spin = 0;
let feast = 0;
wheel.addEventListener("click", () => {
spin += 540 + Math.floor(Math.random() * 540);
feast += 1;
wheel.style.transform = `rotate(${spin}deg)`;
result.innerHTML = groups.map((group) => `<li>${pick(group)}</li>`).join("") + (feast % 4 === 0 ? "<li>Bonus: someone gets the last crispy bit.</li>" : "");
});
wheel.click();
}
function timeline(root) {
const items = [
{ year: "2022", text: "The personal web habit begins." },
{ year: "2025", text: "Org publishing becomes the main site engine." },
{ year: "2025", text: "Weekly reviews and career notes grow into a library." },
{ year: "2026", text: "Dashboards, services, and authoring tools join the site." },
{ year: "2026", text: "The play wing opens." }
];
const list = $("[data-timeline-list]", root);
const status = $("[data-timeline-status]", root);
const paradox = document.createElement("button");
paradox.type = "button";
paradox.textContent = "Paradox";
$("[data-timeline-shuffle]", root).insertAdjacentElement("afterend", paradox);
setupSortable(list, render, check);
$("[data-timeline-shuffle]", root).addEventListener("click", () => render(shuffle(items)));
paradox.addEventListener("click", () => render([...items].reverse()));
render(shuffle(items));
function render(source) {
list.innerHTML = "";
source.forEach((item, index) => {
const card = document.createElement("div");
card.className = "timeline-card";
card.draggable = true;
card.dataset.value = String(items.indexOf(item));
card.innerHTML = `<span>${item.year}</span><strong>${item.text}</strong>`;
list.appendChild(card);
});
check();
}
function check() {
const current = $$(".timeline-card", list).map((card) => Number(card.dataset.value));
status.textContent = current.every((value, index) => value === index) ? "Timeline restored" : "Arrange the cards";
}
}
function ink(root) {
const canvas = $("[data-ink-canvas]", root);
const ctx = canvas.getContext("2d");
const drops = [];
let moon = false;
function addDrop(x, y, heavy) {
drops.push({ x, y, r: heavy ? 18 : 8, life: heavy ? 1.8 : 1, hue: 28 + Math.random() * 35 });
}
function pointer(event, heavy) {
const rect = canvas.getBoundingClientRect();
addDrop(((event.clientX - rect.left) / rect.width) * canvas.width, ((event.clientY - rect.top) / rect.height) * canvas.height, heavy);
}
canvas.addEventListener("pointermove", (event) => pointer(event, false));
canvas.addEventListener("click", (event) => pointer(event, true));
canvas.addEventListener("dblclick", () => {
moon = !moon;
});
function frame() {
ctx.fillStyle = "rgba(24, 19, 15, 0.16)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (moon) {
ctx.beginPath();
ctx.fillStyle = "rgba(246, 216, 137, 0.72)";
ctx.arc(760, 88, 34, 0, Math.PI * 2);
ctx.fill();
}
drops.forEach((drop) => {
drop.r += 0.7;
drop.life -= 0.012;
ctx.beginPath();
ctx.strokeStyle = `hsla(${drop.hue}, 65%, 68%, ${Math.max(drop.life, 0)})`;
ctx.lineWidth = 2;
ctx.arc(drop.x, drop.y, drop.r, 0, Math.PI * 2);
ctx.stroke();
});
for (let i = drops.length - 1; i >= 0; i -= 1) if (drops[i].life <= 0) drops.splice(i, 1);
requestAnimationFrame(frame);
}
frame();
}
function terminal(root) {
const log = $("[data-terminal-log]", root);
const form = $("[data-terminal-form]", root);
const input = $("[data-terminal-input]", root);
let kindness = 0;
const responses = {
help: "Commands: help, look, map, open drawer, read note, brew tea, hum, knock, save, inventory, clear",
look: "A narrow archive room. A lamp hums. A drawer is labelled MAYBE IMPORTANT.",
map: "You are between the reading desk, the family shelf, and the door back to Play.",
"open drawer": "Inside: a brass key, a receipt, and a note folded twice.",
"read note": "The note says: keep the site useful, but leave a few doors ajar.",
"brew tea": "The room smells briefly of cardamom. Nothing else changes, which is enough.",
hum: "You hum four careful notes. Something behind the wall hums five back.",
knock: "Knock. Knock. ... A polite pause. Knock.",
save: "You save your place in the archive. The archive saves its place in you.",
inventory: "You are carrying: a brass key, a warm cup, and one unreasonable hope."
};
function write(text) {
log.textContent += `${text}\n`;
log.scrollTop = log.scrollHeight;
}
form.addEventListener("submit", (event) => {
event.preventDefault();
const cmd = input.value.trim().toLowerCase();
if (!cmd) return;
input.value = "";
if (cmd === "clear") {
log.textContent = "";
return;
}
write(`> ${cmd}`);
if (cmd === "pet book") {
kindness += 1;
write(kindness > 2 ? "The book follows you for exactly three pages." : "The book accepts this with suspicious dignity.");
} else {
write(responses[cmd] || "The archive declines to understand that command.");
}
});
write("Archive terminal ready. Type help. The cursor is listening.");
input.focus();
}
function study(root) {
const time = $("[data-study-time]", root);
const scene = $("[data-study-scene]", root);
let total = 300;
let left = total;
let timer = null;
const note = document.createElement("div");
note.className = "play-live-note";
note.textContent = "The lamp is cold.";
time.insertAdjacentElement("afterend", note);
function draw() {
const done = 1 - left / total;
scene.style.setProperty("--lamp", String(0.18 + done * 0.72));
scene.style.setProperty("--glow", `${done * 70}px`);
const m = String(Math.floor(left / 60)).padStart(2, "0");
const s = String(left % 60).padStart(2, "0");
time.textContent = `${m}:${s}`;
if (left === 0) note.textContent = "Focus complete. The desk looks proud.";
else if (done > 0.66) note.textContent = "The page has warmed through.";
else if (done > 0.33) note.textContent = "The lamp has settled into its work.";
}
function start() {
if (timer) return;
timer = setInterval(() => {
left = Math.max(0, left - 1);
draw();
if (left === 0) pause();
}, 1000);
}
function pause() {
clearInterval(timer);
timer = null;
}
$("[data-study-start]", root).addEventListener("click", start);
$("[data-study-pause]", root).addEventListener("click", pause);
$("[data-study-reset]", root).addEventListener("click", () => {
pause();
left = total;
draw();
});
draw();
}
function sigil(root) {
const canvas = $("[data-sigil-canvas]", root);
const ctx = canvas.getContext("2d");
const initials = $("[data-sigil-initials]", root);
const motto = $("[data-sigil-motto]", root);
let wax = "#9c6b2f";
const waxButton = document.createElement("button");
waxButton.type = "button";
waxButton.textContent = "New wax";
$("[data-sigil-form]", root).appendChild(waxButton);
function draw() {
const text = (initials.value || "ZXH").toUpperCase();
const phrase = motto.value || "Learn, make, remember";
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#fbf7ec";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.translate(260, 260);
ctx.strokeStyle = wax;
ctx.lineWidth = 10;
ctx.beginPath();
ctx.arc(0, 0, 190, 0, Math.PI * 2);
ctx.stroke();
ctx.lineWidth = 2;
for (let i = 0; i < 12; i += 1) {
ctx.rotate(Math.PI / 6);
ctx.beginPath();
ctx.moveTo(0, -150);
ctx.lineTo(0, -185);
ctx.stroke();
}
ctx.rotate(-Math.PI * 2);
ctx.fillStyle = "#2a2118";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.font = "900 94px Georgia, serif";
ctx.fillText(text.slice(0, 4), 0, -10);
ctx.font = "700 22px Georgia, serif";
ctx.fillText(phrase.slice(0, 34), 0, 88);
ctx.setTransform(1, 0, 0, 1, 0, 0);
}
waxButton.addEventListener("click", () => {
wax = pick(["#9c6b2f", "#8a3f3f", "#486b57", "#3e5f8a", "#5f4b8b"]);
draw();
});
$("[data-sigil-form]", root).addEventListener("submit", (event) => {
event.preventDefault();
draw();
});
initials.addEventListener("input", draw);
motto.addEventListener("input", draw);
draw();
}
function rpg(root) {
const canvas = $("[data-rpg-canvas]", root);
const ctx = canvas.getContext("2d");
const els = {
speaker: $("[data-rpg-speaker]", root),
line: $("[data-rpg-line]", root),
room: $("[data-rpg-room]", root),
route: $("[data-rpg-route]", root),
hearts: $("[data-rpg-hearts]", root),
quests: $("[data-rpg-quests]", root),
inventory: $("[data-rpg-inventory]", root),
status: $("[data-rpg-status]", root)
};
const tile = 32;
const saveSlot = "hollow-archive";
const fallbackKey = "play:rpg:hollow-archive";
const items = {
lamp: { label: "Desk Lamp", room: "entrance", x: 10, y: 8, color: "#f2c94c" },
page: { label: "Loose Page", room: "stacks", x: 18, y: 5, color: "#f7efe0" },
key: { label: "Basement Key", room: "garden", x: 4, y: 11, color: "#d59b45" }
};
const npcs = {
archivist: { name: "Archivist", room: "entrance", x: 6, y: 6, color: "#b98bff" },
shade: { name: "Shy Shade", room: "stacks", x: 17, y: 9, color: "#6ed0d4" },
gate: { name: "Iron Door", room: "garden", x: 19, y: 10, color: "#8a8f98" }
};
const rooms = {
entrance: {
name: "Entrance",
floor: "#353029",
exits: [{ x: 22, y: 7, to: "stacks", px: 1, py: 7 }],
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 16], [23, 0, 1, 6], [23, 9, 1, 7], [8, 3, 1, 8], [14, 7, 5, 1]])
},
stacks: {
name: "Stacks",
floor: "#242d35",
exits: [{ x: 0, y: 7, to: "entrance", px: 22, py: 7 }, { x: 23, y: 12, to: "garden", px: 1, py: 12 }],
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 6], [0, 9, 1, 7], [23, 0, 1, 11], [23, 14, 1, 2], [4, 3, 2, 10], [10, 2, 2, 11], [16, 3, 2, 5]])
},
garden: {
name: "Moon Garden",
floor: "#21362e",
exits: [{ x: 0, y: 12, to: "stacks", px: 22, py: 12 }],
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 11], [0, 14, 1, 2], [23, 0, 1, 16], [7, 4, 10, 1], [7, 10, 1, 4], [13, 10, 1, 4]])
}
};
let state = freshState();
let running = false;
function freshState() {
return {
room: "entrance",
player: { x: 3, y: 7, facing: "down" },
inventory: [],
flags: {},
route: "Undecided",
hearts: 3,
ending: null,
message: { speaker: "Archivist", line: "The archive waits. Find the lamp, help the shade, then decide what to do with the locked door." }
};
}
function rects(sources) {
const set = new Set();
sources.forEach(([x, y, w, h]) => {
for (let yy = y; yy < y + h; yy += 1) for (let xx = x; xx < x + w; xx += 1) set.add(`${xx},${yy}`);
});
return set;
}
function draw() {
const room = rooms[state.room];
ctx.fillStyle = "#14110e";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < 16; y += 1) {
for (let x = 0; x < 24; x += 1) {
ctx.fillStyle = room.walls.has(`${x},${y}`) ? "#181716" : room.floor;
ctx.fillRect(x * tile, y * tile, tile, tile);
ctx.strokeStyle = "rgba(255,255,255,0.035)";
ctx.strokeRect(x * tile, y * tile, tile, tile);
}
}
room.exits.forEach((exit) => drawGlyph(exit.x, exit.y, "#c48a41", "door"));
Object.entries(items).forEach(([id, item]) => {
if (item.room === state.room && !state.inventory.includes(id)) drawGlyph(item.x, item.y, item.color, "item");
});
Object.values(npcs).forEach((npc) => {
if (npc.room === state.room) drawGlyph(npc.x, npc.y, npc.color, npc.name === "Iron Door" ? "doorNpc" : "npc");
});
drawPlayer();
renderHud();
requestAnimationFrame(draw);
}
function drawGlyph(x, y, color, kind) {
const px = x * tile;
const py = y * tile;
ctx.fillStyle = color;
if (kind === "item") {
ctx.fillRect(px + 10, py + 10, 12, 12);
ctx.fillStyle = "rgba(255,255,255,0.45)";
ctx.fillRect(px + 13, py + 7, 6, 6);
} else if (kind === "door" || kind === "doorNpc") {
ctx.fillRect(px + 7, py + 4, 18, 25);
ctx.fillStyle = "#211812";
ctx.fillRect(px + 20, py + 16, 3, 3);
} else {
ctx.beginPath();
ctx.arc(px + 16, py + 12, 9, 0, Math.PI * 2);
ctx.fill();
ctx.fillRect(px + 8, py + 20, 16, 8);
}
}
function drawPlayer() {
const px = state.player.x * tile;
const py = state.player.y * tile;
ctx.fillStyle = "#f35f5f";
ctx.beginPath();
ctx.moveTo(px + 16, py + 7);
ctx.bezierCurveTo(px + 2, py + 2, px + 1, py + 22, px + 16, py + 28);
ctx.bezierCurveTo(px + 31, py + 22, px + 30, py + 2, px + 16, py + 7);
ctx.fill();
ctx.fillStyle = "#fff8e8";
ctx.fillRect(px + 11, py + 13, 4, 4);
ctx.fillRect(px + 18, py + 13, 4, 4);
}
function renderHud() {
els.speaker.textContent = state.message.speaker;
els.line.textContent = state.ending ? endingLine() : state.message.line;
els.room.textContent = rooms[state.room].name;
els.route.textContent = state.route;
els.hearts.textContent = String(state.hearts);
els.inventory.innerHTML = state.inventory.length
? state.inventory.map((id) => `<li>${items[id].label}</li>`).join("")
: "<li>Empty</li>";
const questRows = [
["Find a light", state.inventory.includes("lamp")],
["Return the loose page to the shade", state.flags.shadeHelped],
["Open, force, or leave the iron door", Boolean(state.ending)]
];
els.quests.innerHTML = questRows.map(([text, done]) => `<li class="${done ? "is-done" : ""}">${done ? "Done: " : ""}${text}</li>`).join("");
}
function move(dx, dy, facing) {
if (!running || state.ending) return;
state.player.facing = facing;
const nx = state.player.x + dx;
const ny = state.player.y + dy;
const room = rooms[state.room];
const exit = room.exits.find((candidate) => candidate.x === nx && candidate.y === ny);
if (exit) {
state.room = exit.to;
state.player.x = exit.px;
state.player.y = exit.py;
say("Narrator", `You enter ${rooms[state.room].name}.`);
autosave();
return;
}
if (nx < 0 || ny < 0 || nx > 23 || ny > 15 || room.walls.has(`${nx},${ny}`) || npcAt(nx, ny)) return;
state.player.x = nx;
state.player.y = ny;
const item = itemAt(nx, ny);
if (item) take(item);
}
function act() {
if (!running) return start();
if (state.ending) return;
const front = inFront();
const npc = npcAt(front.x, front.y);
if (npc) talk(npc);
else {
const here = itemAt(state.player.x, state.player.y);
if (here) take(here);
else say("Narrator", "Dust moves in the light. Nothing asks to be changed here.");
}
autosave();
}
function inFront() {
const delta = { up: [0, -1], down: [0, 1], left: [-1, 0], right: [1, 0] }[state.player.facing] || [0, 1];
return { x: state.player.x + delta[0], y: state.player.y + delta[1] };
}
function itemAt(x, y) {
return Object.keys(items).find((id) => {
const item = items[id];
return item.room === state.room && item.x === x && item.y === y && !state.inventory.includes(id);
});
}
function npcAt(x, y) {
return Object.keys(npcs).find((id) => {
const npc = npcs[id];
return npc.room === state.room && npc.x === x && npc.y === y;
});
}
function take(id) {
state.inventory.push(id);
if (id === "lamp") state.route = "Gentle";
if (id === "key" && !state.flags.shadeHelped) state.route = "Power";
say("Found", `${items[id].label} joined your inventory.`);
}
function talk(id) {
if (id === "archivist") {
if (!state.inventory.includes("lamp")) say("Archivist", "Take the lamp from the lower desk. The stacks dislike being crossed in the dark.");
else if (!state.flags.shadeHelped) say("Archivist", "A loose page has gone missing. The quiet reader in the stacks knows where it belongs.");
else say("Archivist", "You have been kind to a forgotten page. The garden door will remember that.");
}
if (id === "shade") {
if (!state.inventory.includes("page")) say("Shy Shade", "I lost the page with my name on it. It fell somewhere nearby.");
else {
state.flags.shadeHelped = true;
state.inventory = state.inventory.filter((item) => item !== "page");
state.route = "Mercy";
say("Shy Shade", "You returned my page instead of keeping it. Take the honest route through the garden.");
}
}
if (id === "gate") {
if (state.flags.shadeHelped) end("mercy");
else if (state.inventory.includes("key")) end("power");
else end("quiet");
}
}
function end(kind) {
state.ending = kind;
state.route = kind === "mercy" ? "Mercy" : kind === "power" ? "Power" : "Quiet";
say("Ending", endingLine());
save();
}
function endingLine() {
if (state.ending === "mercy") return "Mercy ending: the iron door opens without a sound, and every returned page remembers your name.";
if (state.ending === "power") return "Power ending: the key turns, but the archive grows colder around the missing page.";
if (state.ending === "quiet") return "Quiet ending: you leave the locked door alone. Some mysteries stay intact.";
return state.message.line;
}
function say(speaker, line) {
state.message = { speaker, line };
}
function start() {
running = true;
say("Archivist", "Walk the archive. Speak gently, or take what you need. The route will notice.");
els.status.textContent = "Started. Progress autosaves after room changes and actions.";
}
async function save() {
localStorage.setItem(fallbackKey, JSON.stringify(state));
try {
const response = await fetch(`/api/play/rpg/save/${saveSlot}`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ payload: state })
});
if (!response.ok) throw new Error(`Save failed: ${response.status}`);
els.status.textContent = "Saved to backend.";
} catch (_error) {
els.status.textContent = "Saved locally. Backend save API was not reachable.";
}
}
async function load() {
try {
const response = await fetch(`/api/play/rpg/save/${saveSlot}`);
if (response.ok) {
const data = await response.json();
state = normalizeState(data.payload);
running = true;
els.status.textContent = "Loaded from backend.";
return;
}
} catch (_error) {
/* Fall through to local save. */
}
const local = localStorage.getItem(fallbackKey);
if (local) {
state = normalizeState(JSON.parse(local));
running = true;
els.status.textContent = "Loaded local save.";
} else {
els.status.textContent = "No save found.";
}
}
function normalizeState(candidate) {
return Object.assign(freshState(), candidate || {}, {
player: Object.assign(freshState().player, (candidate && candidate.player) || {}),
inventory: Array.isArray(candidate && candidate.inventory) ? candidate.inventory.filter((id) => items[id]) : [],
flags: Object.assign({}, (candidate && candidate.flags) || {}),
message: Object.assign(freshState().message, (candidate && candidate.message) || {})
});
}
function autosave() {
save();
}
$("[data-rpg-start]", root).addEventListener("click", start);
$("[data-rpg-save]", root).addEventListener("click", save);
$("[data-rpg-load]", root).addEventListener("click", load);
$("[data-rpg-reset]", root).addEventListener("click", async () => {
state = freshState();
running = false;
localStorage.removeItem(fallbackKey);
try {
await fetch(`/api/play/rpg/save/${saveSlot}`, { method: "DELETE" });
els.status.textContent = "Reset and cleared backend save.";
} catch (_error) {
els.status.textContent = "Reset locally. Backend save API was not reachable.";
}
});
$("[data-rpg-act]", root).addEventListener("click", act);
$$("[data-rpg-move]", root).forEach((button) => {
const moves = { up: [0, -1, "up"], down: [0, 1, "down"], left: [-1, 0, "left"], right: [1, 0, "right"] };
button.addEventListener("click", () => move(...moves[button.dataset.rpgMove]));
});
window.addEventListener("keydown", (event) => {
if (!root.isConnected) return;
const tag = event.target.tagName;
if (tag === "INPUT" || tag === "TEXTAREA") return;
const keys = {
ArrowUp: [0, -1, "up"], w: [0, -1, "up"],
ArrowDown: [0, 1, "down"], s: [0, 1, "down"],
ArrowLeft: [-1, 0, "left"], a: [-1, 0, "left"],
ArrowRight: [1, 0, "right"], d: [1, 0, "right"]
};
if (keys[event.key]) {
event.preventDefault();
move(...keys[event.key]);
}
if (event.key === " " || event.key === "Enter") {
event.preventDefault();
act();
}
});
draw();
load();
}
function setupSortable(container, _render, after) {
let dragged = null;
container.addEventListener("dragstart", (event) => {
dragged = event.target.closest("[draggable='true']");
if (dragged) event.dataTransfer.effectAllowed = "move";
});
container.addEventListener("dragover", (event) => {
event.preventDefault();
const target = event.target.closest("[draggable='true']");
if (!dragged || !target || target === dragged) return;
const rect = target.getBoundingClientRect();
const before = event.clientY < rect.top + rect.height / 2 || event.clientX < rect.left + rect.width / 2;
container.insertBefore(dragged, before ? target : target.nextSibling);
after();
});
container.addEventListener("dragend", () => {
dragged = null;
after();
});
}
function pick(items) {
return items[Math.floor(Math.random() * items.length)];
}
})();

646
assets/styles/play.css Normal file
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@@ -0,0 +1,646 @@
.play-root {
--play-ink: #2a2118;
--play-paper: color-mix(in oklab, var(--surface) 86%, #f4ead2 14%);
--play-brass: #9c6b2f;
--play-green: #486b57;
--play-red: #8a3f3f;
--play-blue: #3e5f8a;
max-width: 1100px;
margin: 2rem auto 4rem;
padding: 0 1rem;
}
.play-root * {
box-sizing: border-box;
}
.play-root.is-odd {
filter: saturate(1.08) contrast(1.02);
}
.play-hero,
.play-console,
.play-tool {
border: 1px solid var(--border);
border-radius: 8px;
background: var(--play-paper);
box-shadow: 0 18px 45px rgba(35, 26, 16, 0.08);
}
.play-hero {
display: grid;
grid-template-columns: minmax(0, 1.2fr) minmax(280px, 0.8fr);
align-items: center;
gap: 2rem;
padding: clamp(1.25rem, 4vw, 3rem);
overflow: hidden;
}
.play-kicker {
margin: 0 0 0.45rem;
color: var(--play-brass);
font-size: 0.78rem;
font-weight: 700;
letter-spacing: 0.12em;
text-transform: uppercase;
}
.play-hero h1,
.play-page-head h1 {
margin: 0;
color: var(--heading);
}
.play-lede,
.play-page-head p {
max-width: 62ch;
margin-top: 0.75rem;
color: var(--muted);
}
.play-orbit {
position: relative;
aspect-ratio: 1;
min-height: 300px;
border: 1px dashed color-mix(in oklab, var(--border) 70%, var(--play-brass));
border-radius: 50%;
background:
linear-gradient(90deg, transparent 49.8%, color-mix(in oklab, var(--border) 70%, transparent) 50%, transparent 50.2%),
linear-gradient(0deg, transparent 49.8%, color-mix(in oklab, var(--border) 70%, transparent) 50%, transparent 50.2%);
}
.play-orbit::after {
content: "PLAY";
position: absolute;
inset: 35%;
display: grid;
place-items: center;
border-radius: 50%;
border: 1px solid var(--border);
color: var(--muted);
font-weight: 800;
letter-spacing: 0.16em;
}
.play-orbit__node {
position: absolute;
width: 42px;
height: 42px;
border: 1px solid var(--border);
border-radius: 50%;
background: var(--surface);
color: var(--fg);
cursor: pointer;
transform: translate(-50%, -50%);
}
.play-orbit__node.is-active,
.play-orbit__node:hover {
background: var(--play-brass);
color: #fff8e8;
}
.play-console {
display: grid;
grid-template-columns: minmax(0, 1fr) auto;
gap: 1rem;
margin: 1rem 0;
padding: 1rem;
}
.play-console__screen {
min-height: 190px;
padding: 1.25rem;
border-radius: 6px;
background:
repeating-linear-gradient(0deg, rgba(0, 0, 0, 0.025), rgba(0, 0, 0, 0.025) 1px, transparent 1px, transparent 7px),
color-mix(in oklab, var(--surface) 92%, var(--play-green) 8%);
}
.play-console__screen h2 {
margin: 0.2rem 0 0.5rem;
}
.play-whisper,
.play-live-note {
margin: 0.7rem 0 0;
color: var(--muted);
font-size: 0.92rem;
font-style: italic;
}
.play-console__eyebrow {
margin: 0;
color: var(--play-green);
font-weight: 800;
text-transform: uppercase;
}
.play-console__controls {
display: flex;
flex-wrap: wrap;
gap: 0.6rem;
align-content: start;
}
.play-root button,
.play-primary,
.sigil-form button {
min-height: 42px;
border: 1px solid color-mix(in oklab, var(--border) 70%, var(--play-brass));
border-radius: 6px;
padding: 0.55rem 0.85rem;
background: var(--surface);
color: var(--fg);
font: inherit;
cursor: pointer;
}
.play-root button:hover,
.play-primary:hover,
.sigil-form button:hover {
background: var(--play-ink);
color: #fff8e8;
text-decoration: none;
}
.play-primary {
display: inline-flex;
align-items: center;
justify-content: center;
margin-top: 0.5rem;
background: var(--play-brass);
color: #fff8e8;
font-weight: 800;
}
.play-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(210px, 1fr));
gap: 0.8rem;
}
.play-grid a {
min-height: 135px;
padding: 1rem;
border: 1px solid var(--border);
border-radius: 8px;
background: color-mix(in oklab, var(--surface) 88%, var(--play-paper) 12%);
color: var(--fg);
transition: transform 160ms ease, border-color 160ms ease, background 160ms ease;
}
.play-grid a:hover,
.play-grid a.is-active {
transform: translateY(-3px);
border-color: var(--play-brass);
background: color-mix(in oklab, var(--surface) 76%, var(--play-brass) 24%);
text-decoration: none;
}
.play-grid span {
display: block;
color: var(--muted);
font-size: 0.8rem;
font-weight: 800;
}
.play-grid strong {
display: block;
margin-top: 2rem;
color: var(--heading);
font-size: 1.05rem;
}
.play-back {
display: inline-flex;
margin-bottom: 1rem;
color: var(--muted);
}
.play-page-head {
margin-bottom: 1rem;
}
.play-tool {
padding: 1rem;
}
.play-scorebar {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.75rem;
margin-bottom: 1rem;
color: var(--muted);
}
.memory-board {
display: grid;
grid-template-columns: repeat(4, minmax(72px, 1fr));
gap: 0.7rem;
}
.memory-card {
aspect-ratio: 1.08;
border: 1px solid var(--border);
border-radius: 8px;
background:
radial-gradient(circle at 50% 38%, rgba(246, 216, 137, 0.15), transparent 28%),
linear-gradient(135deg, #211812, var(--play-ink));
color: #e7c978;
font-size: clamp(1.3rem, 4vw, 2.2rem);
font-weight: 900;
transform: rotate(var(--tilt, 0deg));
transition: transform 180ms ease, background 180ms ease, color 180ms ease;
}
.memory-card.is-open,
.memory-card.is-matched,
.memory-card.is-peeking {
background: color-mix(in oklab, var(--surface) 72%, var(--play-green) 28%);
color: var(--fg);
transform: rotate(0deg) translateY(-2px);
}
.memory-card.is-matched {
outline: 2px solid color-mix(in oklab, var(--play-brass) 70%, transparent);
}
.play-canvas,
.sigil-canvas {
display: block;
width: 100%;
max-height: 70vh;
border: 1px solid var(--border);
border-radius: 8px;
background: #18130f;
}
.poem-tool {
display: grid;
gap: 1rem;
}
.poem-slip {
min-height: 220px;
padding: 1.2rem;
border: 1px solid var(--border);
border-radius: 8px;
background: var(--surface);
font-family: Georgia, "Times New Roman", serif;
font-size: 1.25rem;
line-height: 1.7;
}
.poem-slip[data-stamp]:not([data-stamp=""])::after {
content: attr(data-stamp);
display: inline-block;
margin-top: 1rem;
padding: 0.2rem 0.5rem;
border: 2px solid var(--play-red);
color: var(--play-red);
font-size: 0.75rem;
font-weight: 800;
text-transform: uppercase;
transform: rotate(-4deg);
}
.bookshelf,
.timeline-list {
display: flex;
flex-wrap: wrap;
gap: 0.75rem;
align-items: stretch;
}
.book-spine,
.timeline-card {
touch-action: none;
border: 1px solid var(--border);
border-radius: 7px;
padding: 0.8rem;
background: var(--surface);
cursor: grab;
user-select: none;
}
.book-spine {
width: 120px;
min-height: 230px;
writing-mode: vertical-rl;
text-orientation: mixed;
color: #fff8e8;
font-weight: 800;
}
.book-spine:nth-child(3n+1) { background: var(--play-red); }
.book-spine:nth-child(3n+2) { background: var(--play-green); }
.book-spine:nth-child(3n+3) { background: var(--play-blue); }
.booklet {
flex: 1 1 220px;
min-height: 110px;
padding: 0.9rem;
border: 1px dashed var(--play-brass);
border-radius: 7px;
background: color-mix(in oklab, var(--surface) 74%, var(--play-brass) 26%);
font-family: Georgia, "Times New Roman", serif;
font-weight: 700;
}
.timeline-list {
flex-direction: column;
}
.timeline-card {
display: grid;
grid-template-columns: 5rem 1fr;
gap: 1rem;
}
.timeline-card span {
color: var(--play-brass);
font-weight: 900;
}
.recipe-tool {
display: grid;
grid-template-columns: minmax(180px, 280px) minmax(0, 1fr);
gap: 1rem;
align-items: center;
}
.recipe-wheel {
aspect-ratio: 1;
width: 100%;
border-radius: 50% !important;
background:
conic-gradient(from 0deg, var(--play-red), var(--play-brass), var(--play-green), var(--play-blue), var(--play-red));
color: #fff8e8 !important;
font-weight: 900;
transition: transform 900ms cubic-bezier(.18, .88, .2, 1.15);
}
.recipe-result {
display: grid;
gap: 0.7rem;
padding: 0;
margin: 0;
list-style: none;
}
.recipe-result li {
padding: 0.85rem;
border: 1px solid var(--border);
border-radius: 7px;
background: var(--surface);
}
.terminal-tool {
background: #15120e;
color: #f2e3bd;
}
.terminal-log {
min-height: 310px;
max-height: 460px;
overflow: auto;
padding: 1rem;
border: 1px solid rgba(242, 227, 189, 0.2);
border-radius: 7px;
font-family: ui-monospace, SFMono-Regular, Consolas, monospace;
white-space: pre-wrap;
}
.terminal-form {
display: flex;
gap: 0.6rem;
margin-top: 0.8rem;
}
.terminal-form label {
display: flex;
flex: 1;
align-items: center;
gap: 0.5rem;
}
.terminal-form input,
.sigil-form input {
width: 100%;
border: 1px solid var(--border);
border-radius: 6px;
padding: 0.65rem;
background: var(--surface);
color: var(--fg);
font: inherit;
}
.study-tool {
display: grid;
justify-items: center;
gap: 1rem;
}
.study-scene {
position: relative;
width: min(100%, 520px);
aspect-ratio: 1.6;
border: 1px solid var(--border);
border-radius: 8px;
background:
radial-gradient(circle at 50% 22%, rgba(244, 210, 113, var(--lamp, 0.18)), transparent 30%),
linear-gradient(#27211b 0 62%, #4b3425 62% 100%);
overflow: hidden;
}
.study-scene span {
position: absolute;
left: 42%;
bottom: 30%;
width: 16%;
height: 38%;
border-radius: 50% 50% 6px 6px;
background: #b88639;
box-shadow: 0 0 calc(20px + var(--glow, 0px)) rgba(244, 210, 113, 0.7);
}
.study-time {
font-size: clamp(2.4rem, 8vw, 5rem);
font-weight: 900;
font-variant-numeric: tabular-nums;
}
.sigil-tool {
display: grid;
grid-template-columns: minmax(240px, 320px) minmax(0, 520px);
gap: 1rem;
align-items: start;
}
.sigil-form {
display: grid;
gap: 0.85rem;
}
.sigil-form label {
display: grid;
gap: 0.35rem;
color: var(--muted);
}
.sigil-canvas {
background: var(--surface);
}
.rpg-shell {
display: grid;
grid-template-columns: minmax(0, 768px) minmax(260px, 1fr);
gap: 1rem;
align-items: start;
}
.rpg-stage {
display: grid;
gap: 0.75rem;
}
.rpg-canvas {
display: block;
width: 100%;
aspect-ratio: 1.5;
image-rendering: pixelated;
border: 2px solid #18130f;
border-radius: 8px;
background: #14110e;
}
.rpg-dialogue,
.rpg-panel {
border: 1px solid var(--border);
border-radius: 8px;
background: color-mix(in oklab, var(--surface) 86%, #18130f 14%);
}
.rpg-dialogue {
min-height: 118px;
padding: 0.9rem;
}
.rpg-dialogue strong,
.rpg-list h2 {
color: var(--heading);
}
.rpg-dialogue p,
.rpg-status {
margin: 0.35rem 0 0;
color: var(--muted);
}
.rpg-panel {
display: grid;
gap: 1rem;
padding: 1rem;
}
.rpg-actions,
.rpg-mobile-pad {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 0.5rem;
}
.rpg-mobile-pad {
grid-template-columns: repeat(3, minmax(0, 1fr));
}
.rpg-mobile-pad [data-rpg-move="up"],
.rpg-mobile-pad [data-rpg-move="down"] {
grid-column: 2;
}
.rpg-mobile-pad [data-rpg-move="left"] {
grid-column: 1;
}
.rpg-mobile-pad [data-rpg-act] {
grid-column: 2;
}
.rpg-mobile-pad [data-rpg-move="right"] {
grid-column: 3;
}
.rpg-stats {
display: grid;
gap: 0.55rem;
margin: 0;
}
.rpg-stats div {
display: flex;
justify-content: space-between;
gap: 1rem;
padding-bottom: 0.45rem;
border-bottom: 1px solid var(--border);
}
.rpg-stats dt,
.rpg-list h2 {
margin: 0;
color: var(--muted);
font-size: 0.78rem;
font-weight: 800;
text-transform: uppercase;
}
.rpg-stats dd {
margin: 0;
font-weight: 800;
}
.rpg-list ul {
display: grid;
gap: 0.45rem;
margin: 0.45rem 0 0;
padding: 0;
list-style: none;
}
.rpg-list li {
padding: 0.55rem;
border: 1px solid var(--border);
border-radius: 6px;
background: var(--surface);
}
.rpg-list li.is-done {
border-color: color-mix(in oklab, var(--play-green) 70%, var(--border));
background: color-mix(in oklab, var(--surface) 72%, var(--play-green) 28%);
}
@media (max-width: 760px) {
.play-hero,
.play-console,
.recipe-tool,
.sigil-tool,
.rpg-shell {
grid-template-columns: 1fr;
}
.play-orbit {
min-height: 260px;
}
.memory-board {
grid-template-columns: repeat(3, minmax(64px, 1fr));
}
.book-spine {
width: calc(50% - 0.4rem);
min-height: 160px;
}
}

View File

@@ -204,6 +204,7 @@ FMT / ARGS are passed to `format'."
"media.css" "media.css"
"wird-tracker.css" "wird-tracker.css"
"zhd.css" "zhd.css"
"play.css"
) )
"\n") "\n")
"\n" "\n"
@@ -223,6 +224,7 @@ FMT / ARGS are passed to `format'."
"sitemap-interactive.js" "sitemap-interactive.js"
"wird-tracker.js" "wird-tracker.js"
"zhd.js" "zhd.js"
"play.js"
) )
"\n") "\n")
(format "<script src=\"%s\"></script> (format "<script src=\"%s\"></script>
@@ -282,6 +284,7 @@ FMT / ARGS are passed to `format'."
<a href=\"/\">Home</a> <a href=\"/\">Home</a>
<a href=\"/blogs/blogs-list.html\">Blogs</a> <a href=\"/blogs/blogs-list.html\">Blogs</a>
<a href=\"/posts/career/career-list.html\">Career</a> <a href=\"/posts/career/career-list.html\">Career</a>
<a href=\"/play.html\">Play</a>
<a href=\"https://zone.zainezq.com\">Dashboard</a> <a href=\"https://zone.zainezq.com\">Dashboard</a>
</nav> </nav>
<div class=\"site-actions\"> <div class=\"site-actions\">

View File

@@ -67,6 +67,11 @@
<span class="db-qn-label">Sitemap</span> <span class="db-qn-label">Sitemap</span>
<span class="db-qn-meta">map</span> <span class="db-qn-meta">map</span>
</a> </a>
<a class="db-qn-item db-qn-item--play" href="/play.html" data-keywords="play games interactive experiments fun">
<span class="db-qn-icon"></span>
<span class="db-qn-label">Play</span>
<span class="db-qn-meta">lab</span>
</a>
<a class="db-qn-item db-qn-item--status" href="/home/status.html" data-keywords="status services uptime home"> <a class="db-qn-item db-qn-item--status" href="/home/status.html" data-keywords="status services uptime home">
<span class="db-qn-icon"></span> <span class="db-qn-icon"></span>
<span class="db-qn-label">Status</span> <span class="db-qn-label">Status</span>

57
play.org Normal file
View File

@@ -0,0 +1,57 @@
#+TITLE: Play
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-hub" data-play-page="hub">
<section class="play-hero" aria-labelledby="play-title">
<div>
<p class="play-kicker">Interactive wing</p>
<h1 id="play-title">Play</h1>
<p class="play-lede">A small cabinet of browser toys, puzzles, sketch surfaces, and quiet experiments.</p>
</div>
<div class="play-orbit" aria-hidden="true">
<button class="play-orbit__node is-active" type="button" data-index="0">1</button>
<button class="play-orbit__node" type="button" data-index="1">2</button>
<button class="play-orbit__node" type="button" data-index="2">3</button>
<button class="play-orbit__node" type="button" data-index="3">4</button>
<button class="play-orbit__node" type="button" data-index="4">5</button>
<button class="play-orbit__node" type="button" data-index="5">6</button>
<button class="play-orbit__node" type="button" data-index="6">7</button>
<button class="play-orbit__node" type="button" data-index="7">8</button>
<button class="play-orbit__node" type="button" data-index="8">9</button>
<button class="play-orbit__node" type="button" data-index="9">10</button>
<button class="play-orbit__node" type="button" data-index="10">11</button>
</div>
</section>
<section class="play-console" aria-label="Play chooser">
<div class="play-console__screen">
<p class="play-console__eyebrow" id="play-hub-kind">Game</p>
<h2 id="play-hub-title">Memory Cabinet</h2>
<p id="play-hub-desc">Turn over cards and match small fragments from the family archive.</p>
<a class="play-primary" id="play-hub-link" href="/play/memory.html">Enter</a>
</div>
<div class="play-console__controls">
<button type="button" data-play-prev>Previous</button>
<button type="button" data-play-random>Random</button>
<button type="button" data-play-next>Next</button>
</div>
</section>
<nav class="play-grid" id="play-grid" aria-label="Play pages">
<a href="/play/memory.html" data-kind="Game" data-desc="Turn over cards and match small fragments from the family archive."><span>01</span><strong>Memory Cabinet</strong></a>
<a href="/play/constellation.html" data-kind="Sketch" data-desc="Draw a star map by connecting points, then name the constellation."><span>02</span><strong>Constellation Desk</strong></a>
<a href="/play/poem.html" data-kind="Generator" data-desc="Compose tiny academic marginalia with a hand-cranked phrase machine."><span>03</span><strong>Marginalia Machine</strong></a>
<a href="/play/bookshelf.html" data-kind="Puzzle" data-desc="Sort a shelf of invented books into a pleasing order before the bell."><span>04</span><strong>Bookshelf Sort</strong></a>
<a href="/play/recipe.html" data-kind="Spinner" data-desc="Spin a family supper wheel and collect a playful menu."><span>05</span><strong>Supper Wheel</strong></a>
<a href="/play/timeline.html" data-kind="Puzzle" data-desc="Drag family-site milestones into chronological order."><span>06</span><strong>Timeline Tangle</strong></a>
<a href="/play/ink.html" data-kind="Canvas" data-desc="Make a living ink pond with ripples, trails, and quiet motion."><span>07</span><strong>Ink Pond</strong></a>
<a href="/play/terminal.html" data-kind="Story" data-desc="Explore a tiny command-line adventure hidden in the archive."><span>08</span><strong>Archive Terminal</strong></a>
<a href="/play/study.html" data-kind="Timer" data-desc="Run a focus timer that grows a little desk scene as time passes."><span>09</span><strong>Study Lamp</strong></a>
<a href="/play/sigil.html" data-kind="Maker" data-desc="Generate a small personal sigil from initials, colors, and motto."><span>10</span><strong>Sigil Press</strong></a>
<a href="/play/rpg.html" data-kind="RPG" data-desc="Explore a 2D archive, gather items, resolve quests, save progress, and choose a route."><span>11</span><strong>Hollow Archive</strong></a>
</nav>
</main>
#+END_EXPORT

22
play/bookshelf.org Normal file
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@@ -0,0 +1,22 @@
#+TITLE: Bookshelf Sort
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="bookshelf">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">04 / Puzzle</p>
<h1>Bookshelf Sort</h1>
<p>Drag the books into alphabetical order by title.</p>
</header>
<section class="play-tool">
<div class="play-scorebar">
<span data-bookshelf-status>Unsorted</span>
<button type="button" data-bookshelf-shuffle>Shuffle</button>
</div>
<div class="bookshelf" data-bookshelf aria-label="Sortable bookshelf"></div>
</section>
</main>
#+END_EXPORT

22
play/constellation.org Normal file
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@@ -0,0 +1,22 @@
#+TITLE: Constellation Desk
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="constellation">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">02 / Sketch</p>
<h1>Constellation Desk</h1>
<p>Click stars to connect them. Reset the plate when the sky becomes too busy.</p>
</header>
<section class="play-tool">
<div class="play-scorebar">
<span>Lines: <strong data-star-lines>0</strong></span>
<button type="button" data-star-reset>Clear</button>
</div>
<canvas class="play-canvas star-canvas" width="900" height="520" data-star-canvas></canvas>
</section>
</main>
#+END_EXPORT

18
play/ink.org Normal file
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@@ -0,0 +1,18 @@
#+TITLE: Ink Pond
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="ink">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">07 / Canvas</p>
<h1>Ink Pond</h1>
<p>Move across the page to stir the pond. Click to drop a darker blot.</p>
</header>
<section class="play-tool">
<canvas class="play-canvas ink-canvas" width="900" height="520" data-ink-canvas></canvas>
</section>
</main>
#+END_EXPORT

25
play/memory.org Normal file
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@@ -0,0 +1,25 @@
#+TITLE: Memory Cabinet
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="memory">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">01 / Game</p>
<h1>Memory Cabinet</h1>
<p>Match six pairs of archive cards. Fewer turns is better.</p>
</header>
<section class="play-tool memory-tool">
<div class="play-scorebar">
<span>Turns: <strong data-memory-turns>0</strong></span>
<span>Matches: <strong data-memory-matches>0</strong>/6</span>
<span data-memory-message>Cards are shuffled.</span>
<button type="button" data-memory-peek>Peek</button>
<button type="button" data-memory-reset>Reset</button>
</div>
<div class="memory-board" data-memory-board aria-label="Memory card board"></div>
</section>
</main>
#+END_EXPORT

19
play/poem.org Normal file
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@@ -0,0 +1,19 @@
#+TITLE: Marginalia Machine
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="poem">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">03 / Generator</p>
<h1>Marginalia Machine</h1>
<p>Press the lever to assemble tiny notes from the edge of an imaginary notebook.</p>
</header>
<section class="play-tool poem-tool">
<button class="play-primary" type="button" data-poem-generate>Turn the lever</button>
<div class="poem-slip" data-poem-output aria-live="polite"></div>
</section>
</main>
#+END_EXPORT

19
play/recipe.org Normal file
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@@ -0,0 +1,19 @@
#+TITLE: Supper Wheel
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="recipe">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">05 / Spinner</p>
<h1>Supper Wheel</h1>
<p>Spin for a cheerful menu: base, main, side, and table note.</p>
</header>
<section class="play-tool recipe-tool">
<button class="recipe-wheel" type="button" data-recipe-spin aria-label="Spin supper wheel">Spin</button>
<ul class="recipe-result" data-recipe-result></ul>
</section>
</main>
#+END_EXPORT

60
play/rpg.org Normal file
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@@ -0,0 +1,60 @@
#+TITLE: Hollow Archive
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page rpg-root" data-play-page="rpg">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">11 / Role Playing Game</p>
<h1>Hollow Archive</h1>
<p>A tiny 2D RPG base: move through rooms, speak with characters, collect items, complete quests, save progress, and steer the ending.</p>
</header>
<section class="play-tool rpg-shell" aria-label="Hollow Archive game">
<div class="rpg-stage">
<canvas class="rpg-canvas" width="768" height="512" data-rpg-canvas></canvas>
<div class="rpg-dialogue" data-rpg-dialogue aria-live="polite">
<strong data-rpg-speaker>Archivist</strong>
<p data-rpg-line>Press Start to enter the archive.</p>
</div>
</div>
<aside class="rpg-panel" aria-label="Game controls and progress">
<div class="rpg-actions">
<button type="button" data-rpg-start>Start</button>
<button type="button" data-rpg-save>Save</button>
<button type="button" data-rpg-load>Load</button>
<button type="button" data-rpg-reset>Reset</button>
</div>
<div class="rpg-mobile-pad" aria-label="Movement controls">
<button type="button" data-rpg-move="up">Up</button>
<button type="button" data-rpg-move="left">Left</button>
<button type="button" data-rpg-act>Act</button>
<button type="button" data-rpg-move="right">Right</button>
<button type="button" data-rpg-move="down">Down</button>
</div>
<dl class="rpg-stats">
<div><dt>Room</dt><dd data-rpg-room>Entrance</dd></div>
<div><dt>Route</dt><dd data-rpg-route>Undecided</dd></div>
<div><dt>Hearts</dt><dd data-rpg-hearts>3</dd></div>
</dl>
<section class="rpg-list">
<h2>Quests</h2>
<ul data-rpg-quests></ul>
</section>
<section class="rpg-list">
<h2>Inventory</h2>
<ul data-rpg-inventory></ul>
</section>
<p class="rpg-status" data-rpg-status>Keyboard: arrows or WASD to move, Space or Enter to act.</p>
</aside>
</section>
</main>
#+END_EXPORT

23
play/sigil.org Normal file
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@@ -0,0 +1,23 @@
#+TITLE: Sigil Press
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="sigil">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">10 / Maker</p>
<h1>Sigil Press</h1>
<p>Enter initials and a motto to stamp a little academic seal.</p>
</header>
<section class="play-tool sigil-tool">
<form class="sigil-form" data-sigil-form>
<label>Initials <input maxlength="4" value="ZXH" data-sigil-initials /></label>
<label>Motto <input maxlength="34" value="Learn, make, remember" data-sigil-motto /></label>
<button type="submit">Press</button>
</form>
<canvas class="sigil-canvas" width="520" height="520" data-sigil-canvas></canvas>
</section>
</main>
#+END_EXPORT

24
play/study.org Normal file
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@@ -0,0 +1,24 @@
#+TITLE: Study Lamp
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="study">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">09 / Timer</p>
<h1>Study Lamp</h1>
<p>Start a short focus session and let the desk scene warm up.</p>
</header>
<section class="play-tool study-tool">
<div class="study-scene" data-study-scene><span></span></div>
<div class="study-time" data-study-time>05:00</div>
<div class="play-console__controls">
<button type="button" data-study-start>Start</button>
<button type="button" data-study-pause>Pause</button>
<button type="button" data-study-reset>Reset</button>
</div>
</section>
</main>
#+END_EXPORT

22
play/terminal.org Normal file
View File

@@ -0,0 +1,22 @@
#+TITLE: Archive Terminal
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="terminal">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">08 / Story</p>
<h1>Archive Terminal</h1>
<p>Try commands such as help, look, open drawer, read note, map, hum, save, and clear.</p>
</header>
<section class="play-tool terminal-tool">
<div class="terminal-log" data-terminal-log aria-live="polite"></div>
<form class="terminal-form" data-terminal-form>
<label><span>&gt;</span><input data-terminal-input autocomplete="off" /></label>
<button type="submit">Run</button>
</form>
</section>
</main>
#+END_EXPORT

22
play/timeline.org Normal file
View File

@@ -0,0 +1,22 @@
#+TITLE: Timeline Tangle
#+OPTIONS: num:nil title:nil toc:nil
#+NO_SIDENOTES: t
#+DATE: <2026-05-09 Sat>
#+BEGIN_EXPORT html
<main class="play-root play-page" data-play-page="timeline">
<a class="play-back" href="/play.html">Back to Play</a>
<header class="play-page-head">
<p class="play-kicker">06 / Puzzle</p>
<h1>Timeline Tangle</h1>
<p>Drag the cards from earliest to latest.</p>
</header>
<section class="play-tool">
<div class="play-scorebar">
<span data-timeline-status>Arrange the cards</span>
<button type="button" data-timeline-shuffle>Shuffle</button>
</div>
<div class="timeline-list" data-timeline-list></div>
</section>
</main>
#+END_EXPORT

View File

@@ -4,7 +4,7 @@
See the categories: @@html:<a href="../home/categories.html">Categories</a>@@ See the categories: @@html:<a href="../home/categories.html">Categories</a>@@
* Posts: * Posts:
- [[file:career/career-list.org][Career List]] @@html:<span class="post-date">09-05-2026 20:13</span>@@ - [[file:career/career-list.org][Career List]] @@html:<span class="post-date">09-05-2026 22:35</span>@@
- [[file:career/ha-dr.org][High Availability, Disaster Recovery and Business Continuity]] @@html:<span class="post-date">11-03-2026 17:18</span>@@ @@html:<a href="/tags/learning.html"><span class="post-tag">learning</span></a>@@ @@html:<a href="/tags/notes.html"><span class="post-tag">notes</span></a>@@ - [[file:career/ha-dr.org][High Availability, Disaster Recovery and Business Continuity]] @@html:<span class="post-date">11-03-2026 17:18</span>@@ @@html:<a href="/tags/learning.html"><span class="post-tag">learning</span></a>@@ @@html:<a href="/tags/notes.html"><span class="post-tag">notes</span></a>@@
- [[file:career/javascript.org][Understands the Javascript language]] @@html:<span class="post-date">11-03-2026 16:52</span>@@ @@html:<a href="/tags/learning.html"><span class="post-tag">learning</span></a>@@ @@html:<a href="/tags/notes.html"><span class="post-tag">notes</span></a>@@ - [[file:career/javascript.org][Understands the Javascript language]] @@html:<span class="post-date">11-03-2026 16:52</span>@@ @@html:<a href="/tags/learning.html"><span class="post-tag">learning</span></a>@@ @@html:<a href="/tags/notes.html"><span class="post-tag">notes</span></a>@@
- [[file:career/restful-api.org][Restful API]] @@html:<span class="post-date">15-02-2026 23:00</span>@@ @@html:<a href="/tags/learning.html"><span class="post-tag">learning</span></a>@@ @@html:<a href="/tags/notes.html"><span class="post-tag">notes</span></a>@@ - [[file:career/restful-api.org][Restful API]] @@html:<span class="post-date">15-02-2026 23:00</span>@@ @@html:<a href="/tags/learning.html"><span class="post-tag">learning</span></a>@@ @@html:<a href="/tags/notes.html"><span class="post-tag">notes</span></a>@@

View File

@@ -10,21 +10,21 @@
- [[file:home/guide/setup.org][Setup]] @@html:<span class="post-date">2026-05-09 20:13</span>@@ - [[file:home/guide/setup.org][Setup]] @@html:<span class="post-date">2026-05-09 20:13</span>@@
- [[file:home/contact.org][Contact]] @@html:<span class="post-date">2026-05-09 20:13</span>@@ - [[file:home/contact.org][Contact]] @@html:<span class="post-date">2026-05-09 20:13</span>@@
- [[file:blogs/2026/05-may/authoring-service-09-05-26.org][Authoring Service]] @@html:<span class="post-date">2026-05-09 17:49</span>@@ - [[file:blogs/2026/05-may/authoring-service-09-05-26.org][Authoring Service]] @@html:<span class="post-date">2026-05-09 17:49</span>@@
- [[file:play.org][Play]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/timeline.org][Timeline Tangle]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/terminal.org][Archive Terminal]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/study.org][Study Lamp]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/sigil.org][Sigil Press]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/rpg.org][Hollow Archive]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/recipe.org][Supper Wheel]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/poem.org][Marginalia Machine]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/memory.org][Memory Cabinet]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/ink.org][Ink Pond]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/constellation.org][Constellation Desk]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:play/bookshelf.org][Bookshelf Sort]] @@html:<span class="post-date">2026-05-09 00:00</span>@@
- [[file:blogs/2026/05-may/ai-datacamp-08-05.org][AI Datacamp]] @@html:<span class="post-date">2026-05-08 12:49</span>@@ - [[file:blogs/2026/05-may/ai-datacamp-08-05.org][AI Datacamp]] @@html:<span class="post-date">2026-05-08 12:49</span>@@
- [[file:blogs/2026/05-may/using-codex-07-05-26.org][Using Codex]] @@html:<span class="post-date">2026-05-07 16:12</span>@@ - [[file:blogs/2026/05-may/using-codex-07-05-26.org][Using Codex]] @@html:<span class="post-date">2026-05-07 16:12</span>@@
- [[file:blogs/2026/05-may/03-05-week-review.org][[03-05-2026] - Weekly Review]] @@html:<span class="post-date">2026-05-03 12:00</span>@@ - [[file:blogs/2026/05-may/03-05-week-review.org][[03-05-2026] - Weekly Review]] @@html:<span class="post-date">2026-05-03 12:00</span>@@
- [[file:blogs/2026/05-may/sun-soak-01-05.org][Soaking in the sun]] @@html:<span class="post-date">2026-05-01 12:27</span>@@ - [[file:blogs/2026/05-may/sun-soak-01-05.org][Soaking in the sun]] @@html:<span class="post-date">2026-05-01 12:27</span>@@
- [[file:blogs/2026/04-april/wise-words-29-04.org][Wise Words I need to engrain]] @@html:<span class="post-date">2026-04-29 11:31</span>@@ - [[file:blogs/2026/04-april/wise-words-29-04.org][Wise Words I need to engrain]] @@html:<span class="post-date">2026-04-29 11:31</span>@@
- [[file:blogs/2026/04-april/april-almost-over-28-04.org][April is almost over...]] @@html:<span class="post-date">2026-04-28 15:33</span>@@ - [[file:blogs/2026/04-april/april-almost-over-28-04.org][April is almost over...]] @@html:<span class="post-date">2026-04-28 15:33</span>@@
- [[file:blogs/2026/04-april/26-04-week-review.org][[26-04-2026] - Weekly Review]] @@html:<span class="post-date">2026-04-26 12:00</span>@@
- [[file:blogs/2026/04-april/adding-more-wird-22-04-26.org][Adding another Wird]] @@html:<span class="post-date">2026-04-22 16:04</span>@@
- [[file:blogs/2026/04-april/sitting-outside-in-the-sun-21-04-26.org][Sitting in the sun]] @@html:<span class="post-date">2026-04-21 13:01</span>@@
- [[file:blogs/2026/04-april/19-04-week-review.org][[19-04-2026] - Weekly Review]] @@html:<span class="post-date">2026-04-19 12:00</span>@@
- [[file:blogs/2026/04-april/ending-the-week-17-04-26.org][End of week thoughts]] @@html:<span class="post-date">2026-04-17 16:17</span>@@
- [[file:blogs/2026/04-april/16-04-26.org][Rambles]] @@html:<span class="post-date">2026-04-16 16:02</span>@@
- [[file:blogs/2026/04-april/comparison-14-04.org][Comparison is the thief of joy]] @@html:<span class="post-date">2026-04-14 09:55</span>@@
- [[file:blogs/2026/04-april/12-04-week-review.org][[12-04-2026] - Weekly Review]] @@html:<span class="post-date">2026-04-12 12:00</span>@@
- [[file:blogs/2026/04-april/starting-new-rotation-08-04-26.org][Starting new rotation]] @@html:<span class="post-date">2026-04-08 16:15</span>@@
- [[file:blogs/2026/04-april/action-plan-07-04-26.org][Action plan to change teams]] @@html:<span class="post-date">2026-04-07 10:04</span>@@
- [[file:blogs/2026/04-april/weekly-target-06-04-26.org][[06-04-2026] - Weekly target]] @@html:<span class="post-date">2026-04-06 22:53</span>@@
- [[file:blogs/2026/04-april/making-notes-through-org-noter-06-05.org][Making Notes through Org Noter]] @@html:<span class="post-date">2026-04-06 14:30</span>@@

View File

@@ -1,6 +1,7 @@
#+TITLE: Sitemap #+TITLE: Sitemap
- [[file:index.org][Home]] - [[file:index.org][Home]]
- [[file:play.org][Play]]
- [[file:wip.org][Work in progress]] - [[file:wip.org][Work in progress]]
- [[file:recently-updated.org][Recently Updated]] - [[file:recently-updated.org][Recently Updated]]
- blogs - blogs
@@ -14,12 +15,12 @@
- home - home
- [[file:home/countdown.org][Countdown]] - [[file:home/countdown.org][Countdown]]
- [[file:home/backlog.org][Backlog]] - [[file:home/backlog.org][Backlog]]
- [[file:home/categories.org][Categories]]
- [[file:home/contact.org][Contact]] - [[file:home/contact.org][Contact]]
- [[file:home/notes.org][Notes]] - [[file:home/notes.org][Notes]]
- [[file:home/services.org][Service]] - [[file:home/services.org][Service]]
- [[file:home/status.org][Competency Status Board]] - [[file:home/status.org][Competency Status Board]]
- [[file:home/wird-tracker.org][Wird Tracker]] - [[file:home/wird-tracker.org][Wird Tracker]]
- [[file:home/categories.org][Categories]]
- guide - guide
- [[file:home/guide/setup.org][Setup]] - [[file:home/guide/setup.org][Setup]]
- [[file:home/guide/wird-tracker-guide.org][Wird Tracker — Technical Guide]] - [[file:home/guide/wird-tracker-guide.org][Wird Tracker — Technical Guide]]
@@ -49,17 +50,29 @@
- tags - tags
- [[file:tags/life.sync-conflict-20260417-233423-VT6366A.org][Tag: life]] - [[file:tags/life.sync-conflict-20260417-233423-VT6366A.org][Tag: life]]
- [[file:tags/review.sync-conflict-20260328-203248-VT6366A.org][Tag: review]] - [[file:tags/review.sync-conflict-20260328-203248-VT6366A.org][Tag: review]]
- [[file:tags/introduction.org][Tag: introduction]]
- [[file:tags/learning.org][Tag: learning]] - [[file:tags/learning.org][Tag: learning]]
- [[file:tags/introduction.org][Tag: introduction]]
- [[file:tags/notes.org][Tag: notes]] - [[file:tags/notes.org][Tag: notes]]
- [[file:tags/website.org][Tag: website]] - [[file:tags/website.org][Tag: website]]
- [[file:tags/review.org][Tag: review]] - [[file:tags/review.org][Tag: review]]
- [[file:tags/update.org][Tag: update]]
- [[file:tags/life.org][Tag: life]] - [[file:tags/life.org][Tag: life]]
- [[file:tags/emacs.org][Tag: emacs]] - [[file:tags/emacs.org][Tag: emacs]]
- [[file:tags/education.org][Tag: education]] - [[file:tags/education.org][Tag: education]]
- [[file:tags/update.org][Tag: update]]
- [[file:tags/reading.org][Tag: reading]] - [[file:tags/reading.org][Tag: reading]]
- [[file:tags/maths.org][Tag: maths]]
- [[file:tags/insights.org][Tag: insights]] - [[file:tags/insights.org][Tag: insights]]
- [[file:tags/maths.org][Tag: maths]]
- lima - lima
- [[file:lima/lima-list.org][Lima]] - [[file:lima/lima-list.org][Lima]]
- play
- [[file:play/bookshelf.org][Bookshelf Sort]]
- [[file:play/sigil.org][Sigil Press]]
- [[file:play/memory.org][Memory Cabinet]]
- [[file:play/constellation.org][Constellation Desk]]
- [[file:play/study.org][Study Lamp]]
- [[file:play/poem.org][Marginalia Machine]]
- [[file:play/ink.org][Ink Pond]]
- [[file:play/timeline.org][Timeline Tangle]]
- [[file:play/recipe.org][Supper Wheel]]
- [[file:play/terminal.org][Archive Terminal]]
- [[file:play/rpg.org][Hollow Archive]]