(function (root) { "use strict"; const Data = root.PrincessLimaData; const REGION_FRAME = Object.freeze({ village: 0, forest: 1, ruins: 2, mountain: 3, camp: 4, fortressExterior: 5, fortressInterior: 6, bossArena: 7, chamber: 8 }); /* * The generated atlas is the finished map artwork, not a texture reference. * Keep it square and opaque. Collision is supplied separately by the region * data so production rendering never paints debug geometry over the image. */ function render(scene, regionId) { return scene.add.image( Data.WIDTH / 2, Data.HEIGHT / 2, "lima-region-atlas", REGION_FRAME[regionId] ) .setDisplaySize(Data.WIDTH, Data.HEIGHT) .setOrigin(0.5) .setAlpha(1) .setDepth(0); } const api = Object.freeze({ REGION_FRAME, render }); if (typeof module === "object" && module.exports) module.exports = api; root.PrincessLimaMaps = api; }(typeof globalThis !== "undefined" ? globalThis : this));