(function () { const $ = (sel, root = document) => root.querySelector(sel); const $$ = (sel, root = document) => Array.from(root.querySelectorAll(sel)); const shuffle = (items) => items.map((value) => ({ value, sort: Math.random() })).sort((a, b) => a.sort - b.sort).map((item) => item.value); const quips = [ "A margin note blinks, then pretends it did not.", "Somewhere, a bookmark changes its mind.", "The archive is pleased by unnecessary curiosity.", "A tiny bell rings in a room you have not built yet.", "The page remembers that you came here." ]; document.addEventListener("DOMContentLoaded", () => { const root = $(".play-root[data-play-page]"); if (!root) return; const page = root.dataset.playPage; const inits = { hub, memory, constellation, poem, bookshelf, recipe, timeline, ink, terminal, study, sigil, rpg }; if (inits[page]) inits[page](root); }); function hub(root) { const links = $$(".play-grid a", root); const nodes = $$(".play-orbit__node", root); const title = $("#play-hub-title", root); const kind = $("#play-hub-kind", root); const desc = $("#play-hub-desc", root); const cta = $("#play-hub-link", root); const whisper = document.createElement("p"); let active = 0; whisper.className = "play-whisper"; whisper.setAttribute("aria-live", "polite"); $(".play-console__screen", root).appendChild(whisper); nodes.forEach((node, index) => { const angle = (index / nodes.length) * Math.PI * 2 - Math.PI / 2; node.style.left = `${50 + Math.cos(angle) * 43}%`; node.style.top = `${50 + Math.sin(angle) * 43}%`; node.addEventListener("click", () => setActive(index)); }); function setActive(index) { active = (index + links.length) % links.length; const link = links[active]; links.forEach((item, i) => item.classList.toggle("is-active", i === active)); nodes.forEach((item, i) => item.classList.toggle("is-active", i === active)); title.textContent = link.querySelector("strong").textContent; kind.textContent = link.dataset.kind; desc.textContent = link.dataset.desc; cta.href = link.href; whisper.textContent = quips[active % quips.length]; } links.forEach((link, index) => { link.addEventListener("mouseenter", () => setActive(index)); link.addEventListener("focus", () => setActive(index)); }); $("[data-play-prev]", root).addEventListener("click", () => setActive(active - 1)); $("[data-play-next]", root).addEventListener("click", () => setActive(active + 1)); $("[data-play-random]", root).addEventListener("click", () => setActive(Math.floor(Math.random() * links.length))); $(".play-orbit", root).addEventListener("dblclick", () => { whisper.textContent = "You knocked twice. The cabinet knocked once back."; root.classList.toggle("is-odd"); }); root.addEventListener("keydown", (event) => { if (event.key === "ArrowLeft") setActive(active - 1); if (event.key === "ArrowRight") setActive(active + 1); }); setActive(0); } function memory(root) { const symbols = ["Ink", "Lamp", "Tea", "Book", "Map", "Key"]; const board = $("[data-memory-board]", root); const turnsEl = $("[data-memory-turns]", root); const matchesEl = $("[data-memory-matches]", root); const messageEl = $("[data-memory-message]", root); let open = []; let turns = 0; let matches = 0; let deck = []; function render() { board.innerHTML = ""; open = []; turns = 0; matches = 0; deck = shuffle([...symbols, ...symbols]); turnsEl.textContent = "0"; matchesEl.textContent = "0"; messageEl.textContent = "Cards are shuffled."; deck.forEach((symbol, index) => { const card = document.createElement("button"); card.type = "button"; card.className = "memory-card"; card.dataset.symbol = symbol; card.textContent = "?"; card.style.setProperty("--tilt", `${(index % 5) - 2}deg`); card.setAttribute("aria-label", "Hidden card"); card.addEventListener("click", () => flip(card)); board.appendChild(card); }); } function flip(card) { if (card.classList.contains("is-open") || card.classList.contains("is-matched") || open.length === 2) return; card.classList.add("is-open"); card.textContent = card.dataset.symbol; card.setAttribute("aria-label", card.dataset.symbol); open.push(card); if (open.length !== 2) return; turns += 1; turnsEl.textContent = String(turns); const [a, b] = open; if (a.dataset.symbol === b.dataset.symbol) { a.classList.add("is-matched"); b.classList.add("is-matched"); open = []; matches += 1; matchesEl.textContent = String(matches); messageEl.textContent = matches === symbols.length ? `Cabinet solved in ${turns} turns.` : "A drawer clicks open."; } else { messageEl.textContent = "No match. The cabinet quietly re-files them."; setTimeout(() => { a.classList.remove("is-open"); b.classList.remove("is-open"); a.textContent = "?"; b.textContent = "?"; a.setAttribute("aria-label", "Hidden card"); b.setAttribute("aria-label", "Hidden card"); open = []; }, 650); } } $("[data-memory-reset]", root).addEventListener("click", render); $("[data-memory-peek]", root).addEventListener("click", () => { const hidden = $$(".memory-card:not(.is-open):not(.is-matched)", root); hidden.forEach((card) => { card.textContent = card.dataset.symbol; card.classList.add("is-peeking"); }); messageEl.textContent = "A very brief lapse in scholarly discipline."; setTimeout(() => { hidden.forEach((card) => { if (!card.classList.contains("is-open") && !card.classList.contains("is-matched")) card.textContent = "?"; card.classList.remove("is-peeking"); }); }, 900); }); render(); } function constellation(root) { const canvas = $("[data-star-canvas]", root); const ctx = canvas.getContext("2d"); const linesEl = $("[data-star-lines]", root); const nameEl = document.createElement("strong"); const stars = Array.from({ length: 18 }, () => ({ x: 50 + Math.random() * 800, y: 45 + Math.random() * 430 })); const lines = []; let selected = null; nameEl.className = "play-live-note"; linesEl.closest(".play-scorebar").appendChild(nameEl); function draw() { ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "#18130f"; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.strokeStyle = "rgba(219, 184, 104, 0.65)"; ctx.lineWidth = 2; lines.forEach(([a, b]) => { ctx.beginPath(); ctx.moveTo(stars[a].x, stars[a].y); ctx.lineTo(stars[b].x, stars[b].y); ctx.stroke(); }); stars.forEach((star, index) => { ctx.beginPath(); ctx.fillStyle = index === selected ? "#f6d889" : "#fff8e8"; ctx.arc(star.x, star.y, index === selected ? 7 : 4, 0, Math.PI * 2); ctx.fill(); }); linesEl.textContent = String(lines.length); if (lines.length >= 3) nameEl.textContent = `Named: ${pick(["The Patient Spoon", "The South Window", "The Tired Comet", "The Fifth Errand"])}`; } canvas.addEventListener("click", (event) => { const rect = canvas.getBoundingClientRect(); const x = ((event.clientX - rect.left) / rect.width) * canvas.width; const y = ((event.clientY - rect.top) / rect.height) * canvas.height; const hit = stars.findIndex((star) => Math.hypot(star.x - x, star.y - y) < 22); if (hit < 0) return; if (selected === null) selected = hit; else if (selected !== hit) { lines.push([selected, hit]); selected = hit; } draw(); }); $("[data-star-reset]", root).addEventListener("click", () => { lines.length = 0; selected = null; nameEl.textContent = ""; draw(); }); draw(); } function poem(root) { const output = $("[data-poem-output]", root); const a = ["In the margin", "By the kettle", "Under the desk lamp", "Between two errands", "After the house quiets"]; const b = ["a careful thought", "an old joke", "a stubborn question", "a useful mistake", "a bright scrap"]; const c = ["learns to wait.", "asks for a second reading.", "finds its proper shelf.", "becomes tomorrow's note.", "keeps the page warm."]; let count = 0; function make() { count += 1; output.innerHTML = `${pick(a)}
${pick(b)}
${pick(c)}`; output.dataset.stamp = count % 5 === 0 ? "approved by the margin" : ""; } $("[data-poem-generate]", root).addEventListener("click", make); make(); } function bookshelf(root) { const titles = ["Algebra at Breakfast", "Cabinet of Weather", "Domestic Orbits", "Evening Margins", "Household Engines", "Zettels and Tea"]; const shelf = $("[data-bookshelf]", root); const status = $("[data-bookshelf-status]", root); let sortedOnce = false; setupSortable(shelf, render, check); $("[data-bookshelf-shuffle]", root).addEventListener("click", () => render(shuffle(titles))); render(shuffle(titles)); function render(items) { shelf.innerHTML = ""; items.forEach((title) => { const book = document.createElement("div"); book.className = "book-spine"; book.draggable = true; book.dataset.value = title; book.textContent = title; shelf.appendChild(book); }); check(); } function check() { const current = $$(".book-spine", shelf).map((book) => book.dataset.value); const sorted = current.join("|") === titles.join("|"); status.textContent = sorted ? "Shelf sorted. A secret pamphlet slides out." : "Unsorted"; if (sorted && !sortedOnce) { sortedOnce = true; const pamphlet = document.createElement("div"); pamphlet.className = "booklet"; pamphlet.textContent = "Pamphlet: On the Correct Order of Small Things"; shelf.appendChild(pamphlet); } } } function recipe(root) { const wheel = $("[data-recipe-spin]", root); const result = $("[data-recipe-result]", root); const groups = [ ["Rice", "Flatbread", "Roast potatoes", "Noodles"], ["Lemon chicken", "Spiced lentils", "Tomato eggs", "Pepper stew"], ["Cucumber salad", "Mint yoghurt", "Pickled onions", "Charred greens"], ["Serve with stories", "Eat outside", "Use the blue plates", "Make extra tea"] ]; let spin = 0; let feast = 0; wheel.addEventListener("click", () => { spin += 540 + Math.floor(Math.random() * 540); feast += 1; wheel.style.transform = `rotate(${spin}deg)`; result.innerHTML = groups.map((group) => `
  • ${pick(group)}
  • `).join("") + (feast % 4 === 0 ? "
  • Bonus: someone gets the last crispy bit.
  • " : ""); }); wheel.click(); } function timeline(root) { const items = [ { year: "2022", text: "The personal web habit begins." }, { year: "2025", text: "Org publishing becomes the main site engine." }, { year: "2025", text: "Weekly reviews and career notes grow into a library." }, { year: "2026", text: "Dashboards, services, and authoring tools join the site." }, { year: "2026", text: "The play wing opens." } ]; const list = $("[data-timeline-list]", root); const status = $("[data-timeline-status]", root); const paradox = document.createElement("button"); paradox.type = "button"; paradox.textContent = "Paradox"; $("[data-timeline-shuffle]", root).insertAdjacentElement("afterend", paradox); setupSortable(list, render, check); $("[data-timeline-shuffle]", root).addEventListener("click", () => render(shuffle(items))); paradox.addEventListener("click", () => render([...items].reverse())); render(shuffle(items)); function render(source) { list.innerHTML = ""; source.forEach((item, index) => { const card = document.createElement("div"); card.className = "timeline-card"; card.draggable = true; card.dataset.value = String(items.indexOf(item)); card.innerHTML = `${item.year}${item.text}`; list.appendChild(card); }); check(); } function check() { const current = $$(".timeline-card", list).map((card) => Number(card.dataset.value)); status.textContent = current.every((value, index) => value === index) ? "Timeline restored" : "Arrange the cards"; } } function ink(root) { const canvas = $("[data-ink-canvas]", root); const ctx = canvas.getContext("2d"); const drops = []; let moon = false; function addDrop(x, y, heavy) { drops.push({ x, y, r: heavy ? 18 : 8, life: heavy ? 1.8 : 1, hue: 28 + Math.random() * 35 }); } function pointer(event, heavy) { const rect = canvas.getBoundingClientRect(); addDrop(((event.clientX - rect.left) / rect.width) * canvas.width, ((event.clientY - rect.top) / rect.height) * canvas.height, heavy); } canvas.addEventListener("pointermove", (event) => pointer(event, false)); canvas.addEventListener("click", (event) => pointer(event, true)); canvas.addEventListener("dblclick", () => { moon = !moon; }); function frame() { ctx.fillStyle = "rgba(24, 19, 15, 0.16)"; ctx.fillRect(0, 0, canvas.width, canvas.height); if (moon) { ctx.beginPath(); ctx.fillStyle = "rgba(246, 216, 137, 0.72)"; ctx.arc(760, 88, 34, 0, Math.PI * 2); ctx.fill(); } drops.forEach((drop) => { drop.r += 0.7; drop.life -= 0.012; ctx.beginPath(); ctx.strokeStyle = `hsla(${drop.hue}, 65%, 68%, ${Math.max(drop.life, 0)})`; ctx.lineWidth = 2; ctx.arc(drop.x, drop.y, drop.r, 0, Math.PI * 2); ctx.stroke(); }); for (let i = drops.length - 1; i >= 0; i -= 1) if (drops[i].life <= 0) drops.splice(i, 1); requestAnimationFrame(frame); } frame(); } function terminal(root) { const log = $("[data-terminal-log]", root); const form = $("[data-terminal-form]", root); const input = $("[data-terminal-input]", root); let kindness = 0; const responses = { help: "Commands: help, look, map, open drawer, read note, brew tea, hum, knock, save, inventory, clear", look: "A narrow archive room. A lamp hums. A drawer is labelled MAYBE IMPORTANT.", map: "You are between the reading desk, the family shelf, and the door back to Play.", "open drawer": "Inside: a brass key, a receipt, and a note folded twice.", "read note": "The note says: keep the site useful, but leave a few doors ajar.", "brew tea": "The room smells briefly of cardamom. Nothing else changes, which is enough.", hum: "You hum four careful notes. Something behind the wall hums five back.", knock: "Knock. Knock. ... A polite pause. Knock.", save: "You save your place in the archive. The archive saves its place in you.", inventory: "You are carrying: a brass key, a warm cup, and one unreasonable hope." }; function write(text) { log.textContent += `${text}\n`; log.scrollTop = log.scrollHeight; } form.addEventListener("submit", (event) => { event.preventDefault(); const cmd = input.value.trim().toLowerCase(); if (!cmd) return; input.value = ""; if (cmd === "clear") { log.textContent = ""; return; } write(`> ${cmd}`); if (cmd === "pet book") { kindness += 1; write(kindness > 2 ? "The book follows you for exactly three pages." : "The book accepts this with suspicious dignity."); } else { write(responses[cmd] || "The archive declines to understand that command."); } }); write("Archive terminal ready. Type help. The cursor is listening."); input.focus(); } function study(root) { const time = $("[data-study-time]", root); const scene = $("[data-study-scene]", root); let total = 300; let left = total; let timer = null; const note = document.createElement("div"); note.className = "play-live-note"; note.textContent = "The lamp is cold."; time.insertAdjacentElement("afterend", note); function draw() { const done = 1 - left / total; scene.style.setProperty("--lamp", String(0.18 + done * 0.72)); scene.style.setProperty("--glow", `${done * 70}px`); const m = String(Math.floor(left / 60)).padStart(2, "0"); const s = String(left % 60).padStart(2, "0"); time.textContent = `${m}:${s}`; if (left === 0) note.textContent = "Focus complete. The desk looks proud."; else if (done > 0.66) note.textContent = "The page has warmed through."; else if (done > 0.33) note.textContent = "The lamp has settled into its work."; } function start() { if (timer) return; timer = setInterval(() => { left = Math.max(0, left - 1); draw(); if (left === 0) pause(); }, 1000); } function pause() { clearInterval(timer); timer = null; } $("[data-study-start]", root).addEventListener("click", start); $("[data-study-pause]", root).addEventListener("click", pause); $("[data-study-reset]", root).addEventListener("click", () => { pause(); left = total; draw(); }); draw(); } function sigil(root) { const canvas = $("[data-sigil-canvas]", root); const ctx = canvas.getContext("2d"); const initials = $("[data-sigil-initials]", root); const motto = $("[data-sigil-motto]", root); let wax = "#9c6b2f"; const waxButton = document.createElement("button"); waxButton.type = "button"; waxButton.textContent = "New wax"; $("[data-sigil-form]", root).appendChild(waxButton); function draw() { const text = (initials.value || "ZXH").toUpperCase(); const phrase = motto.value || "Learn, make, remember"; ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "#fbf7ec"; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.translate(260, 260); ctx.strokeStyle = wax; ctx.lineWidth = 10; ctx.beginPath(); ctx.arc(0, 0, 190, 0, Math.PI * 2); ctx.stroke(); ctx.lineWidth = 2; for (let i = 0; i < 12; i += 1) { ctx.rotate(Math.PI / 6); ctx.beginPath(); ctx.moveTo(0, -150); ctx.lineTo(0, -185); ctx.stroke(); } ctx.rotate(-Math.PI * 2); ctx.fillStyle = "#2a2118"; ctx.textAlign = "center"; ctx.textBaseline = "middle"; ctx.font = "900 94px Georgia, serif"; ctx.fillText(text.slice(0, 4), 0, -10); ctx.font = "700 22px Georgia, serif"; ctx.fillText(phrase.slice(0, 34), 0, 88); ctx.setTransform(1, 0, 0, 1, 0, 0); } waxButton.addEventListener("click", () => { wax = pick(["#9c6b2f", "#8a3f3f", "#486b57", "#3e5f8a", "#5f4b8b"]); draw(); }); $("[data-sigil-form]", root).addEventListener("submit", (event) => { event.preventDefault(); draw(); }); initials.addEventListener("input", draw); motto.addEventListener("input", draw); draw(); } function rpg(root) { if (window.AshBelowLakeRpg) return window.AshBelowLakeRpg(root); const canvas = $("[data-rpg-canvas]", root); const ctx = canvas.getContext("2d"); const els = { speaker: $("[data-rpg-speaker]", root), line: $("[data-rpg-line]", root), room: $("[data-rpg-room]", root), route: $("[data-rpg-route]", root), hearts: $("[data-rpg-hearts]", root), quests: $("[data-rpg-quests]", root), inventory: $("[data-rpg-inventory]", root), status: $("[data-rpg-status]", root) }; const tile = 32; const saveSlot = "hollow-archive"; const fallbackKey = "play:rpg:hollow-archive"; const items = { lamp: { label: "Desk Lamp", room: "entrance", x: 10, y: 8, color: "#f2c94c" }, page: { label: "Loose Page", room: "stacks", x: 18, y: 5, color: "#f7efe0" }, key: { label: "Basement Key", room: "garden", x: 4, y: 11, color: "#d59b45" } }; const npcs = { archivist: { name: "Archivist", room: "entrance", x: 6, y: 6, color: "#b98bff" }, shade: { name: "Shy Shade", room: "stacks", x: 17, y: 9, color: "#6ed0d4" }, gate: { name: "Iron Door", room: "garden", x: 19, y: 10, color: "#8a8f98" } }; const rooms = { entrance: { name: "Entrance", floor: "#353029", exits: [{ x: 22, y: 7, to: "stacks", px: 1, py: 7 }], walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 16], [23, 0, 1, 6], [23, 9, 1, 7], [8, 3, 1, 8], [14, 7, 5, 1]]) }, stacks: { name: "Stacks", floor: "#242d35", exits: [{ x: 0, y: 7, to: "entrance", px: 22, py: 7 }, { x: 23, y: 12, to: "garden", px: 1, py: 12 }], walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 6], [0, 9, 1, 7], [23, 0, 1, 11], [23, 14, 1, 2], [4, 3, 2, 10], [10, 2, 2, 11], [16, 3, 2, 5]]) }, garden: { name: "Moon Garden", floor: "#21362e", exits: [{ x: 0, y: 12, to: "stacks", px: 22, py: 12 }], walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 11], [0, 14, 1, 2], [23, 0, 1, 16], [7, 4, 10, 1], [7, 10, 1, 4], [13, 10, 1, 4]]) } }; let state = freshState(); let running = false; function freshState() { return { room: "entrance", player: { x: 3, y: 7, facing: "down" }, inventory: [], flags: {}, route: "Undecided", hearts: 3, ending: null, message: { speaker: "Archivist", line: "The archive waits. Find the lamp, help the shade, then decide what to do with the locked door." } }; } function rects(sources) { const set = new Set(); sources.forEach(([x, y, w, h]) => { for (let yy = y; yy < y + h; yy += 1) for (let xx = x; xx < x + w; xx += 1) set.add(`${xx},${yy}`); }); return set; } function draw() { const room = rooms[state.room]; ctx.fillStyle = "#14110e"; ctx.fillRect(0, 0, canvas.width, canvas.height); for (let y = 0; y < 16; y += 1) { for (let x = 0; x < 24; x += 1) { ctx.fillStyle = room.walls.has(`${x},${y}`) ? "#181716" : room.floor; ctx.fillRect(x * tile, y * tile, tile, tile); ctx.strokeStyle = "rgba(255,255,255,0.035)"; ctx.strokeRect(x * tile, y * tile, tile, tile); } } room.exits.forEach((exit) => drawGlyph(exit.x, exit.y, "#c48a41", "door")); Object.entries(items).forEach(([id, item]) => { if (item.room === state.room && !state.inventory.includes(id)) drawGlyph(item.x, item.y, item.color, "item"); }); Object.values(npcs).forEach((npc) => { if (npc.room === state.room) drawGlyph(npc.x, npc.y, npc.color, npc.name === "Iron Door" ? "doorNpc" : "npc"); }); drawPlayer(); renderHud(); requestAnimationFrame(draw); } function drawGlyph(x, y, color, kind) { const px = x * tile; const py = y * tile; ctx.fillStyle = color; if (kind === "item") { ctx.fillRect(px + 10, py + 10, 12, 12); ctx.fillStyle = "rgba(255,255,255,0.45)"; ctx.fillRect(px + 13, py + 7, 6, 6); } else if (kind === "door" || kind === "doorNpc") { ctx.fillRect(px + 7, py + 4, 18, 25); ctx.fillStyle = "#211812"; ctx.fillRect(px + 20, py + 16, 3, 3); } else { ctx.beginPath(); ctx.arc(px + 16, py + 12, 9, 0, Math.PI * 2); ctx.fill(); ctx.fillRect(px + 8, py + 20, 16, 8); } } function drawPlayer() { const px = state.player.x * tile; const py = state.player.y * tile; ctx.fillStyle = "#f35f5f"; ctx.beginPath(); ctx.moveTo(px + 16, py + 7); ctx.bezierCurveTo(px + 2, py + 2, px + 1, py + 22, px + 16, py + 28); ctx.bezierCurveTo(px + 31, py + 22, px + 30, py + 2, px + 16, py + 7); ctx.fill(); ctx.fillStyle = "#fff8e8"; ctx.fillRect(px + 11, py + 13, 4, 4); ctx.fillRect(px + 18, py + 13, 4, 4); } function renderHud() { els.speaker.textContent = state.message.speaker; els.line.textContent = state.ending ? endingLine() : state.message.line; els.room.textContent = rooms[state.room].name; els.route.textContent = state.route; els.hearts.textContent = String(state.hearts); els.inventory.innerHTML = state.inventory.length ? state.inventory.map((id) => `
  • ${items[id].label}
  • `).join("") : "
  • Empty
  • "; const questRows = [ ["Find a light", state.inventory.includes("lamp")], ["Return the loose page to the shade", state.flags.shadeHelped], ["Open, force, or leave the iron door", Boolean(state.ending)] ]; els.quests.innerHTML = questRows.map(([text, done]) => `
  • ${done ? "Done: " : ""}${text}
  • `).join(""); } function move(dx, dy, facing) { if (!running || state.ending) return; state.player.facing = facing; const nx = state.player.x + dx; const ny = state.player.y + dy; const room = rooms[state.room]; const exit = room.exits.find((candidate) => candidate.x === nx && candidate.y === ny); if (exit) { state.room = exit.to; state.player.x = exit.px; state.player.y = exit.py; say("Narrator", `You enter ${rooms[state.room].name}.`); autosave(); return; } if (nx < 0 || ny < 0 || nx > 23 || ny > 15 || room.walls.has(`${nx},${ny}`) || npcAt(nx, ny)) return; state.player.x = nx; state.player.y = ny; const item = itemAt(nx, ny); if (item) take(item); } function act() { if (!running) return start(); if (state.ending) return; const front = inFront(); const npc = npcAt(front.x, front.y); if (npc) talk(npc); else { const here = itemAt(state.player.x, state.player.y); if (here) take(here); else say("Narrator", "Dust moves in the light. Nothing asks to be changed here."); } autosave(); } function inFront() { const delta = { up: [0, -1], down: [0, 1], left: [-1, 0], right: [1, 0] }[state.player.facing] || [0, 1]; return { x: state.player.x + delta[0], y: state.player.y + delta[1] }; } function itemAt(x, y) { return Object.keys(items).find((id) => { const item = items[id]; return item.room === state.room && item.x === x && item.y === y && !state.inventory.includes(id); }); } function npcAt(x, y) { return Object.keys(npcs).find((id) => { const npc = npcs[id]; return npc.room === state.room && npc.x === x && npc.y === y; }); } function take(id) { state.inventory.push(id); if (id === "lamp") state.route = "Gentle"; if (id === "key" && !state.flags.shadeHelped) state.route = "Power"; say("Found", `${items[id].label} joined your inventory.`); } function talk(id) { if (id === "archivist") { if (!state.inventory.includes("lamp")) say("Archivist", "Take the lamp from the lower desk. The stacks dislike being crossed in the dark."); else if (!state.flags.shadeHelped) say("Archivist", "A loose page has gone missing. The quiet reader in the stacks knows where it belongs."); else say("Archivist", "You have been kind to a forgotten page. The garden door will remember that."); } if (id === "shade") { if (!state.inventory.includes("page")) say("Shy Shade", "I lost the page with my name on it. It fell somewhere nearby."); else { state.flags.shadeHelped = true; state.inventory = state.inventory.filter((item) => item !== "page"); state.route = "Mercy"; say("Shy Shade", "You returned my page instead of keeping it. Take the honest route through the garden."); } } if (id === "gate") { if (state.flags.shadeHelped) end("mercy"); else if (state.inventory.includes("key")) end("power"); else end("quiet"); } } function end(kind) { state.ending = kind; state.route = kind === "mercy" ? "Mercy" : kind === "power" ? "Power" : "Quiet"; say("Ending", endingLine()); save(); } function endingLine() { if (state.ending === "mercy") return "Mercy ending: the iron door opens without a sound, and every returned page remembers your name."; if (state.ending === "power") return "Power ending: the key turns, but the archive grows colder around the missing page."; if (state.ending === "quiet") return "Quiet ending: you leave the locked door alone. Some mysteries stay intact."; return state.message.line; } function say(speaker, line) { state.message = { speaker, line }; } function start() { running = true; say("Archivist", "Walk the archive. Speak gently, or take what you need. The route will notice."); els.status.textContent = "Started. Progress autosaves after room changes and actions."; } async function save() { localStorage.setItem(fallbackKey, JSON.stringify(state)); try { const response = await fetch(`/api/play/rpg/save/${saveSlot}`, { method: "PUT", headers: { "Content-Type": "application/json" }, body: JSON.stringify({ payload: state }) }); if (!response.ok) throw new Error(`Save failed: ${response.status}`); els.status.textContent = "Saved to backend."; } catch (_error) { els.status.textContent = "Saved locally. Backend save API was not reachable."; } } async function load() { try { const response = await fetch(`/api/play/rpg/save/${saveSlot}`); if (response.ok) { const data = await response.json(); state = normalizeState(data.payload); running = true; els.status.textContent = "Loaded from backend."; return; } } catch (_error) { /* Fall through to local save. */ } const local = localStorage.getItem(fallbackKey); if (local) { state = normalizeState(JSON.parse(local)); running = true; els.status.textContent = "Loaded local save."; } else { els.status.textContent = "No save found."; } } function normalizeState(candidate) { return Object.assign(freshState(), candidate || {}, { player: Object.assign(freshState().player, (candidate && candidate.player) || {}), inventory: Array.isArray(candidate && candidate.inventory) ? candidate.inventory.filter((id) => items[id]) : [], flags: Object.assign({}, (candidate && candidate.flags) || {}), message: Object.assign(freshState().message, (candidate && candidate.message) || {}) }); } function autosave() { save(); } $("[data-rpg-start]", root).addEventListener("click", start); $("[data-rpg-save]", root).addEventListener("click", save); $("[data-rpg-load]", root).addEventListener("click", load); $("[data-rpg-reset]", root).addEventListener("click", async () => { state = freshState(); running = false; localStorage.removeItem(fallbackKey); try { await fetch(`/api/play/rpg/save/${saveSlot}`, { method: "DELETE" }); els.status.textContent = "Reset and cleared backend save."; } catch (_error) { els.status.textContent = "Reset locally. Backend save API was not reachable."; } }); $("[data-rpg-act]", root).addEventListener("click", act); $$("[data-rpg-move]", root).forEach((button) => { const moves = { up: [0, -1, "up"], down: [0, 1, "down"], left: [-1, 0, "left"], right: [1, 0, "right"] }; button.addEventListener("click", () => move(...moves[button.dataset.rpgMove])); }); window.addEventListener("keydown", (event) => { if (!root.isConnected) return; const tag = event.target.tagName; if (tag === "INPUT" || tag === "TEXTAREA") return; const keys = { ArrowUp: [0, -1, "up"], w: [0, -1, "up"], ArrowDown: [0, 1, "down"], s: [0, 1, "down"], ArrowLeft: [-1, 0, "left"], a: [-1, 0, "left"], ArrowRight: [1, 0, "right"], d: [1, 0, "right"] }; if (keys[event.key]) { event.preventDefault(); move(...keys[event.key]); } if (event.key === " " || event.key === "Enter") { event.preventDefault(); act(); } }); draw(); load(); } function setupSortable(container, _render, after) { let dragged = null; container.addEventListener("dragstart", (event) => { dragged = event.target.closest("[draggable='true']"); if (dragged) event.dataTransfer.effectAllowed = "move"; }); container.addEventListener("dragover", (event) => { event.preventDefault(); const target = event.target.closest("[draggable='true']"); if (!dragged || !target || target === dragged) return; const rect = target.getBoundingClientRect(); const before = event.clientY < rect.top + rect.height / 2 || event.clientX < rect.left + rect.width / 2; container.insertBefore(dragged, before ? target : target.nextSibling); after(); }); container.addEventListener("dragend", () => { dragged = null; after(); }); } function pick(items) { return items[Math.floor(Math.random() * items.length)]; } })();