const test = require("node:test"); const assert = require("node:assert/strict"); const data = require("../assets/scripts/pages/archive-world-data.js"); const state = require("../assets/scripts/pages/archive-world-state.js"); test("fresh v2 state applies safe defaults", () => { const fresh = state.fresh(" Ada ", "moss"); assert.equal(fresh.version, 2); assert.equal(fresh.name, "Ada"); assert.equal(fresh.palette, "moss"); assert.equal(fresh.position.area, "town"); assert.deepEqual( { x: fresh.position.x, y: fresh.position.y }, data.AREAS.town.safeSpawns.gate ); assert.ok(fresh.position.y > data.AREAS.town.gates[0].y + data.AREAS.town.gates[0].height); assert.equal(fresh.health, 100); assert.equal(fresh.settings.soundEnabled, false); assert.deepEqual(fresh.sigils, []); assert.equal(fresh.inventory.find((item) => item.id === "ink_vial").quantity, 2); }); test("names and palettes are validated", () => { assert.equal(state.validateName(" Archive Guest "), "Archive Guest"); assert.equal(state.validateName(""), null); assert.equal(state.validateName("x".repeat(21)), null); assert.equal(state.validatePalette("berry"), "berry"); assert.equal(state.validatePalette("ultraviolet"), null); }); test("v1 data migrates identity, discoveries, position and sound", () => { const migrated = state.migrateV1({ version: 1, name: "Mira", palette: "berry", discovered: ["gate", "gate", "museum", "missing"], complete: false, position: { x: 700, y: 850 }, soundEnabled: true }); assert.equal(migrated.version, 2); assert.deepEqual(migrated.discovered, ["gate", "museum"]); assert.equal(migrated.position.area, "town"); assert.equal(migrated.position.x, 700); assert.equal(migrated.settings.soundEnabled, true); }); test("normalization deduplicates and filters restored collections", () => { const candidate = state.fresh("Zaine", "brass"); candidate.discovered = ["gate", "gate", "missing"]; candidate.sigils = ["garden", "garden", "bad"]; candidate.inventory.push({ id: "ink_vial", quantity: 99 }, { id: "invalid", quantity: 2 }); candidate.defeatedBosses = ["sentinel", "sentinel", "fake"]; candidate.solvedPuzzles = ["gate", "gate", "fake"]; const restored = state.normalize(candidate); assert.deepEqual(restored.discovered, ["gate"]); assert.deepEqual(restored.sigils, ["garden"]); assert.equal(restored.inventory.find((item) => item.id === "ink_vial").quantity, data.ITEMS.ink_vial.stack); assert.deepEqual(restored.defeatedBosses, ["sentinel"]); assert.deepEqual(restored.solvedPuzzles, ["gate"]); }); test("quest restoration accepts only known statuses and bounded counters", () => { const candidate = state.fresh("Ada", "brass"); candidate.quests.gate = { status: "active", step: 200, count: -5 }; candidate.quests.library = { status: "nonsense", step: 2, count: 3 }; const restored = state.normalize(candidate); assert.deepEqual(restored.quests.gate, { status: "active", step: 20, count: 0 }); assert.deepEqual(restored.quests.library, { status: "locked", step: 2, count: 3 }); }); test("position, health, settings and unsupported schemas recover safely", () => { const candidate = state.fresh("Ada", "brass"); candidate.position = { area: "missing", x: -100, y: 9000, facing: "downward" }; candidate.health = 999; candidate.settings = { soundEnabled: true, ambience: 9, music: -2, effects: "bad", assist: true }; const restored = state.normalize(candidate); assert.equal(restored.position.area, "town"); assert.equal(restored.position.x, 24); assert.equal(restored.position.y, 1062); assert.equal(restored.position.facing, "north"); assert.equal(restored.health, restored.maxHealth); assert.equal(restored.settings.ambience, 1); assert.equal(restored.settings.music, 0); assert.equal(restored.settings.effects, 0.65); assert.equal(state.parse("{"), null); assert.equal(state.parse(JSON.stringify({ version: 99 })), null); }); test("level thresholds and reset-ready fresh state are deterministic", () => { assert.equal(state.levelForXp(0), 1); assert.equal(state.levelForXp(80), 2); assert.equal(state.levelForXp(620), 5); assert.deepEqual(state.fresh("Mira", "berry").discovered, []); assert.equal(state.fresh("Mira", "berry").quests.gate.status, "locked"); });