Files
org_web/backups/wireframe-designs.org~
Zaine cc0b739e66
All checks were successful
Build Org Website / build (push) Successful in 45s
SHOULD WORK
2026-05-07 09:33:39 +01:00

52 lines
2.2 KiB
Org Mode
Executable File
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
#+TITLE: Wireframe Designs
#+OPTIONS: num:nil tags:t toc:t
#+DATE: <2025-11-06 Thu 22:01>
#+FILETAGS: :learning:notes:
#+WIP:
* What are wireframes?
Wireframes are basic visual representations of a website, app, or digital product that focus on structure and layout rather than design details like colors, fonts, or images. They typically include elements such as:
- Navigation menus
- Buttons
- Content blocks
- Headers and footers
Wireframes range from low-fidelity sketches to high-fidelity {{{sidenote(1, Low-fidelity (lo-fi) refers to a basic\, quick prototype that focuses on core concepts with minimal detail\, while high-fidelity (hi-fi) refers to a realistic\, detailed prototype that closely mimics the final product's look\, feel\, and functionality)}}} mockups, depending on the stage of the design process.
* Why wireframes are useful
Wireframes are essential tools in UX and UI design for several reasons:
- Clarify layout and functionality: They help designers and stakeholders visualise how users will interact with the product
- Facilitate collaboration: Wireframes serve as a communication tool between designers, developers, and clients, aligning everyone on structure and goals (close the feedback loop)
- Identify usability issues early: By focusing on user flow and interface logic, wireframes allow teams to spot and fix problems before investing in detailed design
- Support iterative design: Wireframes are easy to update and adapt, making them ideal for testing and refining ideas
* When to use wireframes?
Wireframes are typically created in the early stages of product development, before visual design and coding begin. Theyre especially helpful during:
- Initial concept development
- Stakeholder presentations
- User testing and feedback sessions
* Competency example:
[[../../assets/images/wireframes/Screenshot 2025-10-31 112139.png]]
[[../../assets/images/wireframes/Screenshot 2025-10-31 112206.png]]
[[../../assets/images/wireframes/Screenshot 2025-10-31 112427.png]]
[[../../assets/images/wireframes/Screenshot 2025-10-31 115621.png]]
[[../../assets/images/wireframes/Screenshot 2025-10-31 115949.png]]
[[../../assets/images/wireframes/Screenshot 2025-10-31 120038.png]]
[[../../assets/images/wireframes/Screenshot 2025-10-31 120203.png]]