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org_web/tools/generate-princess-lima-v2-assets.py
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Refine Princess Lima for v2 presentation
2026-07-30 15:00:45 +01:00

127 lines
5.8 KiB
Python

#!/usr/bin/env python3
"""Normalize existing original artwork into gameplay-scale v2 atlases."""
from pathlib import Path
import random
from PIL import Image, ImageDraw, ImageEnhance
ROOT = Path(__file__).resolve().parents[1]
ASSETS = ROOT / "assets/images/play/princess-lima"
FRAME_W, FRAME_H = 48, 64
SOURCE_CELL = 314
def crop_subject(source: Image.Image, index: int) -> Image.Image:
col, row = index % 4, index // 4
cell = source.crop((col * SOURCE_CELL, row * SOURCE_CELL,
(col + 1) * SOURCE_CELL, (row + 1) * SOURCE_CELL))
box = cell.getbbox()
return cell.crop(box) if box else cell
def fitted(subject: Image.Image, max_w: int = 43, max_h: int = 57) -> Image.Image:
copy = subject.copy()
resampling = getattr(Image, "Resampling", Image)
copy.thumbnail((max_w, max_h), resampling.LANCZOS)
copy = ImageEnhance.Contrast(copy).enhance(1.08)
return copy
def make_actor_atlas() -> None:
source = Image.open(ASSETS / "cast-atlas.png").convert("RGBA")
# Stable actor row contract used by v2-data.js.
source_frames = [0, 4, 5, 6, 7, 11, 8, 9, 10, 11, 12, 13, 14, 13, 7, 4]
atlas = Image.new("RGBA", (FRAME_W * 16, FRAME_H * len(source_frames)))
for actor_row, source_index in enumerate(source_frames):
subject = fitted(crop_subject(source, source_index))
for direction in range(4):
for phase in range(4):
frame = Image.new("RGBA", (FRAME_W, FRAME_H))
bob = (0, -1, 0, 1)[phase]
stride = (-1, 0, 1, 0)[phase]
x = (FRAME_W - subject.width) // 2 + (stride if direction in (1, 3) else 0)
y = FRAME_H - subject.height - 3 + bob
transpose = getattr(Image, "Transpose", Image)
image = subject.transpose(transpose.FLIP_LEFT_RIGHT) if direction == 3 else subject
frame.alpha_composite(image, (x, y))
atlas.alpha_composite(frame, ((direction * 4 + phase) * FRAME_W, actor_row * FRAME_H))
atlas.save(ASSETS / "actor-atlas-v2.png", optimize=True)
def make_effect_atlas() -> None:
size = 32
atlas = Image.new("RGBA", (size * 8, size * 2))
palette = [
(255, 226, 132), (243, 132, 74), (118, 205, 255), (179, 118, 255),
(144, 222, 136), (235, 238, 246), (255, 107, 119), (89, 65, 120)
]
for index, color in enumerate(palette):
draw = ImageDraw.Draw(atlas)
x = index * size
draw.ellipse((x + 12, 12, x + 20, 20), fill=color + (245,))
draw.polygon([(x + 16, 2), (x + 19, 12), (x + 16, 10), (x + 13, 12)], fill=color + (210,))
draw.polygon([(x + 16, 30), (x + 19, 20), (x + 16, 22), (x + 13, 20)], fill=color + (150,))
draw.polygon([(x + 2, 16), (x + 12, 13), (x + 10, 16), (x + 12, 19)], fill=color + (180,))
draw.polygon([(x + 30, 16), (x + 20, 13), (x + 22, 16), (x + 20, 19)], fill=color + (180,))
y = size
draw.arc((x + 2, y + 4, x + 30, y + 30), 205, 335, fill=color + (235,), width=5)
draw.arc((x + 6, y + 8, x + 26, y + 26), 205, 335, fill=(255, 247, 210, 220), width=2)
atlas.save(ASSETS / "effects-atlas-v2.png", optimize=True)
def make_world_tiles() -> None:
themes = [
("#526c3d", "#354932", "#ad8b58", "#516776"),
("#24553b", "#15392c", "#8b704a", "#2b6771"),
("#526f70", "#2c474f", "#85806d", "#217885"),
("#a6bac9", "#60778b", "#e0e8ec", "#58788f"),
("#62523a", "#3d3329", "#9a7950", "#6c4430"),
("#43374d", "#241e2d", "#706179", "#4e264e"),
("#403845", "#211d27", "#817068", "#782f35"),
("#382b42", "#18131e", "#74527e", "#873d72"),
("#c9bd95", "#746d67", "#dccb91", "#537399"),
]
atlas = Image.new("RGBA", (128, 288))
for row, colors in enumerate(themes):
for kind, base in enumerate(colors):
tile = Image.new("RGBA", (32, 32), base)
draw = ImageDraw.Draw(tile)
rng = random.Random(row * 97 + kind * 29)
rgb = tuple(int(base[index:index + 2], 16) for index in (1, 3, 5))
dark = tuple(max(0, int(value * .68)) for value in rgb) + (255,)
light = tuple(min(255, int(value * 1.22)) for value in rgb) + (255,)
if kind == 0:
for _ in range(30):
x, y = rng.randrange(2, 30), rng.randrange(2, 30)
draw.point((x, y), fill=light if rng.random() > .72 else dark)
for _ in range(3):
x, y = rng.randrange(4, 28), rng.randrange(4, 28)
draw.line((x - 2, y, x + 2, y - 1), fill=dark)
elif kind == 1:
for y in range(0, 32, 8):
draw.line((0, y, 32, y), fill=dark, width=2)
offset = 5 if y % 16 else 0
for x in range(-offset, 32, 11):
draw.line((x, y, x + 4, y + 8), fill=dark)
draw.line((x + 1, y + 2, x + 4, y + 2), fill=light)
elif kind == 2:
tile.paste(base, (0, 0, 32, 32))
for y in range(2, 32, 9):
offset = 5 if y % 18 else 0
for x in range(-offset, 32, 10):
draw.rounded_rectangle((x, y, x + 8, y + 6), radius=2, fill=light, outline=dark)
draw.line((0, 31, 32, 31), fill=dark)
else:
for y in range(4, 32, 7):
draw.arc((-7, y - 4, 13, y + 5), 195, 345, fill=light, width=2)
draw.arc((11, y - 4, 31, y + 5), 195, 345, fill=dark, width=2)
atlas.alpha_composite(tile, (kind * 32, row * 32))
atlas.save(ASSETS / "world-tiles-v2.png", optimize=True)
if __name__ == "__main__":
make_actor_atlas()
make_effect_atlas()
make_world_tiles()
print("Generated normalized actor and effects atlases.")