128 lines
5.7 KiB
JavaScript
Executable File
128 lines
5.7 KiB
JavaScript
Executable File
const test = require("node:test");
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const assert = require("node:assert/strict");
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const data = require("../assets/scripts/pages/archive-world-data.js");
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const state = require("../assets/scripts/pages/archive-world-state.js");
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const systems = require("../assets/scripts/pages/archive-world-systems.js");
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test("movement normalization prevents faster diagonals", () => {
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const straight = systems.normalizedVector(1, 0, 175);
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const diagonal = systems.normalizedVector(1, 1, 175);
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assert.equal(Math.round(Math.hypot(straight.x, straight.y)), 175);
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assert.equal(Math.round(Math.hypot(diagonal.x, diagonal.y)), 175);
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});
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test("movement acceleration is frame-rate aware, responsive, and speed capped", () => {
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const movement = data.AREAS.town.movement;
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const first = systems.approachVelocity(0, 0, 1, 1, movement, 16, false);
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assert.ok(Math.hypot(first.x, first.y) > 0);
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assert.ok(Math.hypot(first.x, first.y) < movement.speed);
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let velocity = { x: 0, y: 0 };
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for (let frame = 0; frame < 120; frame += 1) {
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velocity = systems.approachVelocity(velocity.x, velocity.y, 1, 1, movement, 16, false);
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}
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assert.equal(Math.round(Math.hypot(velocity.x, velocity.y)), movement.speed);
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for (let frame = 0; frame < 20; frame += 1) {
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velocity = systems.approachVelocity(velocity.x, velocity.y, 0, 0, movement, 16, false);
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}
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assert.deepEqual(velocity, { x: 0, y: 0 });
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});
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test("landmark discoveries deduplicate and complete at eight", () => {
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let current = state.fresh("Ada", "brass");
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current = systems.discover(current, "gate");
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current = systems.discover(current, "gate");
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assert.deepEqual(current.discovered, ["gate"]);
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data.LANDMARK_IDS.forEach((id) => { current = systems.discover(current, id); });
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assert.equal(current.complete, true);
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});
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test("quest progression and completion grant each reward once", () => {
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let current = state.fresh("Ada", "brass");
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current = systems.startQuest(current, "gate");
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assert.equal(current.quests.gate.status, "active");
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current = systems.completeQuest(current, "gate");
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const xp = current.xp;
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assert.equal(current.quests.gate.status, "complete");
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assert.deepEqual(current.sigils, ["gate"]);
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assert.equal(current.inventory.some((item) => item.id === "lantern"), true);
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current = systems.completeQuest(current, "gate");
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assert.equal(current.xp, xp);
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assert.deepEqual(current.sigils, ["gate"]);
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});
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test("inventory collection caps stacks and consumables heal", () => {
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let current = state.fresh("Ada", "brass");
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current = systems.addItem(current, "ink_vial", 30);
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assert.equal(systems.itemQuantity(current, "ink_vial"), 9);
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current.health = 30;
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const used = systems.consumeItem(current, "ink_vial");
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assert.equal(used.used, true);
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assert.equal(used.state.health, 65);
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assert.equal(systems.itemQuantity(used.state, "ink_vial"), 8);
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});
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test("damage respects invulnerability and assist, defeat preserves progress", () => {
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let current = state.fresh("Ada", "brass");
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current.sigils = ["gate"];
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const assisted = state.normalize({ ...current, settings: { ...current.settings, assist: true } });
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const first = systems.takeDamage(assisted, 20, 2000, 0);
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assert.equal(first.state.health, 90);
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const ignored = systems.takeDamage(first.state, 20, 2200, 2000);
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assert.equal(ignored.hit, false);
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const defeated = systems.takeDamage({ ...first.state, health: 5, settings: { ...first.state.settings, assist: false } }, 20, 5000, 0);
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assert.equal(defeated.defeated, true);
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const respawned = systems.respawn(defeated.state);
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assert.deepEqual(respawned.sigils, ["gate"]);
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assert.equal(respawned.health >= 50, true);
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});
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test("XP levels, boss completion and sigil story stage restore correctly", () => {
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let current = state.fresh("Ada", "brass");
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current = systems.grantXp(current, 200);
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assert.equal(current.level, 3);
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assert.equal(current.maxHealth, 120);
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current = systems.recordBoss(current, "sentinel");
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assert.equal(current.defeatedBosses.includes("sentinel"), true);
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assert.equal(current.quests.workshop.status, "complete");
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data.LANDMARK_IDS.forEach((id) => {
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if (!current.sigils.includes(id)) current = systems.completeQuest(current, id);
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});
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assert.equal(current.sigils.length, 8);
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assert.equal(current.story.stage, "vault");
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current = systems.recordBoss(current, "redactor");
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assert.equal(current.story.stage, "postgame");
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});
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test("invalid collision positions resolve to a named safe spawn", () => {
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assert.equal(systems.isSafe("town", 200, 150), false);
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const safe = systems.nearestSafeSpawn("town", 200, 150);
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assert.equal(systems.isSafe(safe.area, safe.x, safe.y), true);
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assert.ok(["gate", "square", "library", "study", "inn", "workshop", "playroom", "museum", "garden"].includes(safe.spawn));
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});
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test("all declared safe spawns and enemy homes are outside collision geometry", () => {
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Object.entries(data.AREAS).forEach(([areaId, area]) => {
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Object.entries(area.safeSpawns).forEach(([spawnId, spawn]) => {
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assert.equal(systems.isSafe(areaId, spawn.x, spawn.y), true, `${areaId}:${spawnId}`);
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});
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area.enemies.forEach((entry) => {
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const spawn = Array.isArray(entry)
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? { type: entry[0], x: entry[1], y: entry[2] }
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: entry;
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assert.equal(systems.isSafe(areaId, spawn.x, spawn.y), true, `${areaId}:${spawn.type}`);
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assert.equal(systems.isCombatSafe(areaId, spawn.x, spawn.y), false, `${areaId}:${spawn.type} is in a safe zone`);
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});
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});
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});
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test("town landmarks and NPC interaction points remain reachable", () => {
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Object.values(data.LANDMARKS).forEach((landmark) => {
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assert.equal(systems.isSafe("town", landmark.x, landmark.y), true, `landmark:${landmark.id}`);
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});
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data.AREAS.town.npcs.forEach(([npcId, x, y]) => {
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assert.equal(systems.isSafe("town", x, y), true, `npc:${npcId}`);
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});
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});
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