Files
org_web/assets/scripts/pages/play.js
gitea-actions 2bb816b2ae
All checks were successful
Build Org Website / build (push) Successful in 30s
change mode and fix build
2026-07-08 22:42:05 +01:00

867 lines
33 KiB
JavaScript
Executable File

(function () {
const $ = (sel, root = document) => root.querySelector(sel);
const $$ = (sel, root = document) => Array.from(root.querySelectorAll(sel));
const shuffle = (items) => items.map((value) => ({ value, sort: Math.random() })).sort((a, b) => a.sort - b.sort).map((item) => item.value);
const quips = [
"A margin note blinks, then pretends it did not.",
"Somewhere, a bookmark changes its mind.",
"The archive is pleased by unnecessary curiosity.",
"A tiny bell rings in a room you have not built yet.",
"The page remembers that you came here."
];
document.addEventListener("DOMContentLoaded", () => {
const root = $(".play-root[data-play-page]");
if (!root) return;
const page = root.dataset.playPage;
const inits = { hub, memory, constellation, poem, bookshelf, recipe, timeline, ink, terminal, study, sigil, rpg };
if (inits[page]) inits[page](root);
});
function hub(root) {
const links = $$(".play-grid a", root);
const nodes = $$(".play-orbit__node", root);
const title = $("#play-hub-title", root);
const kind = $("#play-hub-kind", root);
const desc = $("#play-hub-desc", root);
const cta = $("#play-hub-link", root);
const whisper = document.createElement("p");
let active = 0;
whisper.className = "play-whisper";
whisper.setAttribute("aria-live", "polite");
$(".play-console__screen", root).appendChild(whisper);
nodes.forEach((node, index) => {
const angle = (index / nodes.length) * Math.PI * 2 - Math.PI / 2;
node.style.left = `${50 + Math.cos(angle) * 43}%`;
node.style.top = `${50 + Math.sin(angle) * 43}%`;
node.addEventListener("click", () => setActive(index));
});
function setActive(index) {
active = (index + links.length) % links.length;
const link = links[active];
links.forEach((item, i) => item.classList.toggle("is-active", i === active));
nodes.forEach((item, i) => item.classList.toggle("is-active", i === active));
title.textContent = link.querySelector("strong").textContent;
kind.textContent = link.dataset.kind;
desc.textContent = link.dataset.desc;
cta.href = link.href;
whisper.textContent = quips[active % quips.length];
}
links.forEach((link, index) => {
link.addEventListener("mouseenter", () => setActive(index));
link.addEventListener("focus", () => setActive(index));
});
$("[data-play-prev]", root).addEventListener("click", () => setActive(active - 1));
$("[data-play-next]", root).addEventListener("click", () => setActive(active + 1));
$("[data-play-random]", root).addEventListener("click", () => setActive(Math.floor(Math.random() * links.length)));
$(".play-orbit", root).addEventListener("dblclick", () => {
whisper.textContent = "You knocked twice. The cabinet knocked once back.";
root.classList.toggle("is-odd");
});
root.addEventListener("keydown", (event) => {
if (event.key === "ArrowLeft") setActive(active - 1);
if (event.key === "ArrowRight") setActive(active + 1);
});
setActive(0);
}
function memory(root) {
const symbols = ["Ink", "Lamp", "Tea", "Book", "Map", "Key"];
const board = $("[data-memory-board]", root);
const turnsEl = $("[data-memory-turns]", root);
const matchesEl = $("[data-memory-matches]", root);
const messageEl = $("[data-memory-message]", root);
let open = [];
let turns = 0;
let matches = 0;
let deck = [];
function render() {
board.innerHTML = "";
open = [];
turns = 0;
matches = 0;
deck = shuffle([...symbols, ...symbols]);
turnsEl.textContent = "0";
matchesEl.textContent = "0";
messageEl.textContent = "Cards are shuffled.";
deck.forEach((symbol, index) => {
const card = document.createElement("button");
card.type = "button";
card.className = "memory-card";
card.dataset.symbol = symbol;
card.textContent = "?";
card.style.setProperty("--tilt", `${(index % 5) - 2}deg`);
card.setAttribute("aria-label", "Hidden card");
card.addEventListener("click", () => flip(card));
board.appendChild(card);
});
}
function flip(card) {
if (card.classList.contains("is-open") || card.classList.contains("is-matched") || open.length === 2) return;
card.classList.add("is-open");
card.textContent = card.dataset.symbol;
card.setAttribute("aria-label", card.dataset.symbol);
open.push(card);
if (open.length !== 2) return;
turns += 1;
turnsEl.textContent = String(turns);
const [a, b] = open;
if (a.dataset.symbol === b.dataset.symbol) {
a.classList.add("is-matched");
b.classList.add("is-matched");
open = [];
matches += 1;
matchesEl.textContent = String(matches);
messageEl.textContent = matches === symbols.length ? `Cabinet solved in ${turns} turns.` : "A drawer clicks open.";
} else {
messageEl.textContent = "No match. The cabinet quietly re-files them.";
setTimeout(() => {
a.classList.remove("is-open");
b.classList.remove("is-open");
a.textContent = "?";
b.textContent = "?";
a.setAttribute("aria-label", "Hidden card");
b.setAttribute("aria-label", "Hidden card");
open = [];
}, 650);
}
}
$("[data-memory-reset]", root).addEventListener("click", render);
$("[data-memory-peek]", root).addEventListener("click", () => {
const hidden = $$(".memory-card:not(.is-open):not(.is-matched)", root);
hidden.forEach((card) => {
card.textContent = card.dataset.symbol;
card.classList.add("is-peeking");
});
messageEl.textContent = "A very brief lapse in scholarly discipline.";
setTimeout(() => {
hidden.forEach((card) => {
if (!card.classList.contains("is-open") && !card.classList.contains("is-matched")) card.textContent = "?";
card.classList.remove("is-peeking");
});
}, 900);
});
render();
}
function constellation(root) {
const canvas = $("[data-star-canvas]", root);
const ctx = canvas.getContext("2d");
const linesEl = $("[data-star-lines]", root);
const nameEl = document.createElement("strong");
const stars = Array.from({ length: 18 }, () => ({ x: 50 + Math.random() * 800, y: 45 + Math.random() * 430 }));
const lines = [];
let selected = null;
nameEl.className = "play-live-note";
linesEl.closest(".play-scorebar").appendChild(nameEl);
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#18130f";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.strokeStyle = "rgba(219, 184, 104, 0.65)";
ctx.lineWidth = 2;
lines.forEach(([a, b]) => {
ctx.beginPath();
ctx.moveTo(stars[a].x, stars[a].y);
ctx.lineTo(stars[b].x, stars[b].y);
ctx.stroke();
});
stars.forEach((star, index) => {
ctx.beginPath();
ctx.fillStyle = index === selected ? "#f6d889" : "#fff8e8";
ctx.arc(star.x, star.y, index === selected ? 7 : 4, 0, Math.PI * 2);
ctx.fill();
});
linesEl.textContent = String(lines.length);
if (lines.length >= 3) nameEl.textContent = `Named: ${pick(["The Patient Spoon", "The South Window", "The Tired Comet", "The Fifth Errand"])}`;
}
canvas.addEventListener("click", (event) => {
const rect = canvas.getBoundingClientRect();
const x = ((event.clientX - rect.left) / rect.width) * canvas.width;
const y = ((event.clientY - rect.top) / rect.height) * canvas.height;
const hit = stars.findIndex((star) => Math.hypot(star.x - x, star.y - y) < 22);
if (hit < 0) return;
if (selected === null) selected = hit;
else if (selected !== hit) {
lines.push([selected, hit]);
selected = hit;
}
draw();
});
$("[data-star-reset]", root).addEventListener("click", () => {
lines.length = 0;
selected = null;
nameEl.textContent = "";
draw();
});
draw();
}
function poem(root) {
const output = $("[data-poem-output]", root);
const a = ["In the margin", "By the kettle", "Under the desk lamp", "Between two errands", "After the house quiets"];
const b = ["a careful thought", "an old joke", "a stubborn question", "a useful mistake", "a bright scrap"];
const c = ["learns to wait.", "asks for a second reading.", "finds its proper shelf.", "becomes tomorrow's note.", "keeps the page warm."];
let count = 0;
function make() {
count += 1;
output.innerHTML = `${pick(a)}<br>${pick(b)}<br>${pick(c)}`;
output.dataset.stamp = count % 5 === 0 ? "approved by the margin" : "";
}
$("[data-poem-generate]", root).addEventListener("click", make);
make();
}
function bookshelf(root) {
const titles = ["Algebra at Breakfast", "Cabinet of Weather", "Domestic Orbits", "Evening Margins", "Household Engines", "Zettels and Tea"];
const shelf = $("[data-bookshelf]", root);
const status = $("[data-bookshelf-status]", root);
let sortedOnce = false;
setupSortable(shelf, render, check);
$("[data-bookshelf-shuffle]", root).addEventListener("click", () => render(shuffle(titles)));
render(shuffle(titles));
function render(items) {
shelf.innerHTML = "";
items.forEach((title) => {
const book = document.createElement("div");
book.className = "book-spine";
book.draggable = true;
book.dataset.value = title;
book.textContent = title;
shelf.appendChild(book);
});
check();
}
function check() {
const current = $$(".book-spine", shelf).map((book) => book.dataset.value);
const sorted = current.join("|") === titles.join("|");
status.textContent = sorted ? "Shelf sorted. A secret pamphlet slides out." : "Unsorted";
if (sorted && !sortedOnce) {
sortedOnce = true;
const pamphlet = document.createElement("div");
pamphlet.className = "booklet";
pamphlet.textContent = "Pamphlet: On the Correct Order of Small Things";
shelf.appendChild(pamphlet);
}
}
}
function recipe(root) {
const wheel = $("[data-recipe-spin]", root);
const result = $("[data-recipe-result]", root);
const groups = [
["Rice", "Flatbread", "Roast potatoes", "Noodles"],
["Lemon chicken", "Spiced lentils", "Tomato eggs", "Pepper stew"],
["Cucumber salad", "Mint yoghurt", "Pickled onions", "Charred greens"],
["Serve with stories", "Eat outside", "Use the blue plates", "Make extra tea"]
];
let spin = 0;
let feast = 0;
wheel.addEventListener("click", () => {
spin += 540 + Math.floor(Math.random() * 540);
feast += 1;
wheel.style.transform = `rotate(${spin}deg)`;
result.innerHTML = groups.map((group) => `<li>${pick(group)}</li>`).join("") + (feast % 4 === 0 ? "<li>Bonus: someone gets the last crispy bit.</li>" : "");
});
wheel.click();
}
function timeline(root) {
const items = [
{ year: "2022", text: "The personal web habit begins." },
{ year: "2025", text: "Org publishing becomes the main site engine." },
{ year: "2025", text: "Weekly reviews and career notes grow into a library." },
{ year: "2026", text: "Dashboards, services, and authoring tools join the site." },
{ year: "2026", text: "The play wing opens." }
];
const list = $("[data-timeline-list]", root);
const status = $("[data-timeline-status]", root);
const paradox = document.createElement("button");
paradox.type = "button";
paradox.textContent = "Paradox";
$("[data-timeline-shuffle]", root).insertAdjacentElement("afterend", paradox);
setupSortable(list, render, check);
$("[data-timeline-shuffle]", root).addEventListener("click", () => render(shuffle(items)));
paradox.addEventListener("click", () => render([...items].reverse()));
render(shuffle(items));
function render(source) {
list.innerHTML = "";
source.forEach((item, index) => {
const card = document.createElement("div");
card.className = "timeline-card";
card.draggable = true;
card.dataset.value = String(items.indexOf(item));
card.innerHTML = `<span>${item.year}</span><strong>${item.text}</strong>`;
list.appendChild(card);
});
check();
}
function check() {
const current = $$(".timeline-card", list).map((card) => Number(card.dataset.value));
status.textContent = current.every((value, index) => value === index) ? "Timeline restored" : "Arrange the cards";
}
}
function ink(root) {
const canvas = $("[data-ink-canvas]", root);
const ctx = canvas.getContext("2d");
const drops = [];
let moon = false;
function addDrop(x, y, heavy) {
drops.push({ x, y, r: heavy ? 18 : 8, life: heavy ? 1.8 : 1, hue: 28 + Math.random() * 35 });
}
function pointer(event, heavy) {
const rect = canvas.getBoundingClientRect();
addDrop(((event.clientX - rect.left) / rect.width) * canvas.width, ((event.clientY - rect.top) / rect.height) * canvas.height, heavy);
}
canvas.addEventListener("pointermove", (event) => pointer(event, false));
canvas.addEventListener("click", (event) => pointer(event, true));
canvas.addEventListener("dblclick", () => {
moon = !moon;
});
function frame() {
ctx.fillStyle = "rgba(24, 19, 15, 0.16)";
ctx.fillRect(0, 0, canvas.width, canvas.height);
if (moon) {
ctx.beginPath();
ctx.fillStyle = "rgba(246, 216, 137, 0.72)";
ctx.arc(760, 88, 34, 0, Math.PI * 2);
ctx.fill();
}
drops.forEach((drop) => {
drop.r += 0.7;
drop.life -= 0.012;
ctx.beginPath();
ctx.strokeStyle = `hsla(${drop.hue}, 65%, 68%, ${Math.max(drop.life, 0)})`;
ctx.lineWidth = 2;
ctx.arc(drop.x, drop.y, drop.r, 0, Math.PI * 2);
ctx.stroke();
});
for (let i = drops.length - 1; i >= 0; i -= 1) if (drops[i].life <= 0) drops.splice(i, 1);
requestAnimationFrame(frame);
}
frame();
}
function terminal(root) {
const log = $("[data-terminal-log]", root);
const form = $("[data-terminal-form]", root);
const input = $("[data-terminal-input]", root);
let kindness = 0;
const responses = {
help: "Commands: help, look, map, open drawer, read note, brew tea, hum, knock, save, inventory, clear",
look: "A narrow archive room. A lamp hums. A drawer is labelled MAYBE IMPORTANT.",
map: "You are between the reading desk, the family shelf, and the door back to Play.",
"open drawer": "Inside: a brass key, a receipt, and a note folded twice.",
"read note": "The note says: keep the site useful, but leave a few doors ajar.",
"brew tea": "The room smells briefly of cardamom. Nothing else changes, which is enough.",
hum: "You hum four careful notes. Something behind the wall hums five back.",
knock: "Knock. Knock. ... A polite pause. Knock.",
save: "You save your place in the archive. The archive saves its place in you.",
inventory: "You are carrying: a brass key, a warm cup, and one unreasonable hope."
};
function write(text) {
log.textContent += `${text}\n`;
log.scrollTop = log.scrollHeight;
}
form.addEventListener("submit", (event) => {
event.preventDefault();
const cmd = input.value.trim().toLowerCase();
if (!cmd) return;
input.value = "";
if (cmd === "clear") {
log.textContent = "";
return;
}
write(`> ${cmd}`);
if (cmd === "pet book") {
kindness += 1;
write(kindness > 2 ? "The book follows you for exactly three pages." : "The book accepts this with suspicious dignity.");
} else {
write(responses[cmd] || "The archive declines to understand that command.");
}
});
write("Archive terminal ready. Type help. The cursor is listening.");
input.focus();
}
function study(root) {
const time = $("[data-study-time]", root);
const scene = $("[data-study-scene]", root);
let total = 300;
let left = total;
let timer = null;
const note = document.createElement("div");
note.className = "play-live-note";
note.textContent = "The lamp is cold.";
time.insertAdjacentElement("afterend", note);
function draw() {
const done = 1 - left / total;
scene.style.setProperty("--lamp", String(0.18 + done * 0.72));
scene.style.setProperty("--glow", `${done * 70}px`);
const m = String(Math.floor(left / 60)).padStart(2, "0");
const s = String(left % 60).padStart(2, "0");
time.textContent = `${m}:${s}`;
if (left === 0) note.textContent = "Focus complete. The desk looks proud.";
else if (done > 0.66) note.textContent = "The page has warmed through.";
else if (done > 0.33) note.textContent = "The lamp has settled into its work.";
}
function start() {
if (timer) return;
timer = setInterval(() => {
left = Math.max(0, left - 1);
draw();
if (left === 0) pause();
}, 1000);
}
function pause() {
clearInterval(timer);
timer = null;
}
$("[data-study-start]", root).addEventListener("click", start);
$("[data-study-pause]", root).addEventListener("click", pause);
$("[data-study-reset]", root).addEventListener("click", () => {
pause();
left = total;
draw();
});
draw();
}
function sigil(root) {
const canvas = $("[data-sigil-canvas]", root);
const ctx = canvas.getContext("2d");
const initials = $("[data-sigil-initials]", root);
const motto = $("[data-sigil-motto]", root);
let wax = "#9c6b2f";
const waxButton = document.createElement("button");
waxButton.type = "button";
waxButton.textContent = "New wax";
$("[data-sigil-form]", root).appendChild(waxButton);
function draw() {
const text = (initials.value || "ZXH").toUpperCase();
const phrase = motto.value || "Learn, make, remember";
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = "#fbf7ec";
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.translate(260, 260);
ctx.strokeStyle = wax;
ctx.lineWidth = 10;
ctx.beginPath();
ctx.arc(0, 0, 190, 0, Math.PI * 2);
ctx.stroke();
ctx.lineWidth = 2;
for (let i = 0; i < 12; i += 1) {
ctx.rotate(Math.PI / 6);
ctx.beginPath();
ctx.moveTo(0, -150);
ctx.lineTo(0, -185);
ctx.stroke();
}
ctx.rotate(-Math.PI * 2);
ctx.fillStyle = "#2a2118";
ctx.textAlign = "center";
ctx.textBaseline = "middle";
ctx.font = "900 94px Georgia, serif";
ctx.fillText(text.slice(0, 4), 0, -10);
ctx.font = "700 22px Georgia, serif";
ctx.fillText(phrase.slice(0, 34), 0, 88);
ctx.setTransform(1, 0, 0, 1, 0, 0);
}
waxButton.addEventListener("click", () => {
wax = pick(["#9c6b2f", "#8a3f3f", "#486b57", "#3e5f8a", "#5f4b8b"]);
draw();
});
$("[data-sigil-form]", root).addEventListener("submit", (event) => {
event.preventDefault();
draw();
});
initials.addEventListener("input", draw);
motto.addEventListener("input", draw);
draw();
}
function rpg(root) {
if (window.AshBelowLakeRpg) return window.AshBelowLakeRpg(root);
const canvas = $("[data-rpg-canvas]", root);
const ctx = canvas.getContext("2d");
const els = {
speaker: $("[data-rpg-speaker]", root),
line: $("[data-rpg-line]", root),
room: $("[data-rpg-room]", root),
route: $("[data-rpg-route]", root),
hearts: $("[data-rpg-hearts]", root),
quests: $("[data-rpg-quests]", root),
inventory: $("[data-rpg-inventory]", root),
status: $("[data-rpg-status]", root)
};
const tile = 32;
const saveSlot = "hollow-archive";
const fallbackKey = "play:rpg:hollow-archive";
const items = {
lamp: { label: "Desk Lamp", room: "entrance", x: 10, y: 8, color: "#f2c94c" },
page: { label: "Loose Page", room: "stacks", x: 18, y: 5, color: "#f7efe0" },
key: { label: "Basement Key", room: "garden", x: 4, y: 11, color: "#d59b45" }
};
const npcs = {
archivist: { name: "Archivist", room: "entrance", x: 6, y: 6, color: "#b98bff" },
shade: { name: "Shy Shade", room: "stacks", x: 17, y: 9, color: "#6ed0d4" },
gate: { name: "Iron Door", room: "garden", x: 19, y: 10, color: "#8a8f98" }
};
const rooms = {
entrance: {
name: "Entrance",
floor: "#353029",
exits: [{ x: 22, y: 7, to: "stacks", px: 1, py: 7 }],
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 16], [23, 0, 1, 6], [23, 9, 1, 7], [8, 3, 1, 8], [14, 7, 5, 1]])
},
stacks: {
name: "Stacks",
floor: "#242d35",
exits: [{ x: 0, y: 7, to: "entrance", px: 22, py: 7 }, { x: 23, y: 12, to: "garden", px: 1, py: 12 }],
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 6], [0, 9, 1, 7], [23, 0, 1, 11], [23, 14, 1, 2], [4, 3, 2, 10], [10, 2, 2, 11], [16, 3, 2, 5]])
},
garden: {
name: "Moon Garden",
floor: "#21362e",
exits: [{ x: 0, y: 12, to: "stacks", px: 22, py: 12 }],
walls: rects([[0, 0, 24, 1], [0, 15, 24, 1], [0, 0, 1, 11], [0, 14, 1, 2], [23, 0, 1, 16], [7, 4, 10, 1], [7, 10, 1, 4], [13, 10, 1, 4]])
}
};
let state = freshState();
let running = false;
function freshState() {
return {
room: "entrance",
player: { x: 3, y: 7, facing: "down" },
inventory: [],
flags: {},
route: "Undecided",
hearts: 3,
ending: null,
message: { speaker: "Archivist", line: "The archive waits. Find the lamp, help the shade, then decide what to do with the locked door." }
};
}
function rects(sources) {
const set = new Set();
sources.forEach(([x, y, w, h]) => {
for (let yy = y; yy < y + h; yy += 1) for (let xx = x; xx < x + w; xx += 1) set.add(`${xx},${yy}`);
});
return set;
}
function draw() {
const room = rooms[state.room];
ctx.fillStyle = "#14110e";
ctx.fillRect(0, 0, canvas.width, canvas.height);
for (let y = 0; y < 16; y += 1) {
for (let x = 0; x < 24; x += 1) {
ctx.fillStyle = room.walls.has(`${x},${y}`) ? "#181716" : room.floor;
ctx.fillRect(x * tile, y * tile, tile, tile);
ctx.strokeStyle = "rgba(255,255,255,0.035)";
ctx.strokeRect(x * tile, y * tile, tile, tile);
}
}
room.exits.forEach((exit) => drawGlyph(exit.x, exit.y, "#c48a41", "door"));
Object.entries(items).forEach(([id, item]) => {
if (item.room === state.room && !state.inventory.includes(id)) drawGlyph(item.x, item.y, item.color, "item");
});
Object.values(npcs).forEach((npc) => {
if (npc.room === state.room) drawGlyph(npc.x, npc.y, npc.color, npc.name === "Iron Door" ? "doorNpc" : "npc");
});
drawPlayer();
renderHud();
requestAnimationFrame(draw);
}
function drawGlyph(x, y, color, kind) {
const px = x * tile;
const py = y * tile;
ctx.fillStyle = color;
if (kind === "item") {
ctx.fillRect(px + 10, py + 10, 12, 12);
ctx.fillStyle = "rgba(255,255,255,0.45)";
ctx.fillRect(px + 13, py + 7, 6, 6);
} else if (kind === "door" || kind === "doorNpc") {
ctx.fillRect(px + 7, py + 4, 18, 25);
ctx.fillStyle = "#211812";
ctx.fillRect(px + 20, py + 16, 3, 3);
} else {
ctx.beginPath();
ctx.arc(px + 16, py + 12, 9, 0, Math.PI * 2);
ctx.fill();
ctx.fillRect(px + 8, py + 20, 16, 8);
}
}
function drawPlayer() {
const px = state.player.x * tile;
const py = state.player.y * tile;
ctx.fillStyle = "#f35f5f";
ctx.beginPath();
ctx.moveTo(px + 16, py + 7);
ctx.bezierCurveTo(px + 2, py + 2, px + 1, py + 22, px + 16, py + 28);
ctx.bezierCurveTo(px + 31, py + 22, px + 30, py + 2, px + 16, py + 7);
ctx.fill();
ctx.fillStyle = "#fff8e8";
ctx.fillRect(px + 11, py + 13, 4, 4);
ctx.fillRect(px + 18, py + 13, 4, 4);
}
function renderHud() {
els.speaker.textContent = state.message.speaker;
els.line.textContent = state.ending ? endingLine() : state.message.line;
els.room.textContent = rooms[state.room].name;
els.route.textContent = state.route;
els.hearts.textContent = String(state.hearts);
els.inventory.innerHTML = state.inventory.length
? state.inventory.map((id) => `<li>${items[id].label}</li>`).join("")
: "<li>Empty</li>";
const questRows = [
["Find a light", state.inventory.includes("lamp")],
["Return the loose page to the shade", state.flags.shadeHelped],
["Open, force, or leave the iron door", Boolean(state.ending)]
];
els.quests.innerHTML = questRows.map(([text, done]) => `<li class="${done ? "is-done" : ""}">${done ? "Done: " : ""}${text}</li>`).join("");
}
function move(dx, dy, facing) {
if (!running || state.ending) return;
state.player.facing = facing;
const nx = state.player.x + dx;
const ny = state.player.y + dy;
const room = rooms[state.room];
const exit = room.exits.find((candidate) => candidate.x === nx && candidate.y === ny);
if (exit) {
state.room = exit.to;
state.player.x = exit.px;
state.player.y = exit.py;
say("Narrator", `You enter ${rooms[state.room].name}.`);
autosave();
return;
}
if (nx < 0 || ny < 0 || nx > 23 || ny > 15 || room.walls.has(`${nx},${ny}`) || npcAt(nx, ny)) return;
state.player.x = nx;
state.player.y = ny;
const item = itemAt(nx, ny);
if (item) take(item);
}
function act() {
if (!running) return start();
if (state.ending) return;
const front = inFront();
const npc = npcAt(front.x, front.y);
if (npc) talk(npc);
else {
const here = itemAt(state.player.x, state.player.y);
if (here) take(here);
else say("Narrator", "Dust moves in the light. Nothing asks to be changed here.");
}
autosave();
}
function inFront() {
const delta = { up: [0, -1], down: [0, 1], left: [-1, 0], right: [1, 0] }[state.player.facing] || [0, 1];
return { x: state.player.x + delta[0], y: state.player.y + delta[1] };
}
function itemAt(x, y) {
return Object.keys(items).find((id) => {
const item = items[id];
return item.room === state.room && item.x === x && item.y === y && !state.inventory.includes(id);
});
}
function npcAt(x, y) {
return Object.keys(npcs).find((id) => {
const npc = npcs[id];
return npc.room === state.room && npc.x === x && npc.y === y;
});
}
function take(id) {
state.inventory.push(id);
if (id === "lamp") state.route = "Gentle";
if (id === "key" && !state.flags.shadeHelped) state.route = "Power";
say("Found", `${items[id].label} joined your inventory.`);
}
function talk(id) {
if (id === "archivist") {
if (!state.inventory.includes("lamp")) say("Archivist", "Take the lamp from the lower desk. The stacks dislike being crossed in the dark.");
else if (!state.flags.shadeHelped) say("Archivist", "A loose page has gone missing. The quiet reader in the stacks knows where it belongs.");
else say("Archivist", "You have been kind to a forgotten page. The garden door will remember that.");
}
if (id === "shade") {
if (!state.inventory.includes("page")) say("Shy Shade", "I lost the page with my name on it. It fell somewhere nearby.");
else {
state.flags.shadeHelped = true;
state.inventory = state.inventory.filter((item) => item !== "page");
state.route = "Mercy";
say("Shy Shade", "You returned my page instead of keeping it. Take the honest route through the garden.");
}
}
if (id === "gate") {
if (state.flags.shadeHelped) end("mercy");
else if (state.inventory.includes("key")) end("power");
else end("quiet");
}
}
function end(kind) {
state.ending = kind;
state.route = kind === "mercy" ? "Mercy" : kind === "power" ? "Power" : "Quiet";
say("Ending", endingLine());
save();
}
function endingLine() {
if (state.ending === "mercy") return "Mercy ending: the iron door opens without a sound, and every returned page remembers your name.";
if (state.ending === "power") return "Power ending: the key turns, but the archive grows colder around the missing page.";
if (state.ending === "quiet") return "Quiet ending: you leave the locked door alone. Some mysteries stay intact.";
return state.message.line;
}
function say(speaker, line) {
state.message = { speaker, line };
}
function start() {
running = true;
say("Archivist", "Walk the archive. Speak gently, or take what you need. The route will notice.");
els.status.textContent = "Started. Progress autosaves after room changes and actions.";
}
async function save() {
localStorage.setItem(fallbackKey, JSON.stringify(state));
try {
const response = await fetch(`/api/play/rpg/save/${saveSlot}`, {
method: "PUT",
headers: { "Content-Type": "application/json" },
body: JSON.stringify({ payload: state })
});
if (!response.ok) throw new Error(`Save failed: ${response.status}`);
els.status.textContent = "Saved to backend.";
} catch (_error) {
els.status.textContent = "Saved locally. Backend save API was not reachable.";
}
}
async function load() {
try {
const response = await fetch(`/api/play/rpg/save/${saveSlot}`);
if (response.ok) {
const data = await response.json();
state = normalizeState(data.payload);
running = true;
els.status.textContent = "Loaded from backend.";
return;
}
} catch (_error) {
/* Fall through to local save. */
}
const local = localStorage.getItem(fallbackKey);
if (local) {
state = normalizeState(JSON.parse(local));
running = true;
els.status.textContent = "Loaded local save.";
} else {
els.status.textContent = "No save found.";
}
}
function normalizeState(candidate) {
return Object.assign(freshState(), candidate || {}, {
player: Object.assign(freshState().player, (candidate && candidate.player) || {}),
inventory: Array.isArray(candidate && candidate.inventory) ? candidate.inventory.filter((id) => items[id]) : [],
flags: Object.assign({}, (candidate && candidate.flags) || {}),
message: Object.assign(freshState().message, (candidate && candidate.message) || {})
});
}
function autosave() {
save();
}
$("[data-rpg-start]", root).addEventListener("click", start);
$("[data-rpg-save]", root).addEventListener("click", save);
$("[data-rpg-load]", root).addEventListener("click", load);
$("[data-rpg-reset]", root).addEventListener("click", async () => {
state = freshState();
running = false;
localStorage.removeItem(fallbackKey);
try {
await fetch(`/api/play/rpg/save/${saveSlot}`, { method: "DELETE" });
els.status.textContent = "Reset and cleared backend save.";
} catch (_error) {
els.status.textContent = "Reset locally. Backend save API was not reachable.";
}
});
$("[data-rpg-act]", root).addEventListener("click", act);
$$("[data-rpg-move]", root).forEach((button) => {
const moves = { up: [0, -1, "up"], down: [0, 1, "down"], left: [-1, 0, "left"], right: [1, 0, "right"] };
button.addEventListener("click", () => move(...moves[button.dataset.rpgMove]));
});
window.addEventListener("keydown", (event) => {
if (!root.isConnected) return;
const tag = event.target.tagName;
if (tag === "INPUT" || tag === "TEXTAREA") return;
const keys = {
ArrowUp: [0, -1, "up"], w: [0, -1, "up"],
ArrowDown: [0, 1, "down"], s: [0, 1, "down"],
ArrowLeft: [-1, 0, "left"], a: [-1, 0, "left"],
ArrowRight: [1, 0, "right"], d: [1, 0, "right"]
};
if (keys[event.key]) {
event.preventDefault();
move(...keys[event.key]);
}
if (event.key === " " || event.key === "Enter") {
event.preventDefault();
act();
}
});
draw();
load();
}
function setupSortable(container, _render, after) {
let dragged = null;
container.addEventListener("dragstart", (event) => {
dragged = event.target.closest("[draggable='true']");
if (dragged) event.dataTransfer.effectAllowed = "move";
});
container.addEventListener("dragover", (event) => {
event.preventDefault();
const target = event.target.closest("[draggable='true']");
if (!dragged || !target || target === dragged) return;
const rect = target.getBoundingClientRect();
const before = event.clientY < rect.top + rect.height / 2 || event.clientX < rect.left + rect.width / 2;
container.insertBefore(dragged, before ? target : target.nextSibling);
after();
});
container.addEventListener("dragend", () => {
dragged = null;
after();
});
}
function pick(items) {
return items[Math.floor(Math.random() * items.length)];
}
})();